My Games - Made With Game Maker!

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jdl
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Post by jdl » Sat May 30, 2009 12:46 pm

:lol:

Actually, I think I'll just stick with Blocky since I've already made the title screen background. :|

Any news with the moving block? I'm gonna really use them with a level that has lava. :wink:
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boywhoflies
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Post by boywhoflies » Sat Jul 04, 2009 12:17 am

Hope I'm not wakeing! :roll:

Make a moveing block path for both ways,AND DON'T CLOSE IT!

Then make a left block object and a right one.Lets say it moves at a speed of 3.Have at the End of path action change to the other directoion.

In the step event check if at relate 0,1 if there is the left one, then if so ,warp relatave 0,3, i think.Do the same thing with the other, but -3,0.

Good luck!
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Nobody
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Post by Nobody » Fri Oct 30, 2009 1:17 am

Hello?
i should change my signature to be rude to people who hate pictures of valves
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jdl
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Post by jdl » Fri Oct 30, 2009 1:24 am

Hello! :lol:

I'm a bit burnt out with making games at the moment... :|
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peegman
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Post by peegman » Fri Oct 30, 2009 2:19 am

jdl wrote:Hello! :lol:

I'm a bit burnt out with making games at the moment... :|
Hey Jacob, I'm Semi-Good with Game Maker. I know how to stop the Level bug (When the message comes up with information saying there are no more levels) Maybe you could send Stinky's Labyrinth to me?
yee
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jdl
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Post by jdl » Fri Oct 30, 2009 3:18 pm

peegman wrote:
jdl wrote:Hello! :lol:

I'm a bit burnt out with making games at the moment... :|
Hey Jacob, I'm Semi-Good with Game Maker. I know how to stop the Level bug (When the message comes up with information saying there are no more levels) Maybe you could send Stinky's Labyrinth to me?
That's okay, I know how to fix it too. :wink: :lol:
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jdl
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Post by jdl » Thu Feb 25, 2010 12:47 am

*HUGE BUMP*

Okay, well, I have decided to make some more games with Game Maker, but a little more different. The current game I am working on, since I have the Pro edition of Game Maker 7 now, is a 3D game. There is no title yet...

This game, in the end, will have to be paid for to play. Do not ask of the price right now, as I have only began working on it today, and I really don't know. However, it shouldn't be more than $10.00, as a rough estimate. The testers and designers will not have to pay for the game, as they will receive it for free.

Right now, I am not taking any tester or designer offers. I will pick them myself. The current testers are Dlcs18 and Qloof234. No designers besides myself right now.

I have created a blog that will be updated often about the production of this game. You may read my blog here. Please post comments about blog posts on here, as blog comments can be messy. Right now I have a post up that explains some things about the game.

If you have any questions or comments, please post them here, or you can PM me.

jdl :D
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maxnick
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Post by maxnick » Thu Feb 25, 2010 1:33 am

I'll tes-

Oh, never mind...

Anyways

Looks cool!

That was a weird post...
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MyNameIsKooky
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Post by MyNameIsKooky » Thu Feb 25, 2010 1:36 am

*gets an idea from this*

D'oh. I should put a price on my good games too (WHEN THEY BECOME BETTER, OF COURSE).
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ben-09
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Post by ben-09 » Thu Feb 25, 2010 5:32 am

I'll be a tester if you'd like :)
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jdl
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Post by jdl » Thu Feb 25, 2010 12:08 pm

jdl wrote:Right now, I am not taking any tester or designer offers. I will pick them myself.
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Sammy_P
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Post by Sammy_P » Fri Feb 26, 2010 1:38 am

jdl wrote:There is a moving block in the game. I get on top of it and stay on top, but I don't move with it. AND I can't jump off of it!!! Plus, when I hit the left or right side of it, it stops moving and I get cought inside of it! I can only get out of it if I press the direction of which it's going at.
I know how to do it. If I did it with Box Walk, you can. But heres the problem, I did it with coding, lol.

Also, if you hit the sides of it the moving platform bounces back. That helped me with another VERY HARD LEVEL on Boxwalk, where you have to go through spikes BUT.

some spikes fly at you, so hard to do the 2nd one that flys at you. :P
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Post by jdl » Fri Feb 26, 2010 11:53 am

Sammy_P wrote:
jdl wrote:There is a moving block in the game. I get on top of it and stay on top, but I don't move with it. AND I can't jump off of it!!! Plus, when I hit the left or right side of it, it stops moving and I get cought inside of it! I can only get out of it if I press the direction of which it's going at.
I know how to do it. If I did it with Box Walk, you can. But heres the problem, I did it with coding, lol.

Also, if you hit the sides of it the moving platform bounces back. That helped me with another VERY HARD LEVEL on Boxwalk, where you have to go through spikes BUT.

some spikes fly at you, so hard to do the 2nd one that flys at you. :P
Well here's the thing:

The Adventures of Blocky.. Is pretty much an abandoned project. I stopped making it after trying to get the boss to work, which, I either did or didn't, I can't remember.
However, if I can get my uploading files issue solved, I will post the early beta of it. :wink:
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Sammy_Bro
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Post by Sammy_Bro » Fri Feb 26, 2010 11:19 pm

I made bosses on Game Maker. And it works PERFECTLY!

EDIT: Here is my boss code that WORKS.

Code: Select all

Information about object: boss1

Sprite: boss_one
Solid: false
Visible: true
Depth: 0
Persistent: false
Parent&#58; <no parent>
Mask&#58; <same as sprite>

Create Event&#58;
COMMENT&#58; Boss Start
set the health to 10
start moving in directions 000001000 with speed set to 5

 Step Event&#58;
COMMENT&#58; Shoot Bullets
with a chance of 1 out of 100 do  perform the next action
      create instance of object bulletboss1 at relative position &#40;0,0&#41;
else
      COMMENT&#58; Shoot Ottos
with a chance of 1 out of 100 do  perform the next action
      create instance of object obj_enemy2 at relative position &#40;0,0&#41;

Collision Event with object playerplayer&#58;
COMMENT&#58; Hit the boss
set the health relative to -1
for all playerplayer&#58; jump to position &#40;128,416&#41;

Collision Event with object redwall&#58;
COMMENT&#58; Turn around
reverse horizontal direction

Other Event&#58; Room Start&#58;
COMMENT&#58; Stop music
stop sound snd_music1
COMMENT&#58; Start boss music
play sound boss5; looping&#58; true

Other Event&#58; Room End&#58;
COMMENT&#58; Change Music
stop sound boss5
play sound snd_music1; looping&#58; true

Other Event&#58; No More Health&#58;
COMMENT&#58; Boss End
if health is equal to 0
      change the instance into object obj_finishleft, yes performing events
save the game in the file savegame
:D
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MyNameIsKooky
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Post by MyNameIsKooky » Sat Feb 27, 2010 2:53 am

MY BOSS CODE NOT ONLY WORKS, BUT IS FLAWLESS. Here's my Giant Spider boss thingy from Wefight.

BTW jdl, are you working on any other games other than Octostinky at the moment?

Code: Select all

Sprite&#58; GiantSpiderAngry
Solid&#58; false
Visible&#58; true
Depth&#58; 999
Persistent&#58; false
Parent&#58; <no parent>
Mask&#58; <same as sprite>

Create Event&#58;
set variable HP to 0
set variable HP to 500
set Alarm 0 to 250
set Alarm 1 to 505
set Alarm 2 to 20

Destroy Event&#58;
if room is equal to 5
      for other object&#58; create a medium effect of type firework relative at &#40;0,0&#41; of  color 0 below objects
      for all StrongholdGround&#58; destroy the instance
      for all GiantSpiderAnger&#58; set variable talked to 2
      for all RedSpikeUp&#58; destroy the instance

Alarm Event for alarm 0&#58;
set Alarm 0 to 250
create instance of object VolcanoFlames at relative position &#40;64,64&#41;
start moving in directions 000101000 with speed set to 3
set the vertical speed to -18

Alarm Event for alarm 1&#58;
set Alarm 1 to 505
create instance of object VolcanoFlames at relative position &#40;64,64&#41;
set the gravity to 0.6 in direction 270

Alarm Event for alarm 2&#58;
set Alarm 2 to 20
create instance of object VolcanoFlames at relative position &#40;64,64&#41;
create instance of object LAZARRRFlames at relative position &#40;64,64&#41;

 Step Event&#58;
if relative position &#40;2,0&#41; is not collision free for Only solid objects
      reverse horizontal direction
if relative position &#40;-2,0&#41; is not collision free for Only solid objects
      reverse horizontal direction
if HP is smaller than 1
      destroy the instance
      play sound EnemyDie; looping&#58; false

Collision Event with object Ground&#58;
move in direction 270 at most 1 till a contact with solid objects
set the vertical speed to 0
set the gravity to 0 in direction 270

Collision Event with object You&#58;
for other object&#58; if air is equal to 0
      set the number of lives relative to -15
      play sound Hurt; looping&#58; false
for other object&#58; if air is equal to 1
      set variable HP relative to -10
      for other object&#58; create instance of object Spark at relative position &#40;16,32&#41;
      create instance of object -10 at relative position &#40;0,0&#41;
      for other object&#58; set the vertical speed to -13

Collision Event with object Reverse&#58;
reverse horizontal direction

Collision Event with object UndergroundGround&#58;
move in direction 270 at most 1 till a contact with solid objects
set the vertical speed to 0

Collision Event with object StrongholdGround&#58;
move in direction 270 at most 1 till a contact with solid objects
set the vertical speed to 0

Collision Event with object BreakableGround&#58;
move in direction 270 at most 1 till a contact with solid objects
set the vertical speed to 0

Collision Event with object LightbulbThrown&#58;
set variable HP relative to -10
for other object&#58; destroy the instance
for other object&#58; create a medium effect of type flare relative at &#40;8,8&#41; of  color 65535 below objects
play sound EnemyHurt; looping&#58; false
create instance of object -10 at relative position &#40;0,0&#41;

Collision Event with object ToiletExplosion&#58;
for other object&#58; change the instance into object HarmlessToiletExplosion, yes performing events
set variable HP relative to -25
create instance of object -25 at relative position &#40;0,0&#41;

Collision Event with object OpenableA&#58;
move in direction 270 at most 1 till a contact with solid objects
set the vertical speed to 0

Collision Event with object Jump&#58;
set the vertical speed to -15
reverse horizontal direction

Collision Event with object CompactBallThrown&#58;
set variable HP relative to -15
for other object&#58; destroy the instance
for other object&#58; create a medium effect of type flare relative at &#40;8,8&#41; of  color 255 below objects
play sound EnemyHurt; looping&#58; false
create instance of object -15 at relative position &#40;0,0&#41;

Draw Event&#58;
at relative position &#40;36,-32&#41; draw the value of&#58; HP
at relative position &#40;12,-32&#41; draw text&#58; HP&#58;
at relative position &#40;12,-48&#41; draw text&#58; GIANT SPIDER
at relative position &#40;0,0&#41; draw image 1 of sprite GiantSpiderAngry
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Blast!10
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Post by Blast!10 » Sat Feb 27, 2010 10:34 am

MyNameIsKooky wrote:Octostinky
BEST MISSPELLING EVER :lol: :lol: :lol:

Seriously, man, you win the internet for that one. I'm not laughing at you here.
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Post by tyteen4a03 » Sat Feb 27, 2010 10:52 am

Blast!10 wrote:
MyNameIsKooky wrote:Octostinky
BEST MISSPELLING EVER :lol: :lol: :lol:

Seriously, man, you win the internet for that one. I'm not laughing at you here.
1+7=10

Maths time *shot*
and the duck went moo

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Joy
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Post by Joy » Sat Feb 27, 2010 5:02 pm

jdl wrote: The game, in the end, will have to be paid for to play. Do not ask of the price right now, as I have only began working on it today, and I really don't know. However, it shouldn't be more than $10.00, as a rough estimate. The testers and designers will not have to pay for the game, as they will receive it for free.
Why do we have to pay? :( That really stinks.
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jdl
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Post by jdl » Sat Feb 27, 2010 5:35 pm

Joy wrote:
jdl wrote: The game, in the end, will have to be paid for to play. Do not ask of the price right now, as I have only began working on it today, and I really don't know. However, it shouldn't be more than $10.00, as a rough estimate. The testers and designers will not have to pay for the game, as they will receive it for free.
Why do we have to pay? :( That really stinks.
The reason for this, is because:

1. I'll make a profit off of this.
2. It's 3D so it's gonna take a lot of work; therefor, it's going to be pretty fun. :wink:
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Post by maxnick » Sat Feb 27, 2010 5:43 pm

Hmmm...

Well, if you want people to pay for it, I'd say you'll need some kind of demo or something to show people that it's a fun game that would be worth buying.

For example, with WA and WA:MOFI Patrick put a demo where you could only get a little in the game and then you would have to pay for the full game if you want to get further.

So, I think a demo version of the game when your done would be good!
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jdl
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Post by jdl » Sat Feb 27, 2010 8:04 pm

maxnick wrote:Hmmm...

Well, if you want people to pay for it, I'd say you'll need some kind of demo or something to show people that it's a fun game that would be worth buying.

For example, with WA and WA:MOFI Patrick put a demo where you could only get a little in the game and then you would have to pay for the full game if you want to get further.

So, I think a demo version of the game when your done would be good!
Well, yes. That seems like a good idea. :lol:
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Joy
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Post by Joy » Thu Mar 04, 2010 2:25 pm

Um...

Maybe we could make the game, then sell out in the public. THAT'S COOL. HMM... :idea:
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tyteen4a03
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Post by tyteen4a03 » Thu Mar 04, 2010 2:33 pm

Joy wrote:Um...

Maybe we could make the game, then sell out in the public. THAT'S COOL. HMM... :idea:
How do you ensure that people are willing to spend money on it? How do you solve piracy issue?
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Post by Qloof234 » Thu Mar 04, 2010 7:19 pm

Plus you can't sell stuff in the store unless it's a company product or a company's bought it.

Also, Jacob, I can see why you'd want to get income off of this, but I've still got two issues with it. First off, a practical solution to someone acquiring the game if they don't have a credit card still does not exist. As you said on Skype, mailing you the money is an idea, but it's not practical - if it gets lost in the mail, then someone just lost $10 and didn't get the game, either.

Second off, there are people out there - myself included - who are working on huge mods for games like Half-Life 2 that introduce entirely new elements, update the Source engine (unofficially), and many more things exceeding that. Almost all of these mods are shareware and they take a lot more effort than making a game from scratch (have to familiarize yourself with the engine, add in new models, etc.). For example, the mod Black Mesa - a complete redesign of the original in the Source engine. The original Half-Life is over 20 hours long. This mod is completely freeware.

I'm not saying that you should make it freeware right now, I'm just saying that there are lots of other 3D projects that are taking up much longer that are absolutely free, which might make people lose interest.
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Post by jdl » Thu Mar 04, 2010 9:04 pm

Alright, alright, I understand everyone's concerns, but the final decision (as to if it will be free, how much to pay, or how to pay) will be decided once the game is finished. As I've said before, it's too early to talk about it.
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maxnick
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Post by maxnick » Thu Mar 04, 2010 9:29 pm

Ya, the idea of mailing money to you is not that practical.
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jdl
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Post by jdl » Mon Apr 05, 2010 5:28 pm

*Bump*

Alrighty, my router has decided to work with me again and I can upload files for who knows how long... Being so, I have uploaded an extremely early beta version of my 3D game (still no title) for you guys to play around and provide feedback with.

Bugs:
1. Sticky Walls.
2. No Other Bugs. :lol:

Click to shoot bullets (may remove this feature). Get the red key to remove the red gate. Collide with the door to go to the next area/level. The second level/area is exactly the same, only the key is in a corner.

THE LINK:

http://www.badongo.com/file/21825586
Look to the right and fill out the visual thing and the download should start. :D

BIG EDIT MUST READ: Look at my blog, I have posted something important.. Link to my blog is in my sig.
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Post by Blink » Mon Apr 05, 2010 5:32 pm

I'm not so sure about buying this...
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Post by maxnick » Wed Apr 21, 2010 8:33 pm

Have you read the tutorials on the YoYo games website jdl?
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jdl
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Post by jdl » Thu Apr 22, 2010 12:21 am

maxnick wrote:Have you read the tutorials on the YoYo games website jdl?
Well, no.
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