NES Super Mario Brothers

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MyNameIsKooky
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Post by MyNameIsKooky » Thu Sep 24, 2009 10:57 pm

*bump*

Try out PAAOOK! :D
billy bob
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Post by billy bob » Thu Sep 24, 2009 11:01 pm

Whats PAAOOK??? :lol:
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Qloof234
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Post by Qloof234 » Thu Sep 24, 2009 11:10 pm

Gonna go try it out now. :wink:
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MyNameIsKooky
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Post by MyNameIsKooky » Thu Sep 24, 2009 11:49 pm

Oh, by the way, combine PAAOOK with PIGOAP
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Qloof234
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Post by Qloof234 » Thu Sep 24, 2009 11:58 pm

PAAOOK - Deletes all floors

I lol'd. :lol:
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MyNameIsKooky
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Post by MyNameIsKooky » Fri Sep 25, 2009 12:05 am

Qloof234 wrote:PAAOOK - Deletes all floors

I lol'd. :lol:
Actually, use PIGOAP too and swim to the right a bit. It's quite interesting. :P
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Qloof234
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Post by Qloof234 » Fri Sep 25, 2009 12:32 am

:shock:

Saw a lot of blocks made out of letters and triangles... they all acted like vines, but sending me to the left side of the screen. :shock:
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MyNameIsKooky
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Post by MyNameIsKooky » Fri Sep 25, 2009 12:59 am

Qloof234 wrote::shock:

Saw a lot of blocks made out of letters and triangles... they all acted like vines, but sending me to the left side of the screen. :shock:
I like to refer to those blocks as Metatiles. :wink:
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Qloof234
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Post by Qloof234 » Fri Sep 25, 2009 1:48 am

Interesting... I got bored, so I put in the code KOOPAS on the Game Genie. Best part is, I got actual results.

Check it out... I dare you... :twisted:
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Muzozavr
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Post by Muzozavr » Fri Sep 25, 2009 7:31 am

All that Game Genie fooling around and no one tried out BOWSER as a code. Since I don't have a NES emulator that can use Game Genie codes -- what does it really do?
Rest in peace, Kym. I hardly knew ya.
Rest in peace, Marinus. A bright star, you were ahead of me on my own tracks of thought. I miss you.
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Qloof234
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Post by Qloof234 » Fri Sep 25, 2009 4:31 pm

I don't think that Game Genie supports the letter B... At least, you can't put in BOWSER as a code on the real device.
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dlcs18
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Post by dlcs18 » Fri Sep 25, 2009 5:29 pm

DIELON - Makes Mario run super fast :P
EDIT: I tried BOWSER on the emulator but nothing happens.
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MyNameIsKooky
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Post by MyNameIsKooky » Fri Sep 25, 2009 7:04 pm

Muzozavr wrote:All that Game Genie fooling around and no one tried out BOWSER as a code. Since I don't have a NES emulator that can use Game Genie codes -- what does it really do?
BOWSER is not a valid Game Genie code.

Just making random six letter words won't get you anywhere. :wink:

Try out IKAAAE to go on an acid trip. :twisted:
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Blast!10
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Post by Blast!10 » Fri Sep 25, 2009 7:15 pm

Hax.
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MyNameIsKooky
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Post by MyNameIsKooky » Fri Sep 25, 2009 7:19 pm

:lol:

HEX EDIT?
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MyNameIsKooky
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Post by MyNameIsKooky » Sat Sep 26, 2009 3:36 am

Try OOOPIS. It's weird. :P
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Qloof234
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Post by Qloof234 » Sat Sep 26, 2009 3:40 am

Very strange.

As for IKAAAE: OH GOD MY EYES :lol:
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MyNameIsKooky
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Post by MyNameIsKooky » Sat Sep 26, 2009 3:54 am

Try ASAOGG. The ground turns into a 'maze'. Metatiles tend to appear occasionally.

You might need to use PIGOAP with it.
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ben-09
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Post by ben-09 » Sat Sep 26, 2009 7:00 am

I have downloaded it but can't find the ROM. :(
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MyNameIsKooky
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Re: NES Super Mario Brothers

Post by MyNameIsKooky » Sat Sep 26, 2009 4:56 pm

MyNameIsKooky wrote:Google "super mary [p1][!].nes rom" (without the "s) and click on the 3rdish result. The ROM is called super mary [p1][!]. It's found by the bottom of the list. Download that.
:wink:
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speegled
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Post by speegled » Sat Sep 26, 2009 4:59 pm

MNIK is on!!! :D
TRY THIS COOL FORUM.

http://hoomdoom.forumotion.com/
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ben-09
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Re: NES Super Mario Brothers

Post by ben-09 » Sat Sep 26, 2009 7:00 pm

MyNameIsKooky wrote:
MyNameIsKooky wrote:Google "super mary [p1][!].nes rom" (without the "s) and click on the 3rdish result. The ROM is called super mary [p1][!]. It's found by the bottom of the list. Download that.
:wink:
I did that as soon as I got on the topic.
I can't find it though.
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Blast!10
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Post by Blast!10 » Sat Sep 26, 2009 7:13 pm

I don't use that ROM. I use Super Mario Bros. (E).nes or something like that (I don't remember the full name). It's on romscentral, so you can get it from there.
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ben-09
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Post by ben-09 » Sat Sep 26, 2009 7:38 pm

Does romcentral have viruses?
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MyNameIsKooky
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Post by MyNameIsKooky » Sat Sep 26, 2009 8:00 pm

Blast!10 wrote:I don't use that ROM. I use Super Mario Bros. (E).nes or something like that (I don't remember the full name). It's on romscentral, so you can get it from there.
Super Mario Bros. (E).nes has some malfunctions with some great Game Genie codes.
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Blast!10
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Post by Blast!10 » Sat Sep 26, 2009 9:50 pm

Wait, what? This is new.

Image

0-1 is very interesting. :P

This is taken from Super Mario Annoyance.
My player's name is still IDIOT because I installed that rom hack on my own rom hack.
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speegled
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Post by speegled » Sat Sep 26, 2009 9:55 pm

What the?
TRY THIS COOL FORUM.

http://hoomdoom.forumotion.com/
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MyNameIsKooky
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Post by MyNameIsKooky » Sat Sep 26, 2009 10:54 pm

Blast!10 wrote:0-1 is very interesting. :P
Yes, it is. It's an underwater 4-4 with a weird starting position.

In fact, I have a documentary of every single World that exists and their levels. I have explored Worlds 0 to 255. :wink:

And I know how World E works.
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MyNameIsKooky
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Post by MyNameIsKooky » Wed Oct 07, 2009 11:24 pm

Bump+DP. :cry:

Here is a list of the 256 Worlds of SMB made by me.

World 0-1: Underwater castle. Rumors say that this World was used as a test level. You can often end up in this level if you try to play a bad ROM.
World 1-1 to World 8-4: Normal Worlds.
World 9-1: Underwater plain. Freezes often, but passable if you're lucky enough to get past without having the game freezing on you.
World 9-2: Underwater castle.
World A-1: Underwater cloud bonus. A fire flower spouts up at the top of the screen shortly after you start making your way through the level.
World B-1: Fantastic underground castle! The enemies inside are random!
World B-2: Underwater castle. Only accessable by cheats and hacking.
World B-3: Fantastic overground G-1!
World B-4: Underwater castle.
World B-5: Same as World 52-1.
World C-1: Underwater castle with lots of Koopas.
World D-1: Underwater castle with no enemies.
World E-1: Castle RAM Area. RAM Areas are read from certain places in the RAM. Since RAM frequently changes, RAM Areas have different layouts and enemies every time you play them.
World F-1: Same as World A-1.
World G-1: Same as World 1-2, except going through pipes takes you back to the beginning of the level and the Warp Zone can either take you to World 5-1 or World -1.
World H-1: Underwater level. Going through the pipe takes you back to the beginning of the level. The levels that are uncompletable because they have pipes that take you back to the beginning are called loops. World H-1 is an example of a loop. World G-1 is also a loop, but World G-1 is passable due to the warp zone.
World I-1: Platform jumping level. Keeps repeating over and over.
World J-1: Same as World D-1. These underwater castles with no enemies are very common in these glitch Worlds.
World K-1: Fantastic overground castle! The enemies inside are random!
World L: Fantastic World! The first 3 levels are the same as the ones in World 8, but there are a few suprises in World L-4. Going down pipes in World L-4 will bring you back to the lava pit by the start, which will hurt you if you don't react fast. World L-4 is kind of like World 8-4, except there aren't loops if you go the wrong way. By defeating Bowser, you reveal that his true identity is... A springboard? Also, you get rejected by the princess at the end. What a bummer!
World M-1: Same as World I-1.
World N: Same as the second half of World L. However, defeating Bowser with fireballs will freeze the game due to the creation of a glitch enemy.
World O-1: Same as World A-1.
World P-1: Underwater cloud bonus with a normal blue background. The level has lifts and a springboard. There is also a Blooper just outside the right-hand side of the level.
World Q-1: Underwater Cheep-Cheep bridge.
World Q-2: Same as World D-1.
World R-1: Same as World I-1.
World S-1: Plain.
World S-2: RAM Area where Mario automatically walks to his death.
World T-1: Fantastic cloud bonus! There is a row of clouds above Mario! A pipe will block your way if you start to make your way through, but you can get past it by using glitches or cheats to explore more of this awesome level. If you die, you will appear on top of the clouds and get stuck.
World U-1: Same as World C-1.
World V-1: Same as World I-1.
World W-1: Glitch level where you cannot move. There are 2 watery corridors below Mario.
World X-1: Same as World L-4, except that killing Bowser with fireballs resets the game.
World Y-1: Same as World D-1.
World Z-1: Same as World D-1. Good grief, so many boring water castles.
World -1: Underwater loop. Yes, this is the Minus World itself. The Minus World is accessible in the original game without cheats. It is accessible by glitches. World -1 is actually World 36, but the 36th character in the game is a blank space. World -1 was the first glitch World that was discovered. Gamers later found some of the other glitch Worlds by Game Genie cheats. World -1 was the most famous glitch World known. World 9 and World 0 were found soon after.
World -2: Same as World D-1. Only accessible by cheats, World -2 is actually World 36-2.
World White Box (37)-1: Same as World A-1. Some of the World's symbols are uncomprehendable, so I will just write what the symbol looks like, and then the number of the world in parenthesis.
World Blue Box (38)-1: Same as World G-1.
World Black Box (39)-1: Same as World H-1. The black box for World 39 appears to be blue in the warp zone because of the pallete lighting up in sections. Once the Warp Zone is activated, a few squares switch pallete to make the numbers, letters, and symbols of the warp zone visible! It is all very fascinating.
World --1: Same as World I-1. Now, we have the Minus Minus World! That's not something you see every day, is it?!
World x-1: World 1-1's underground bonus, except underwater with a Cheep-Cheep. Loops.
World Blue/White Box (42)-1: Same as World T-1.
World !-1: Plain.
World !-2: Same as World 8-3.
World !-3: Same as World L-4, except that when you kill Bowser with fireballs, Bowser turns into some invisible thing.
World Blue/White Box (44)-1: Same as World I-1.
World Blue/White Box (45)-1: Castle.
World White Coin-1: Same as World -1.
World Ball Half (47)-1: Same as World -1.
World Triangle (48)-1: Fantastic 1-1 with Pirahna Plants! The pipes take you back to the beginning of the level!
World Triangle (48)-2: Same as World G-1.
World Triangle (49)-1: Same as World 9-1.
World Triangle (50)-1: Same as World 48-1.
World Triangle (50)-2: Same as World 48-1.
World Triangle (50)-3: Same as World 1-3.
World Triangle (50)-4: Same as World 1-3.
World Triangle (50)-5: Same as World 1-3.
World Triangle (50)-6: Cheep-Cheep bridge.
World Triangle (50)-7: Cheep-Cheep bridge.
World Triangle (50)-8: Plain.
World Triangle (50)-9: Plain.
World Triangle (50)-A: Plain.
World Triangle (50)-B: Plain.
World Triangle (50)-C: Plain.
World Triangle (50)-D: Mario walks into pipe. Loops a few times, and then goes to a plain.
World Triangle (50)-E: Cloud bonus. You get a time-up when you start the level.
World Triangle (51)-1: Lakitu plain.
World Triangle (51)-2: Nighttime plain.
World Triangle (51)-3: Nighttime plain.
World Triangle (51)-4: Nighttime plain.
World Triangle (51)-5: Glitch level where Mario cannot move. There are 2 lava corridors below Mario. The bottom corridor has a Buzzy Beetle in it.
World Mountain Piece (52)-1: Glitch level. Mario automatically walks under some clouds forever.
World Cloud Piece (53)-1: Nighttime plain.
World Cloud Piece (53)-2: Nighttime plain.
World Cloud Piece (53)-3: Nighttime platform hopping.
World Cloud Piece (53)-4: Castle. Bowser turns into some invisible thing when killed with fireballs. Mario also gets rejected by the Princess. Bummer!
World Cloud Piece (54)-1: Castle. Bowser turns into some invisible thing when killed with fireballs.
World Cloud Piece (55)-1: Same as World D-1.
World Cloud Piece (56)-1: Blackout screen.
World Cloud Piece (57)-1: Same as World 1-3.
World Cloud Piece (57)-2: Cheep-Cheep bridge.
World Cloud Piece (57)-3: Cheep-Cheep bridge.
World Cloud Piece (57)-4: Plain.
World Cloud Piece (57)-5: Plain.
World Cloud Piece (57)-6: Plain.
World Cloud Piece (57)-7: Plain. Some levels in glitch Worlds repeat a whole lot.
World Cloud Piece (57)-8: Plain. AGAIN!
World Cloud Piece (57)-9: Same as World 50-D.
World Cloud Piece (57)-A: Same as World 50-E.
World Cloud Piece (58)-1: Cloud bonus.
World Cloud Piece (59)-1: Underwater mushroom hopping. Includes an underwater Bowser. Can freeze.
World Cloud Piece (59)-2: Underwater 1-1. The next level rarely loads.
World Cloud Piece (60)-1: Same as World G-1.
World Ball Half (61)-1: Castle.
World Rope Part (62)-1: Glitch level where Mario cannot move. There is a corridor, a castle wall, and an L pipe below Mario.
World Rope Part (63)-1: Underwater castle with no enemies.
World Blue Box (64)-1: RAM Area. Crashes upon entry.
World Wave (65)-1: Plain.
World Wave (65)-2: Fantastic overground castle! There are some fire bars and lots of Bloopers!
World Blue/White Box (66)-1: Plain.
World Blue/White Box (66)-2: Another plain.
World Blue/White Box (66)-3: Plain. The midway points for glitch levels are weird. If you die, you restart in a weird place.
World Blue/White Box (66)-4: Same as World 50-D.
World Blue/White Box (66)-5: Same as World 50-E.
World Blue/White Box (67)-1: Same as World 58-1.
World Block Part (68)-1: Underwater 1-1 with functioning flagpole and no enemies except Pirahna Plants.
World Block Part (68)-2: Underwater plain.
World Block Part (68)-3: Same as World 59-1. The next level doesn't load.
World Brick Part (69)-1: Grey underwater platform hopping with cool enemies.
World Brick Part (69)-2: Nighttime plain.
World Brick Part (69)-3: Blackout screen.
World Blue/White Box (70)-1: Blackout screen.
World Brick Part (71)-1: Mario walks into a pipe underwater, and then the game freezes at an overworld castle.
World Blue/White Box (72)-1: Same as World K-1.
World Block Part (73)-1: Same as World D-1.
World Blue Box (74)-1: Same as World 59-1.
World Blue Box (74)-2: The World 8-4 water section, except with normal wall graphics and it loops.
World Island Part (75)-1: Mushroom hopping.
World Island Part (75)-2: Mushroom hopping.
World Island Part (75)-3: Mushroom hopping.
World Island Part (75)-4: Grey platform hopping.
World Island Part (75)-5: Same as World 8-3.
World Island Part (75)-6: Lakitu plain.
World Island Part (75)-7: Lakitu plain.
World Island Part (75)-8: Nighttime plain.
World Island Part (75)-9: Nighttime plain.
World Island Part (75)-A: Nighttime plain.
World Island Part (75)-B: Same as World 51-5.
World Island Part (76)-1: Nighttime plain.
World Island Part (76)-2: Same as World 51-5.
World Blue/White Box (77)-1: Same as World 69-1.
World Blue/White Box (77)-2: Nighttime plain.
World Blue/White Box (77)-3: Blackout screen.
World Island Part (78)-1: Plain.
World Island Part (78)-2: Like World -1, except you walk into a pipe at the beginning.
World Island Part (79)-1: Same as World -1.
World Island Part (80)-1: Same as World D-1.
World Island Part (81)-1: Fantastic underground castle! There are some fire bars and lots of Bloopers!
World Island Part (82)-1: Same as World 1-3.
World Island Part (82)-2: Cheep-Cheep bridge.
World Island Part (82)-3: Cheep-Cheep bridge.
World Island Part (82)-4: Plain.
World Island Part (82)-5: Plain.
World Island Part (82)-6: Plain.
World Island Part (82)-7: Plain. This plain appears alot in glitch Worlds.
World Island Part (82)-8: Plain. Sigh...
World Island Part (82)-9: Same as World 50-D.
World Island Part (82)-A: Same as World 50-E.
World ? Block Part (83)-1: Cheep-Cheep bridge.
World ? Block Part (83)-2: Plain.
World ? Block Part (83)-3: Plain. WHAT IS UP WITH ALL OF THESE PLAINS?!
World ? Block Part (83)-4: Plain. Yawn.
World ? Block Part (83)-5: Plain. Loud yawn.
World ? Block Part (83)-6: Plain. REALLY LOUD YAWN.
World ? Block Part (83)-7: Same as World 50-D.
World ? Block Part (83)-8: Same as World 50-E. It seems that the levels that are the same as World 50-E always come after the levels that are the same as World 50-D.
World ? Block Part (84)-1: Cheep-Cheep bridge.
World ? Block Part (84)-2: Plain. This looks strangely familiar...
World ? Block Part (84)-3: Plain. YAAAAAAAAAAAAAWWWWWWWWWNNNNNNNNNN!!!
World ? Block Part (84)-4: Plain. Zzzzzzzzzzzzzzz...
World ? Block Part (84)-5: Plain. ...zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz...
World ? Block Part (84)-6: Plain. Now that I'm awake again, the next level better not be the same as this one.
World ? Block Part (84)-7: Same as World 50-D.
World ? Block Part (84)-8: Same as World 50-E. Woah. This World was exactly the same as the last one! I won't be suprised if the next World is the same as this, too.
World ? Block Part (85)-1: Cheep-Cheep bridge.
World ? Block Part (85)-2: Plain. It sure looks like it's going to be the same.
World ? Block Part (85)-3: Plain. I think it is going to be the same as the previous World.
World ? Block Part (85)-4: Plain. This plain repeats so much in glitch Worlds! Can't there be more interesting Glitch Worlds?!
World ? Block Part (85)-5: Plain. The plain again. I KNEW IT! The glitch Worlds would do this!
World ? Block Part (85)-6: Plain. La la la la la.
World ? Block Part (85)-7: Same as World 50-D.
World ? Block Part (85)-8: Same as World 50-E. THIS WORLD WAS THE SAME AS THE PREVIOUS 2 WORLDS!!!
World ? Block Part (86)-1: Same as World 85.
World Metal Block Part (87)-1: Plain.
World Metal Block Part (87)-2: Plain. Here it is again. Sigh...
World Metal Block Part (87)-3: Plain. Can't glitch Worlds ever be interesting?!
World Metal Block Part (87)-4: Plain. I guess we are going to have to live with this...
World Metal Block Part (87)-5: Plain. I predicted it!
World Metal Block Part (87)-6: Same as World 50-D.
World Metal Block Part (87)-7: Same as World 50-E.
World Metal Block Part (88): Same as World 87. It seems that Worlds that have similar graphics for World numbers have the same levels!
World Metal Block Part (89): Same as World 88.
World Metal Block Part (90): Same as World 89. MY THEORY IS PROVEN!!!
World Rope Part (91)-1: Plain.
World Rope Part (91)-2: Plain. Yawn...
World Rope Part (91)-3: Plain. Zzzzzzzzzzzzzzzzz...
World Rope Part (91)-4: Plain. BOOM!
World Rope Part (91)-5: Plain. I think something exploded.
World Rope Part (91)-6: Same as World 50-D.
World Rope Part (91)-7: Same as World 50-E. That's weird. This World is the same as World 89, and it doesn't have the same World number graphics! Maybe my theory isn't proven after all...
World Rope Part (92): Same as World 91. DUN DUN DUN! MY THEORY ACTUALLY IS PROVEN!
World Ground Part (93)-1: Same as World 92.
World Ground Part (94)-1: Same as World 93. I'm seriously getting bored here. I want an interesting World soon!
World Metal Block Part (95): Same as World 94. DUN DUN DUN!
World Pipe Part (96): Same as World 95.
World Pipe Part (97): Same as World 96. ARRRRGHHHH!!!
World Pipe Part (98): Same as World 97. BOOM!
World Pipe Part (99): Same as World 98. There's the explosion again. I wonder what's making all of the explosions!
World Pipe Part (100): Same as World 99. It's the 100th World! But good grief, I am disappointed that it's boring.
World Pipe Part (101): Similar to World 100.
World Pipe Part (102): Similar to World 101.
World Pipe Part (103): Similar to World 102.
World Pipe Part (104): Similar to World 103.
World Pipe Part (105): Similar to World 104. BOOM!
World Pipe Part (106): Similar to World 105. There's that explosion again! I need to find out what's causing it later!
World Mushroom Platform Part (107): Similar to World 106.
World Mushroom Platform Part (108): Similar to World 107.
World Mushroom Platform Part (109): Similar to World 108.
World Mushroom Platform Part (110): Similar to World 109.
World Mushroom Platform Part (111): Similar to World 110.
World Mushroom Platform Part (112): Similar to World 111.
World Mushroom Platform Part (113): Similar to World 112.
World Mushroom Platform Part (114): Similar to World 113.
World Mushroom Platform Part (115): Similar to World 114.
World Mushroom Platform Part (116): Similar to World 115.
World Mushroom Platform Part (117)-1: Same as World 48-1. FINALLY SOMETHING NEW!!!
World Mushroom Platform Part (117)-2: Same as World G-1.
World Mushroom Platform Part (118)-1: Same as World 1-3.
World Mushroom Platform Part (118)-2: Same as World 1-4. Bowser turns into a fire bar when killed with fireballs.
World Bowser's Bridge Part (119)-1: Nighttime platform hopping.
World Bowser's Bridge Part (119)-2: Same as World 1-4. Bowser turns into a falling lift when killed with fireballs.
World Blue Box (120)-1: Same as World 78-2.
World Bowser's Bridge Part (121)-1: Same as World 78-2.
World Metal Block Part (122)-1: Fantastic underwater plain with a few cool enemies!
World Metal Block Part (122)-2: Bullet bill plain.
World Metal Block Part (122)-3: Same as World 1-4. Bowser turns into a frozen explosion when killed with fireballs.
World Axe Part (123)-1: Same as World B-1. The random enemies are from RAM areas.
World Axe Part (124)-1: Same as World 8-3.
World Axe Part (124)-2: Same as World H-1.
World Axe Part (125)-1: Same as World 59-2.
World Axe Part (126)-1: Blackout screen.
World Chain (127)-1: Underground glitch level. Game resets shortly after the L pipe. Loops.
World Fence Piece (128)-1: Nighttime platform hopping.
World Fence Piece (128)-2: Same as World 1-4.
World Fence Piece (129)-1: Same as World 59-1.
World Fence Piece (129)-2: Same as World 74-2.
World Underwater Ground Part (130)-1: Blackout screen.
World Underwater Ground Part (131)-1: Same as World 62-1.
World Underwater Ground Part (132)-1: Blackout screen.
World Underwater Ground Part (133)-1: Same as World T-1.
World Pipe Part (134)-1: Blackout screen.
World Pipe Part (135)-1: Fantastic underground L-4 with cool enemies! The game freezes when you get to where the Hammer Bro would be.
World Pipe Part (136)-1: Same as World 74-2.
World Pipe Part (137)-1: Glitch World where Mario automatically walks to the right, but gets stopped by a brick.
World Pipe Part (138)-1: Same as World D-1.
World Pipe Part (139)-1: Same as World 59-2.
World Pipe Part (139)-2: Underwater plain.
World Pipe Part (139)-3: Same as World 59-1.
World Pipe Part (139)-4: Same as World 59-2.
World Pipe Part (140)-1: Underwater castle.
World Pipe Part (141)-1: Nighttime plain.
World Pipe Part (141)-2: Nighttime plain. I don't care about repeats anymore because I have my fun new "Jump on Nothing" Game Genie code! WHEEEEEEEEEEE!!!
World Pipe Part (141)-3: Nighttime plain. Yay! Another chance to have fun with my "Jump on Nothing" code!
World Pipe Part (141)-4: Nighttime plain. Thanks, Glitch Worlds! If you think you annoy me with repeats now, think again! You're just giving me more chances to have fun with my "Jump on Nothing" code! Yay!
World Pipe Part (141)-5: Nighttime plain. WHEEEEE!!! I'M JUMPING ON MID-AIR UP SO HIGH NOW!!!
World Pipe Part (141)-6: Same as World 48-1. Whoa! I can see my house from here!
World Pipe Part (141)-7: Same as World 48-1. I hope I don't get bored.
World Pipe Part (141)-8: Same as World 1-3. I'M NEVER GOING TO GET BORED!!!
World Pipe Part (141)-9: Same as World 1-3. That 1-3 looks small compared to that 48-1!
World Pipe Part (141)-A: Same as World 1-3. I wonder how long this Glitch World goes on.
World Pipe Part (141)-B: Cheep-Cheep bridge. That 48-1 looks small compared to that 141-B!
World Pipe Part (141)-C: Cheep-Cheep bridge. That 1-3 looks really small compared to that 141-C!
World Pipe Part (141)-D: Plain. There must be like 200 of these plains in all of the glitch Worlds combined!
World Pipe Part (141)-E: Plain. I wonder what makes glitch Worlds repeat.
World Pipe Part (141)-F: Plain. Does this glitch World ever end?
World Pipe Part (141)-G: Plain. Wow! This is the longest World yet!
World Pipe Part (141)-H: Plain. I've heard that there are 256 Worlds.
World Pipe Part (141)-I: Same as World 50-D. I bet I can discover more than 256 Worlds. I BET I CAN DISCOVER 10,000 WORLDS!!!
World Pipe Part (141)-J: Same as World 50-E. POOF! That's the end of this really long World! This might be a record!
World Pipe Part (142)-1: Plain. I wonder how I'm going to discover more than 256 Worlds...
World Pipe Part (142)-2: Same as World 74-2. I'M GOING TO TRY SOMETHING CRAZY!!! I KNOW WHAT TO DO!!! I'm not telling what I'm going to do to discover more than 256 Worlds yet, though.
World Pipe Part (143)-1: Blackout screen. Blackout screens are actually levels that have no level data.
World Pipe Part (144)-1: Plain.
World Pipe Part (144)-2: Same as World 69-1.
World Pipe Part (144)-3: Nighttime plain.
World Pipe Part (144)-4: Blackout screen.
World Pipe Part (145)-1: Same as World G-1.
World Pipe Part (146)-1: Same as World K-1.
World Pipe Part (147)-1: Same as World 69-1.
World Pipe Part (147)-2: Nighttime plain.
World Pipe Part (147)-3: Blackout screen. In glitch Worlds, some levels come together to form a pattern of levels!
World Pipe Part (148)-1: Blackout screen.
World Mushroom Platform Part (149)-1: Lakitu plain.
World Mushroom Platform Part (149)-2: Lakitu plain. I HERD U LIEK REPEATZ?
World Mushroom Platform Part (149)-3: Nighttime plain.
World Mushroom Platform Part (149)-4: Nighttime plain. Gee, there's not many interesting glitch levels these days.
World Mushroom Platform Part (149)-5: Nighttime plain.
World Mushroom Platform Part (149)-6: Same as World 51-5.
World Mushroom Platform Part (150)-1: Looping 4-2. The Warp Zone leads to World 5.
World Mushroom Platform Part (151)-1: Same as World 74-2.
World Mushroom Platform Part (152)-1: Same as World G-1.
World Horizontal Line (153)-1: Same as World C-1.
World Vertical Line (154)-1: Blackout screen.
World Castle Part (155)-1: Same as World 8-3.
World Castle Part (155)-2: Lakitu plain.
World Castle Part (155)-3: Lakitu plain.
World Castle Part (155)-4: Nighttime plain.
World Castle Part (155)-5: Nighttime plain.
World Castle Part (155)-6: Nighttime plain.
World Castle Part (155)-7: Same as World 51-5.
World Castle Part (156): Same as World 155.
World Castle Part (157): Same as World 156.
World Castle Part (158)-1: Same as World 50-D.
World Castle Part (158)-2: Same as World 50-E.
World Spikey Thing (159)-1: Same as World 50-D, except you only go into the pipe 2 times.
World Spikey Thing (159)-2: Same as World 50-E.
World Fence Piece (160)-1: Same as World 50-D, except you only go into the pipe 1 time.
World Fence Piece (160)-2: Same as World 50-E.
World Fence Piece (161): Same as World 160.
World Vertical Line (162)-1: Same as World 50-D, except you don't go into the pipe at all.
World Vertical Line (162)-2: Same as World 50-E.
World Vertical Line (163): Same as World 162.
World Seaplant Part (164): Same as World 163.
World Coin Part (165)-1: Like World 50-E but... YOU CAN ACTUALLY PLAY IT WITHOUT GETTING A TIME UP DEATH!
World Coin Part (166)-1: Same as World 165-1.
World Coin Part (167)-1: Same as World 165-1.
World Coin Part (168)-1: Same as World 165-1.
World Castle Part (169)-1: Same as World 165-1.
World Castle Part (170)-1: Same as World 165-1.
World Block Part (171)-1: Same as World 165-1.
World Block Part (172)-1: Same as World 165-1.
World Block Part (173)-1: Same as World 165-1.
World Block Part (174)-1: Same as World 165-1.
World .-1: Mushroom platform hopping.
World .-2: Mushroom platform hopping.
World .-3: Mushroom platform hopping.
World .-4: Nighttime platform hopping.
World .-5: Same as World 8-3.
World .-6: Lakitu plain.
World .-7: Lakitu plain.
World .-8: Nighttime plain.
World .-9: Nighttime plain.
World .-A: Nighttime plain.
World .-B: Same as World 51-5.
World Cloud Platform Piece (176): Similar to World ..
World Cloud Platform Piece (177): Similar to World 176.
World Cloud Platform Piece (178): Similar to World 177.
World Cloud Platform Piece (179): Similar to World 178.
World Blue Box (180): Similar to World 179.
World Ground Part (181): Similar to World 180.
World Ground Part (182): Slightly shorter version of World ..
World Ground Part (183)-1: Plain.
World Ground Part (183)-2: Plain.
World Ground Part (183)-3: Same as World 50-D.
World Ground Part (183)-4: Same as World 50-E.
World Tree Part (184)-1: Plain. This plain is the most common level in Super Mario Brothers. It's a shame it has to be so boring.
World Tree Part (184)-2: Same as World 50-D.
World Tree Part (184)-3: Same as World 50-E.
World Tree Part (185)-1: Plain.
World Tree Part (185)-2: Same as World 50-D.
World Tree Part (185)-3: Same as World 50-E. It seems that similar Worlds like these get shorter when you get to the higher Worlds of them.
World Tree Part (186)-1: Same as World 50-D.
World Tree Part (186)-2: Same as World 50-E. Yes! That theory is proven! The World just got one level shorter!
World Tree Part (187): Same as World 186.
World Tree Part (188): Same as World 187.
World Tree Part (189)-1: Underwater Cheep-Cheep bridge.
World Tree Part (189)-2: Fantastic underwater G-1 with cool enemies!
World Tree Part (190)-1: Blackout screen.
World Tree Part (191)-1: Blackout screen.
World Cheep-Cheep Bridge Part (192)-1: Underwater castle.
World Cheep-Cheep Bridge Part (193)-1: Underwater Cheep-Cheep bridge.
World Cheep-Cheep Bridge Part (193)-2: Plain.
World Cheep-Cheep Bridge Part (193)-3: Same as World x-1.
World Underwater Coin Part (194)-1: Same as World -1.
World Underwater Coin Part (195)-1: Bullet Bill plain.
World Underwater Coin Part (195)-2: Same as World 78-2.
World Underwater Coin Part (196)-1: Same as World 52-1.
World Underwater Coin Part (197)-1: Same as World D-1.
World Bullet Bill Shooter Part (198)-1: Same as World D-1.
World Bullet Bill Shooter Part (199)-1: Castle.
World Bullet Bill Shooter Part (200)-1: Cheep-Cheep Bridge.
World Bullet Bill Shooter Part (200)-2: Plain.
World Bullet Bill Shooter Part (200)-3: Plain.
World Bullet Bill Shooter Part (200)-4: Plain.
World Bullet Bill Shooter Part (200)-5: Plain.
World Bullet Bill Shooter Part (200)-6: Plain.
World Bullet Bill Shooter Part (200)-7: Same as World 50-D.
World Bullet Bill Shooter Part (200)-8: Same as World 50-E.
World Bullet Bill Shooter Part (201)-1: Underwater plain. Freezes upon entry.
World Bullet Bill Shooter Part (202)-1: Same as World -1.
World Bullet Bill Shooter Part (203)-1: Blackout screen.
World Bullet Bill Shooter Part (204): Same as World 200.
World Bullet Bill Shooter Part (205)-1: Underwater castle.
World Mushroom Symbol (206)-1: Same as World -1.
World Copyright Sign (207)-1: Same as World 1-4.
World Blue/White Box (208)-1: Same as World 59-1.
World Blue/White Box (208)-2: Underwater platform hopping. Freezes shortly after the start of the level.
World Blue/White Box (209)-1: Same as World x-1.
World Blue/White Box (210)-1: Same as World -1.
World Blue/White Box (211)-1: Fantastic underwater 5-2 Warp Zone area with cool enemies! The Warp Zone leads to World 5!
World Blue/White Box (212)-1: Bullet Bill Plain
World Blue/White Box (212)-2: Same as World 78-2.
World Blue/White Box (213)-1: Underwater castle.
World Box (214)-1: Same as World D-1.
World Box (215)-1: Same as World 74-2.
World Blue Edged White Box (216)-1: Nighttime plain.
World Blue Edged White Box (216)-2: Nighttime plain.
World Blue Edged White Box (216)-3: Same as World 48-1.
World Blue Edged White Box (216)-4: Same as World 48-1.
World Blue Edged White Box (216)-5: Same as World 1-3.
World Blue Edged White Box (216)-6: Same as World 1-3.
World Blue Edged White Box (216)-7: Same as World 1-3.
World Blue Edged White Box (216)-8: Cheep-Cheep bridge.
World Blue Edged White Box (216)-9: Cheep-Cheep bridge.
World Blue Edged White Box (216)-A: Plain.
World Blue Edged White Box (216)-B: Plain. BOOM!
World Blue Edged White Box (216)-C: Plain. There's the boom sound again...
World Blue Edged White Box (216)-D: Plain.
World Blue Edged White Box (216)-E: Plain.
World Blue Edged White Box (216)-F: Same as World 50-D.
World Blue Edged White Box (216)-G: Same as World 50-E.
World Blue/White Box (217)-1: Same as World 150-1.
World Box (218)-1: Cheep-Cheep bridge.
World Box (218)-2: Castle.
World Box (219)-1: Same as World x-1.
World Box (220)-1: Underwater castle.
World Box (221)-1: Same as World P-1.
World Box (222)-1: Same as World D-1. I can't really recognize these boxes. I think these boxes are the tiles that make up the music.
World Box (223)-1: Plain. Wait a minute...
World Box (223)-2: Same as World 50-E. I KNOW WHERE THOSE BOOM SOUNDS WERE COMING FROM NOW!
World Box (224)-1: Same as World E-1. THE BOOM SOUNDS WERE COMING FROM THE SOUND BOXES!
World Box (225)-1: Blackout screen. YAY.
World Box (226)-1: Blackout screen. Well, World 256 is really close now. I better get ready to go beyond World 256 and discover over 10,000 new Worlds!
World Box (227)-1: Underwater castle. I wonder why there's so many underwater levels. Why not an underground 1-1 or something like that? That would be cool!
World Box (228)-1: Same as World 150-1. I CAN EAT BULLET BILLS! Well, actually, I can't eat Bullet Bills.
World Box (229)-1: Same as World 1-3. World 256 is getting closer.
World Box (229)-2: Same as World 1-4. Closer!
World Box (230)-1: Same as World D-1. CLOSER
World Box (231)-1: Plain. CLOSER!
World Box (231)-2: Same as World 78-2. CLOSER!!!
World Box (232)-1: Underwater castle. Wasn't that SCARY? It wasn't scary? Oh well.
World Seaplant Part (233)-1: Bullet Bill Plain. It looks like the game is making some finishing touches!
World Seaplant Part (233)-2: Same as World -1.
World Seaplant Part (234)-1: Same as World 150-1.
World Seaplant Part (235)-1: Same as World -1.
World Glitchy Thing (236)-1: Blackout screen. I think these glitchy box things are part of the music.
World Glitchy Thing (237)-1: Plain.
World Glitchy Thing (237)-2: Same as World -1.
World Glitchy Thing (238)-1: Mushroom platform hopping.
World Glitchy Thing (238)-2: Mushroom platform hopping.
World Glitchy Thing (238)-3: Mushroom platform hopping.
World Glitchy Thing (238)-4: Nighttime platform hopping.
World Glitchy Thing (238)-5: Same as World 8-3.
World Glitchy Thing (238)-6: Lakitu plain.
World Glitchy Thing (238)-7: Lakitu plain.
World Glitchy Thing (238)-8: Nighttime plain.
World Glitchy Thing (238)-9: Nighttime plain.
World Glitchy Thing (238)-A: Nighttime plain.
World Glitchy Thing (238)-B: Same as World 51-5.
World Glitchy Thing (239)-1: Bullet Bill plain.
World Glitchy Thing (239)-2: Same as World 78-2.
World Glitchy Thing (240)-1: Same as World 62-1.
World Glitchy Thing (241)-1: Nighttime plain.
World Glitchy Thing (241)-2: Nighttime plain.
World Glitchy Thing (241)-3: Same as World 48-1.
World Glitchy Thing (241)-4: Same as World 48-1.
World Glitchy Thing (241)-5: Same as World 1-3.
World Glitchy Thing (241)-6: Same as World 1-3.
World Glitchy Thing (241)-7: Same as World 1-3.
World Glitchy Thing (241)-8: Cheep-Cheep bridge.
World Glitchy Thing (241)-9: Cheep-Cheep bridge.
World Glitchy Thing (241)-A: Plain.
World Glitchy Thing (241)-B: Plain.
World Glitchy Thing (241)-C: Plain.
World Glitchy Thing (241)-D: Plain.
World Glitchy Thing (241)-E: Plain.
World Glitchy Thing (241)-F: Same as World 50-D.
World Glitchy Thing (241)-G: Same as World 50-E.
World Glitchy Thing (242)-1: Same as World 150-1.
World Glitchy Thing (243)-1: Nighttime plain.
World Glitchy Thing (243)-2: Nighttime plain.
World Glitchy Thing (243)-3: Nighttime platform hopping.
World Glitchy Thing (243)-4: Castle.
World Glitchy Thing (244)-1: Plain.
World Glitchy Thing (244)-2: Same as World S-2.
World Glitchy Thing (245)-1: Bullet Bill Plain.
World Glitchy Thing (245)-2: Same as World 78-2.
World Glitchy Thing (246)-1: Same as World D-1.
World Glitchy Thing (247)-1: Nighttime platform hopping.
World Glitchy Thing (247)-2: Castle.
World Glitchy Thing (248)-1: Same as World P-1.
World Glitchy Thing (249)-1: Same as World D-1.
World Glitchy Thing (250)-1: Blackout screen.
World Glitchy Thing (251)-1: Blackout screen.
World Glitchy Thing (252)-1: Underwater castle.
World Glitchy Thing (253)-1: Nighttime plain.
World Glitchy Thing (253)-2: Nighttime platform hopping.
World Glitchy Thing (253)-3: Castle.
World Glitchy Thing (254)-1: Overworld World 5-2's Warp Zone area. The Warp Zone leads to Worlds 6, 7, and 8.
World Box (255/256)-1: Underwater castle. This is the final glitch World accessible by Warp Zone. There are over 30,000 more Worlds to discover. Let's take a look at them, shall we? By slightly modifying the Hex coding in Super Mario Brothers, you can discover over 30,000 new Worlds! Let's try it later!
Last edited by MyNameIsKooky on Wed Oct 07, 2009 11:26 pm, edited 1 time in total.
billy bob
Rainbow SuperStar
Posts: 2894
Joined: Wed Nov 07, 2007 4:37 pm

Post by billy bob » Wed Oct 07, 2009 11:26 pm

:shock:

That is a BIG list. :shock: :shock:
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