NES Super Mario Brothers
- MyNameIsKooky
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NES Super Mario Brothers
You all know about the good ol' Super Mario Brothers from the NES, right?
Well, now you can play an exact (almost) copy on your computer!
TO PLAY:
1. Extract both zip files.
2. Go into the Virtua folder and double click the "VirtuaNES.exe" file in there.
3: A window with a black screen will appear. Go to File > Open and open the .nes file found in the Super Mario Bros folder you extracted.
4: The game should start up and you're ready to play!
THE CONTROLS:
These are the controls you need to know. They might be hard to get used to, but they will be a cinch after a while. Press Start at the title screen to play. (The title screen is a little different, but other than that, it's a perfect copy.)
Z: Run/Shoot Fireballs
X: Jump
Enter/Return: Start/Pause
S: Save State (Useful for insanely hard things like in IWBTG.)
L: Load State
The VirtuaNES emulator is equipped with hundreds of Game Genie codes that I managed to find on the internet. I haven't tested every single one of them, though. Game Genie codes will alter the gameplay of the game. When you exit the VirtuaNES window and open it again, the codes will be turned off.
To use Game Genie codes, go to Tools > Game Genie and a menu of cheat codes will come up which I sorted into categories so you can easily find a certain type of cheat. I recommend you don't use the Game Genie codes until you get used to using the VirtuaNES emulator first.
Enjoy!
NOTE: Once this topic gets a few replies, I'll post some really cool stuff for the NES Super Mario Brothers.
Here is the ROM and the VirtuaNES emulator:
EDIT: The download for the ROM has been deleted. Google "super mary [p1][!].nes rom" (without the "s) and click on the 3rdish result. The ROM is called super mary [p1][!]. It's found by the bottom of the list. Download that.
Well, now you can play an exact (almost) copy on your computer!
TO PLAY:
1. Extract both zip files.
2. Go into the Virtua folder and double click the "VirtuaNES.exe" file in there.
3: A window with a black screen will appear. Go to File > Open and open the .nes file found in the Super Mario Bros folder you extracted.
4: The game should start up and you're ready to play!
THE CONTROLS:
These are the controls you need to know. They might be hard to get used to, but they will be a cinch after a while. Press Start at the title screen to play. (The title screen is a little different, but other than that, it's a perfect copy.)
Z: Run/Shoot Fireballs
X: Jump
Enter/Return: Start/Pause
S: Save State (Useful for insanely hard things like in IWBTG.)
L: Load State
The VirtuaNES emulator is equipped with hundreds of Game Genie codes that I managed to find on the internet. I haven't tested every single one of them, though. Game Genie codes will alter the gameplay of the game. When you exit the VirtuaNES window and open it again, the codes will be turned off.
To use Game Genie codes, go to Tools > Game Genie and a menu of cheat codes will come up which I sorted into categories so you can easily find a certain type of cheat. I recommend you don't use the Game Genie codes until you get used to using the VirtuaNES emulator first.
Enjoy!
NOTE: Once this topic gets a few replies, I'll post some really cool stuff for the NES Super Mario Brothers.
Here is the ROM and the VirtuaNES emulator:
EDIT: The download for the ROM has been deleted. Google "super mary [p1][!].nes rom" (without the "s) and click on the 3rdish result. The ROM is called super mary [p1][!]. It's found by the bottom of the list. Download that.
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Last edited by MyNameIsKooky on Wed Sep 23, 2009 9:01 pm, edited 2 times in total.
I would suggest you take away the ROM file - it's illegal to hand out ROM files of games on the internet.
On-topic; Who needs an emulator when you have a cheap plastic rip-off of the NES?
I actually do have a NES remake called the Retro Entertainment System in a box in my room - runs all NES games perfectly well. Except SMB, it won't run if I put SMB in the console by itself, but if I put Super Mario Bros. on the Game Genie and plug that in, it works.
On-topic; Who needs an emulator when you have a cheap plastic rip-off of the NES?
I actually do have a NES remake called the Retro Entertainment System in a box in my room - runs all NES games perfectly well. Except SMB, it won't run if I put SMB in the console by itself, but if I put Super Mario Bros. on the Game Genie and plug that in, it works.
- MyNameIsKooky
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Will do. Thanks for telling me.Qloof234 wrote:I would suggest you take away the ROM file - it's illegal to hand out ROM files of games on the internet.
Well, emulators can use savestates and play hacks.Qloof234 wrote:On-topic; Who needs an emulator when you have a cheap plastic rip-off of the NES?
Qloof234 wrote:I actually do have a NES remake called the Retro Entertainment System in a box in my room - runs all NES games perfectly well. Except SMB, it won't run if I put SMB in the console by itself, but if I put Super Mario Bros. on the Game Genie and plug that in, it works.
SPeaking of Emulators (bad pun lol), I've got a pretty good GBA one on this laptop called NO$GBA. It also runs DS ROM files. I was trying to get Mario & Luigi: Partners in Time running but it crashed as soon as I pressed start.
I also tried it with the new game, Mario & Luigi: Bowser's Inside Story. The game freezes at the save menu... Thank God I have it on DS, because the final boss theme is the most epic song in existence right now.
As for what this emulator does work with...
I also tried it with the new game, Mario & Luigi: Bowser's Inside Story. The game freezes at the save menu... Thank God I have it on DS, because the final boss theme is the most epic song in existence right now.
As for what this emulator does work with...
- MyNameIsKooky
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Hey! I have NO$GBA too!
I tried using it to play NSMB and it ran soooo slowly.
By the way, I chose SMB as a ROM here because there are many, many glitchy worlds that you can get into by changing one certain byte.
By changing this one certain byte, you can come up with something like this:
(If anyone is interested in getting to levels like that, just ask me and I'll post a hack or ips here.)
I tried using it to play NSMB and it ran soooo slowly.
By the way, I chose SMB as a ROM here because there are many, many glitchy worlds that you can get into by changing one certain byte.
By changing this one certain byte, you can come up with something like this:
(If anyone is interested in getting to levels like that, just ask me and I'll post a hack or ips here.)
- MyNameIsKooky
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Yeah, I know about that. The 'random' enemies are generated from the beginning of the ROM which contains constantly changing RAM values, giving a different enemy ID each time. I managed to pick up 90% of the Game Genie codes for SMB from a huge list I found. It took all day to copy every one. There was a lot more codes that I didn't add in because I was too lazy.Qloof234 wrote:Try using the PIGPOG Game Genie code
They were only music codes, anyways.
Here's another one by changing that one byte:
- MyNameIsKooky
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- MyNameIsKooky
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Whoops, I was thinking of something else.
The code I was thinking of is ZIGPSK.
On the NES rip-off thing, it changes level bytes around very randomly, e.g. 1-1 is one of those levels with the lifts, except they're... not there.
It might not work on an emulator though... When I'm done my homework (I'm sick so working at home lol), I'll get a video of it.
The code I was thinking of is ZIGPSK.
On the NES rip-off thing, it changes level bytes around very randomly, e.g. 1-1 is one of those levels with the lifts, except they're... not there.
It might not work on an emulator though... When I'm done my homework (I'm sick so working at home lol), I'll get a video of it.
DP
Same with SNES emulators, no two are alike. If anyone is looking for a good SNES emulator, I highly recommend ZSNES, by the way.
Some emulators support Game Genie, some don't. Some work, some don't. In the case of NES emulators, there are one hell of a lot, and they all work differently.billy bob wrote:No. I already have one so their isn't any point..... Is there?
Same with SNES emulators, no two are alike. If anyone is looking for a good SNES emulator, I highly recommend ZSNES, by the way.
- MyNameIsKooky
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I already have that code in my 'Terrain' folder.Qloof234 wrote:The code I was thinking of is ZIGPSK.
On the NES rip-off thing, it changes level bytes around very randomly, e.g. 1-1 is one of those levels with the lifts, except they're... not there.
It might not work on an emulator though... When I'm done my homework (I'm sick so working at home lol), I'll get a video of it.
ZIGPSK scrambles a group of four bytes around. In this case, a cluster of bytes that is: 00 03 19 1C. If these bytes are altered, the beginning of each level's attributes is scrambled and you end up in different levels with different enemies.
On the NES I have (screw it, I'm just gonna call it an NES from now on cuz I can't be bothered to write rip-off everytime), it's pretty extreme.
1-4 is a bridge/fish level (which I do not like ), and after finishing 1-4 it goes to 1-5.
This goes on until 1-B (1-5, 1-6, 1-7, 1-8, 1-9, 1-A, etc.), because 1-B is a glitch level where Mario starts above the level, that is to say, I can't do anything.
1-4 is a bridge/fish level (which I do not like ), and after finishing 1-4 it goes to 1-5.
This goes on until 1-B (1-5, 1-6, 1-7, 1-8, 1-9, 1-A, etc.), because 1-B is a glitch level where Mario starts above the level, that is to say, I can't do anything.
- MyNameIsKooky
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Sort of, but Mario was off on the left edge of the screen up where the HUD display is. The timer didn't load, the game just kinda... froze, but the music was still playing.MyNameIsKooky wrote:I like to call those levels 'Traps' (because you can't move). In each World, there are 256 levels before it loops back to 1-0. Did the level look something like this?:Qloof234 wrote:because 1-B is a glitch level where Mario starts above the level, that is to say, I can't do anything.
Haven't heard of it before, sorry. (I'm very disconnected with the material world lol)billy bob wrote:I know its off-topic, but hey, has anyone tried taboo - the sixth sense? All that card shuffling and no one answered my question....
- MyNameIsKooky
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The game didn't freeze. Mario just spawned inside a block, getting moved up to the top of the screen before proper collision could load.Qloof234 wrote:Sort of, but Mario was off on the left edge of the screen up where the HUD display is. The timer didn't load, the game just kinda... froze, but the music was still playing.
Did it look something like this, except you were stuck at the top of the clouds?:
Can't you just download it off the internet? Oh well.Qloof234 wrote:Haven't heard of it before, sorry. (I'm very disconnected with the material world lol)billy bob wrote:I know its off-topic, but hey, has anyone tried taboo - the sixth sense? All that card shuffling and no one answered my question....
- MyNameIsKooky
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- MyNameIsKooky
- Rainbow Spirit Master
- Posts: 9711
- Joined: Mon Dec 01, 2008 10:18 pm
- MyNameIsKooky
- Rainbow Spirit Master
- Posts: 9711
- Joined: Mon Dec 01, 2008 10:18 pm
Oh. I know about over 200 different levels (most of them are glitch levels) but there are some bogus ones from ZIGPSK that I've never seen before.Qloof234 wrote:Okay, just finished recording, and as it turns out, 1-B is not the trap level I was thinking of. Rather, 1-B forces you to go to either 2-1, 3-1, or 4-1 (AFAIK).
Anyways, try the code EPZKIX to make infinite Koopas come from the right side of the screen.
- MyNameIsKooky
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You're supposed to go to Tools > Game Genie, then open up the .gen file you want. Once you press start on the main menu screen, the effects of the Game Genie code(s) should activate (some codes activate instantly upon activation).dlcs18 wrote:How do you put the code in? I tried going on Tools>Cheat Code and put the code in the input and I also tried some other stuff but it doesn't appear when I press OK.MyNameIsKooky wrote:Anyways, try the code EPZKIX to make infinite Koopas come from the right side of the screen.