Hi there,
Here are some recent hex codes for those that enjoy HEXXing
things up.
Replace any normal tile with hex A7:06 and you create a mutant transporter,...
In this screenshot, Stinky cannot walk onto this transporter,...
any attempt to jump onto it becomes deadly...
Objects may be rolled or pushed onto the transporter, but not Stinky.
In this case, FLOOR B gets replaced by A7:06
Wherever the transporter is pushed it shall leave a trail of invisible transportlets.
Most things left in the transporter's path
soon become irrelevant,... as the path even goes through walls!
The path created (points B to C) cannot be crossed by Stinky (& Loof),
but other matter can be pushed through.
In this example, the box is pushed onto the transporter, ...
It continues along and goes through the white gate,...
however, it gets stopped when the "little fire" destroys the box.
Another mutant transporter would be hex 06:07.
In this case, the transporter leaves behind a trail of invisible trampolines.
(They would be INVISIBLE, but are pictured here as an example only.)
More Hex Codes:
Already discussed above {
a7,a9:06 = Mutant Transporter } = 01-07:07
a9:06 creates transporter trails, ....
06-07:07 creates trampoline trails...
}
f8:03 = horizontal white Gate, always closed, Can't be opened ever!
(= fa:03 = fc:03)
f9:03 = vertical white Gate, always closed, Can't be opened ever!
(= fb:03 = 01:04)
64-6b:07 = invisible trampoline
a8-a9:07, 7c:07 = Broken Green Push-Cannon,
does not fire, NorthFacing
2a:03 = Push Cannon Southward Facing
2a,2c:04 = Horizontal White Gate,
Can walk through it okay,
Anything that Jumps onto it with trampoline
gets destroyed
1f,2b,2d:04 = Vertical White Gate, Can walk through it.
a9-aa:01 = Invisible Space, Walking on it is deadly,
Push Cannon placed on it, gets turned off,
A prism placed on it won't react nor be destroyed & blocks
cannon fire,
a reflector placed on it shall reflect.
A link sphere rolling into it shall stop
Most creatures won't walk into it.
A box or powder keg placed on it may still be destroyed by
cannon fire
An exit portal placed on it shall become successfull and usable.
A coin placed on it is not collectable and remains deadly.
a9:04 = weird ice, creates a clicking sound on the first time
using it,
Any item starting on this shall shift to the East
Strange warp Gates:
a4:08 = Warp Gate for Shadow Stinky
a5:08 = Warp Gate for Shadow Loof
a6:08 = Warp Gate for ???????????
a7:08 = Warp Gate for Shadow Qookie
a8:08 = Warp Gate for Sahdow Peegue
a9:08 = Warp For ???? , Red Orb, doesn't do anything, can't be
destroyed
aa:08 = Loof Red Warp Gate
ab:08 = Qookie Red Warp Gate
ac:08 = Peegue Red Warp Gate
7c;07...7F:07, ? Green Push Cannons, pushable, not-firing, (not threatening)
( A good hex-editor would be UltraEdit-32,
unless you already have one that's your favorite,
http://www.ultraedit.com/index.php?name ... load&cid=1)
I'm hoping this list inspires anyone to come up with some exciting
W levels.
I love comments, ... place your comments below...
From Andy
Mutant Transporters & other Hex Codes
Moderators: ~xpr'd~, tyteen4a03, Stinky, Emerald141, Qloof234, jdl
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- Silver Wonderlander
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