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Aha I tinks I figured out teh problem...
Since it's the step event.. it starts at the first animation every frame of the game.
I know teh cure!
Cut the actions out of the "step" event. And put it in teh "collision with wall" event, after the reverse horizontal direction action.
*shot for use of the word teh*
Since it's the step event.. it starts at the first animation every frame of the game.
I know teh cure!
Cut the actions out of the "step" event. And put it in teh "collision with wall" event, after the reverse horizontal direction action.
*shot for use of the word teh*
dlcs18
- jdl
- Rainbow SuperStar
- Posts: 2895
- Joined: Fri Jun 06, 2008 8:37 pm
- Location: West Virginia, USA
- Contact:
It works now! Thanks!!!dlcs18 wrote:Aha I tinks I figured out teh problem...
Since it's the step event.. it starts at the first animation every frame of the game.
I know teh cure!
Cut the actions out of the "step" event. And put it in teh "collision with wall" event, after the reverse horizontal direction action.
*shot for use of the word teh*
He was right, and once you buy it and start to use coding, THEN you will see its real power. Once you start getting extensions, your power will be almost unlimited - you will be able to do things ranging from stuff as common as Text-to-Speech to stuff as amazing as realistic 3D cube physics.
EDIT: Oh the same of people posting at the shame time, oh the same.
EDIT: Oh the same of people posting at the shame time, oh the same.
- jdl
- Rainbow SuperStar
- Posts: 2895
- Joined: Fri Jun 06, 2008 8:37 pm
- Location: West Virginia, USA
- Contact:
@Cbloopy - There are 8 levels on my end. I plan to have 25 levels at the most. And I plan on making levels 21-25 secret levels.cbloopy wrote:Oh, so he's the one who's been delaying the release of WA:MOPI......jdl wrote:You should really thank Mqdar! He's the one who (persuasively ) said I should get GM!
Just kidding, although I do hope you can wrap up this GM game soon! Looks good so far.
@Blasty - I'm not sure if I'm gonna buy it just yet... I'm still rusty at it and I'm not sure if I want to make another game after Stinky's Labyrinth because of managing all the Sprites! I currently have 33 Sprites in this game lol! But I'm sure I'll get over it...
BTW, I now have Title Screen music! AND I have fixed the music restarting problem!!!
Hehehe, Blasty, looks like you forgot me.jdl wrote:You should really thank Mqdar! He's the one who (persuasively ) said I should get GM!dlcs18 wrote:When this game is finished it's gonna be...
(Yes I made that myself)
Yeah, if it wasn't for me jdl wouldn't have done this. Seriously!
So, if you buy GM, you can use the GM scripting language? Woah... jdl, you should really learn the script, because it comes into the area of programming, and you know how much you can do with programming...
But I'm still gonna stick with programming languages.
Skype wrote:[7:23:42 AM] Darx: Click here to give me an internet!
[7:23:57 AM] 'a'a: *clicks here*
No it isn't. C'mon, if Blasty can, you can too!jdl wrote:I think it's too hard to learn script... I think Blasty might know some since he wrote the execution codes for my teleporters!
Skype wrote:[7:23:42 AM] Darx: Click here to give me an internet!
[7:23:57 AM] 'a'a: *clicks here*
Well I haven't learnt the script. Obviously you have to learn the script because you use it!jdl wrote:Ok, give me an example and I'll try to tell you what it means.mqdar wrote:No it isn't. C'mon, if Blasty can, you can too!jdl wrote:I think it's too hard to learn script... I think Blasty might know some since he wrote the execution codes for my teleporters!
Skype wrote:[7:23:42 AM] Darx: Click here to give me an internet!
[7:23:57 AM] 'a'a: *clicks here*
Fixed.dlcs18 wrote:But Blasty has been using GM for over 3 and a half years!mqdar wrote:No it isn't. C'mon, if Blasty can, you can too!jdl wrote:I think it's too hard to learn script... I think Blasty might know some since he wrote the execution codes for my teleporters!
@mqdar; you don't have to buy GM to use the scripting language.
Some functions are available only in the full version, but generally you can code with GM Lite as well.
(Proof: jdl got the TP code into his game )
This link isn't working for me. MediaFire gives the following error:jdl wrote:Stinky's Labyrinth Demo 3
[...]
Link: http://205.196.120.215/t3m2wznxyyyg/z35 ... Demo+3.exe
stupid MediaFire I hate you wrote:The key you provided for file download was invalid. This is usually caused because the file is no longer stored on Mediafire. This occurs when the file is removed by the originating user or Mediafire.
I tried it. No worky for me either.cbloopy wrote:This link isn't working for me. MediaFire gives the following error:jdl wrote:Stinky's Labyrinth Demo 3
[...]
Link: http://205.196.120.215/t3m2wznxyyyg/z35 ... Demo+3.exe
stupid MediaFire I hate you wrote:The key you provided for file download was invalid. This is usually caused because the file is no longer stored on Mediafire. This occurs when the file is removed by the originating user or Mediafire.
Try this link instead: http://www.mediafire.com/?sharekey=dc1c ... 3f343222ba
dlcs18
- jdl
- Rainbow SuperStar
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- Joined: Fri Jun 06, 2008 8:37 pm
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The true link: http://www.mediafire.com/download.php?z35zmxfytoi
- jdl
- Rainbow SuperStar
- Posts: 2895
- Joined: Fri Jun 06, 2008 8:37 pm
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- Contact:
Stinky's Labyrinth Demo 4
New features:
Chompers!
Extremely Perfect Movement Thanks To Blast!10 And Dlcs18!
10 Levels!
Main Menu Music! (Might need to turn up your speakers.)
Music Bug Fixed!
And Other Great Things Fixed!
Link: http://www.mediafire.com/download.php?2qnfjtymju2
Future Plans:
I'm not saying anything more, (because I don't know where the devolpment area stands at the moment...) but I might be making another game.
New features:
Chompers!
Extremely Perfect Movement Thanks To Blast!10 And Dlcs18!
10 Levels!
Main Menu Music! (Might need to turn up your speakers.)
Music Bug Fixed!
And Other Great Things Fixed!
Link: http://www.mediafire.com/download.php?2qnfjtymju2
Future Plans:
I'm not saying anything more, (because I don't know where the devolpment area stands at the moment...) but I might be making another game.
Thanks!
The levels are really interesting. I just dislike Stinky "dying" whenever he hits the wall and his facing direction doesn't change throughout.
There's something wrong with the code after the last level. Can you please fix it?
The levels are really interesting. I just dislike Stinky "dying" whenever he hits the wall and his facing direction doesn't change throughout.
There's something wrong with the code after the last level. Can you please fix it?
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I really like Demo 4.
There are two things that contradict Wonderland, though:
There are two things that contradict Wonderland, though:
- In Wonderland, Chompers don't go through teleporters.
- In Wonderland, Chompers move at half of Stinky's speed. In this game they are Stinky's speed exactly.