But flash uses 2 spells to move an object whereas null uses only one spell... but still you can't move when using nullQloof234 wrote:We already pretty much have that in the form of Flash.Blazeknight wrote:It'd be nice to have white magic as the magic that came in a beta version video of wa1 during its creation period
Also, re: Water Chompers - They don't actually change the "level" they're on. They cross tiles with the water logic while being moved about 1 tile downwards. Not the same as actually switching "layers".
WA3 Editor suggestions
- Blazeknight
- Rainbow Master
- Posts: 797
- Joined: Sun Nov 04, 2012 5:50 am
Sorry if this is a minor, perhaps even unnecessary bump, but...
Please, tell me conveyor belts world over lava.
Please, tell me conveyor belts world over lava.
Your only little stinker that's absolutely NOT a z-bot by this name,
Jutomi~
Also, if you want to see my level list, here it is!
(Also: List of Hubs, WA Manual)
Oh, and my YT wonderland channel. Forgot about that.
Jutomi~
Also, if you want to see my level list, here it is!
(Also: List of Hubs, WA Manual)
Oh, and my YT wonderland channel. Forgot about that.
World over lava?
I meant, work over lava. You know, like how transporters work for both lava and water, I wonder if conveyors work for both lava and water.
I meant, work over lava. You know, like how transporters work for both lava and water, I wonder if conveyors work for both lava and water.
Your only little stinker that's absolutely NOT a z-bot by this name,
Jutomi~
Also, if you want to see my level list, here it is!
(Also: List of Hubs, WA Manual)
Oh, and my YT wonderland channel. Forgot about that.
Jutomi~
Also, if you want to see my level list, here it is!
(Also: List of Hubs, WA Manual)
Oh, and my YT wonderland channel. Forgot about that.
- Wonderman109
- Rainbow MegaStar
- Posts: 3539
- Joined: Thu Jun 28, 2012 11:25 pm
Make lighting adjustments slower, and the rate of deleting characters in
the Introductory text slower too. I can never delete less than two characters
at a time, and I always have to play around with the lighting filters to be
on or even close to the level I want.
the Introductory text slower too. I can never delete less than two characters
at a time, and I always have to play around with the lighting filters to be
on or even close to the level I want.
This is a block of text that can be added to posts I make. There is a 255 character limit.
Err - if you do that, I'd like some sort of shift feature for that, too.
Your only little stinker that's absolutely NOT a z-bot by this name,
Jutomi~
Also, if you want to see my level list, here it is!
(Also: List of Hubs, WA Manual)
Oh, and my YT wonderland channel. Forgot about that.
Jutomi~
Also, if you want to see my level list, here it is!
(Also: List of Hubs, WA Manual)
Oh, and my YT wonderland channel. Forgot about that.
Oh, sorry about the double post and that this is ratherly a question more than a request, but...
How does floing effect conveyor belts?
Does it act as grow? Does it freeze the conveyor belts?
Does it stop every thing that walks on it, but do nothing to the conveyorbelt itself?
Plus, I'd like to know how floing effects in-water dragon turtles.
If you know any thing, I'd be more than happy if you let me know.
If you know, but don't want to tell me; I'd not blame you after that discussion in the off topic section.
How does floing effect conveyor belts?
Does it act as grow? Does it freeze the conveyor belts?
Does it stop every thing that walks on it, but do nothing to the conveyorbelt itself?
Plus, I'd like to know how floing effects in-water dragon turtles.
If you know any thing, I'd be more than happy if you let me know.
If you know, but don't want to tell me; I'd not blame you after that discussion in the off topic section.
Your only little stinker that's absolutely NOT a z-bot by this name,
Jutomi~
Also, if you want to see my level list, here it is!
(Also: List of Hubs, WA Manual)
Oh, and my YT wonderland channel. Forgot about that.
Jutomi~
Also, if you want to see my level list, here it is!
(Also: List of Hubs, WA Manual)
Oh, and my YT wonderland channel. Forgot about that.
- Krishiv738
- Rainbow Keeper
- Posts: 340
- Joined: Mon Jul 22, 2013 9:47 am
Turtle swim beneath themQloof234 wrote:Floing bubbles act as a wall to conveyors when there's something in them, but otherwise they pass right through.
Also, what do you mean by Floing affecting Turtles that are in the water? You mean ones who are still swimming? It doesn't do anything to them.
I am getting outta here, nothing is new, everything is boring.
However, if you place a Flo Bubble over the water next to the floor tiles (so the turtle passes it before falling into the water), it traps the turtle. Same for crabs.Krishiv738 wrote:Turtle swim beneath themQloof234 wrote:Floing bubbles act as a wall to conveyors when there's something in them, but otherwise they pass right through.
Also, what do you mean by Floing affecting Turtles that are in the water? You mean ones who are still swimming? It doesn't do anything to them.
"Let us return to the past; it will be progress."
by Giuseppe Verdi
by Giuseppe Verdi
Aw neat, thanks
Your only little stinker that's absolutely NOT a z-bot by this name,
Jutomi~
Also, if you want to see my level list, here it is!
(Also: List of Hubs, WA Manual)
Oh, and my YT wonderland channel. Forgot about that.
Jutomi~
Also, if you want to see my level list, here it is!
(Also: List of Hubs, WA Manual)
Oh, and my YT wonderland channel. Forgot about that.
- Wonderland King
- Rainbow Master
- Posts: 945
- Joined: Thu Jan 17, 2013 12:48 am
What are they?Qloof234 wrote:Gonna have to ditto this. There are certainly workarounds that can give similar effects (even in adventures), but they're not failsafe most of the time.Emerald141 wrote:This is the #1 thing I'd like to see added, yeah.yot yot5 wrote:I would love to see the ability to activate commands in a WLV file different to the one you're currently in.
- Wonderman109
- Rainbow MegaStar
- Posts: 3539
- Joined: Thu Jun 28, 2012 11:25 pm
I only trust 21.
Thank Lexie so much for telling me, by the way.
Thank Lexie so much for telling me, by the way.
Your only little stinker that's absolutely NOT a z-bot by this name,
Jutomi~
Also, if you want to see my level list, here it is!
(Also: List of Hubs, WA Manual)
Oh, and my YT wonderland channel. Forgot about that.
Jutomi~
Also, if you want to see my level list, here it is!
(Also: List of Hubs, WA Manual)
Oh, and my YT wonderland channel. Forgot about that.
Late reply, but one thing I've done is if I need something to happen in a room once the player leaves it, on a square horizontal/vertical of the exit arrow (depending on whether the arrow is horizontal or vertical), I'll have a general CMD button that opens a gate or triggers something, releasing a turtle/spikeball to execute a few GCMD's.
The initial "activator" is activated by a fast, hidden chomper, so that when the player steps on the exit, the chomper immediately presses the original button.
Obviously this isn't perfect, because it requires that the row/column the level-exit is on has no other player-accessible tiles (though you can probably circumvent this), but I've found it to work quite well.
The initial "activator" is activated by a fast, hidden chomper, so that when the player steps on the exit, the chomper immediately presses the original button.
Obviously this isn't perfect, because it requires that the row/column the level-exit is on has no other player-accessible tiles (though you can probably circumvent this), but I've found it to work quite well.
- Wonderland King
- Rainbow Master
- Posts: 945
- Joined: Thu Jan 17, 2013 12:48 am
Thanks! Good to know for now. Hopefully the WA3E will have a feature that allows you to select the .wlvs. That would be great.
EDIT: Actually, building off your idea, I think I came up with a more flexible way to do this. First, make sure that immediately when you enter a .wlv, you deactivate a chomper with ID 1, for instance. Then after you win the challenge, talk to the stinker, whatever you need to do in that .wlv, you activate the chomper with ID 1. You'd have the chomper along a strip of floor on the far right side. Then, on the chomper's strip, lined up with the red arrow you want to take you to the area with the command, have a GC button that'll activate things with ID 2, right in between buttons that'll deactivate ID 2. This'll ensure that ID 2 will only be active if you're directly on a certain row. Then, with a chomper on a strip at the top of the level, make a GC button with ID 2 lined up with the red arrow. This GC button will be the one with the command you want done in another .wlv.
EDIT2: Oh, and of course, the GC buttons with ID 2 would start inactive.
EDIT: Actually, building off your idea, I think I came up with a more flexible way to do this. First, make sure that immediately when you enter a .wlv, you deactivate a chomper with ID 1, for instance. Then after you win the challenge, talk to the stinker, whatever you need to do in that .wlv, you activate the chomper with ID 1. You'd have the chomper along a strip of floor on the far right side. Then, on the chomper's strip, lined up with the red arrow you want to take you to the area with the command, have a GC button that'll activate things with ID 2, right in between buttons that'll deactivate ID 2. This'll ensure that ID 2 will only be active if you're directly on a certain row. Then, with a chomper on a strip at the top of the level, make a GC button with ID 2 lined up with the red arrow. This GC button will be the one with the command you want done in another .wlv.
EDIT2: Oh, and of course, the GC buttons with ID 2 would start inactive.
- Wonderman109
- Rainbow MegaStar
- Posts: 3539
- Joined: Thu Jun 28, 2012 11:25 pm