This is a custom model from Portal 2.
Pic:
Instructions:
beam blue/orange:
1.load one of the beams
2.Make Zadjust to 0.7(the model is in centre)
3.Use YawAdjust to change direction(no diagonals)
4.Set Rollanim to 2(for blue) or -2(for orange)
Emitter:
1.load it
2.place it
3.make the floor in which it is solid
Magnetic effect(push/pull)
1.Use the sucksquare wop.
Data0:colour
Data1:Subcolour
Data2:Direction(1-4 clockwise)
Data3:style
Data4:sound
Data5:particles(yes/no)
2. make it sink in floor
3.Place them in the beam but be aware of the beam's model position
if it is blue, leave the end, if it is orange, leave the start.
NOTE: The beam must have starting(emitter) and ending(some solid thingy).Use Xadjust/Yadjust to join two same coloured beams
Zip contents:
1.beam blue and orange
2.emitter
3.test adv
4.Sucksquare.wop
Features:
the funnel has real force
they rotate
they have particles(from sucksquare.wop)
I had to split them into two because they have large filesize
EXFU (Portal 2's funnel) (model)
- Krishiv738
- Rainbow Keeper
- Posts: 340
- Joined: Mon Jul 22, 2013 9:47 am
EXFU (Portal 2's funnel) (model)
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I am getting outta here, nothing is new, everything is boring.
- Wonderman109
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- Krishiv738
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- Blazeknight
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- Krishiv738
- Rainbow Keeper
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