WA3E Bug Topic

Help Topics, Bug Reports, Feature Requests, etc.
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Qloof234
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Post by Qloof234 » Tue Apr 15, 2014 5:18 am

Just checked - both the ID sharing and Shadow Stinker crash happen in the old Editor as well.
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Wonderman109
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Post by Wonderman109 » Tue Apr 15, 2014 12:06 pm

You say red stinkers change expression but don't actually freeze? :lol: That would be great for MM III.

NVM I realized what you meant.
Last edited by Wonderman109 on Sun Apr 20, 2014 7:54 pm, edited 1 time in total.
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MyNameIsKooky
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Post by MyNameIsKooky » Tue Apr 15, 2014 4:39 pm

Stinker NPCs with the same ID will assume the same expression when frozen. This bug has been around since WA1E. And like llarson said, that (unintentionally) happened in my Mr. Zurkon's Retarded Holiday adventure.
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Wonderman109
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Post by Wonderman109 » Tue Apr 15, 2014 8:44 pm

When something pops up on your screen while the editor is active on the monitor, and you're pressing a key to move the editor, when you return to it being active, it keeps moving that way when you release the keys. This can be resolved by saving and exiting and reopening it. This bug has definitely been around since WAE1, but I kept forgetting to report it.
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Qloof234
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Post by Qloof234 » Tue Apr 15, 2014 10:08 pm

You can also resolve it by hitting that same key again.
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Qloof234
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Post by Qloof234 » Wed Apr 16, 2014 6:07 am

DP.

Not a bug, but a feature request. I have a gaming mouse that I use for pretty much everything (one of those ones with buttons on the side), including the Editor. Sometimes, I run into an issue wherein I accidentally end up clicking a button on the side of the mouse.

Because of how it's assigned to my keyboard keys, the buttons that are near my thumb are the "tilt left/right" buttons in the Editor view. This generally ends up meaning I'll be hammering the two buttons until the view actually gets centred properly again. Would it be possible to add a "camera reset" button that reset the zoom/tilt to the default values?
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jdl
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Post by jdl » Wed Apr 16, 2014 11:49 am

Qloof234 wrote:Would it be possible to add a "camera reset" button that reset the zoom/tilt to the default values?
Yes, please. I would love it if this was added. :D
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MyNameIsKooky
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Post by MyNameIsKooky » Sun Apr 20, 2014 2:14 am

You can't add capital Z's to archive names.
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Jutomi
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Post by Jutomi » Sun Apr 20, 2014 3:54 am

That's the curse of the Z-bots. :P
Your only little stinker that's absolutely NOT a z-bot by this name,
Jutomi~ :mrgreen:

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Wonderman109
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Post by Wonderman109 » Sun Apr 20, 2014 2:59 pm

This bug was around since WAE1 actually. I think Muzozavr discovered it.
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samuelthx
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Post by samuelthx » Sun Apr 20, 2014 4:06 pm

As exemplified in Wonderman's Terrorble Temple, if you re-flash a barrel too close to a ghost the barrel does not appear. You are free to flash something else, though. Perhaps this applies to other objects too?
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Wonderman109
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Post by Wonderman109 » Sun Apr 20, 2014 7:26 pm

I've been getting some random MAVs from my editor when I open wlvs too fast.

Also, playing and saving your game on one window size on the player then swapping to another or full-screen and re-loading causes a MAV.
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Pawelec
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Post by Pawelec » Mon Apr 21, 2014 8:04 pm

jdl wrote:Not sure if this is a bug or if it was intended but the new ?Default variable does not support rgb 0,0,0 for transparency, and .jpg files are the only kind of files it accepts.
I beg you MS, fix that! All my custom plant ideas are now just impossible to realize...

And just a minor thing: Brr-made ice floats have animation which Editor-placed ones haven't. Any way to make the Editor-placed ones have the animation too?
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Jutomi
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Post by Jutomi » Mon Apr 21, 2014 8:43 pm

That's the case in the actual game; I'm not sure if it's intentional or not. :|

And...
custom plant ideas?
I like the sounds of this so far... :)
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MyNameIsKooky
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Post by MyNameIsKooky » Mon Apr 21, 2014 8:45 pm

Pawelec wrote:And just a minor thing: Brr-made ice floats have animation which Editor-placed ones haven't. Any way to make the Editor-placed ones have the animation too?
I actually made a wop for myself that gives the ice floats the tilting animation. I suppose I'll post it here for anyone who wants it.
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Pawelec
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Post by Pawelec » Mon Apr 21, 2014 9:03 pm

Thanks MNIK! Now they look like they should.
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Wonderman109
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Post by Wonderman109 » Tue Apr 22, 2014 12:35 am

MyNameIsKooky wrote:Uh... This editor preview of the NPC is not accurate. The hat. THE HAT.

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And I thought hat/glasses modeling was glitchy there...
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Qloof234
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Post by Qloof234 » Tue Apr 22, 2014 5:51 am

Well, to be fair, Stinkers weren't designed with rotation/adjust in mind, so... :P

On that note, as discussed on Skype earlier today, the Editor/Player seem to act differently on different computers, which is quite confusing - The issue in question was whether or not Scritters were immune to FireTraps.

For both me and Jdl, they weren't, while MNIK said they were immune for him.

Similarly, Jdl has had trouble with some commands (Can't remember exactly which ones at the moment, though I believe CMD21 and 22 were two of them) that I've never encountered, and I'm more or less certain we've got them set up in the same way.

Some other ones that I remember - Some people have glitchy suction tube corners (turning completely black, IIRC?), some don't (I've never seen them do that).
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Post by Muzozavr » Tue Apr 22, 2014 6:06 am

For both me and Jdl, they weren't, while MNIK said they were immune for him.
I was playing the April Fools version of the PQ hub and I encountered this in one of the levels but I thought that was a hub bug, not a Player bug. This is strange. :?
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Post by Nobody » Tue Apr 22, 2014 6:25 am

Qloof234 wrote:Well, to be fair, Stinkers weren't designed with rotation/adjust in mind, so... :P

On that note, as discussed on Skype earlier today, the Editor/Player seem to act differently on different computers, which is quite confusing - The issue in question was whether or not Scritters were immune to FireTraps.

For both me and Jdl, they weren't, while MNIK said they were immune for him.

Similarly, Jdl has had trouble with some commands (Can't remember exactly which ones at the moment, though I believe CMD21 and 22 were two of them) that I've never encountered, and I'm more or less certain we've got them set up in the same way.

Some other ones that I remember - Some people have glitchy suction tube corners (turning completely black, IIRC?), some don't (I've never seen them do that).
For me and MNIK, Scritters are immune to firetraps. But it's the straight suction tubes that turn completely black, not the corners. The corners are fine.
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yarjor
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Post by yarjor » Tue Apr 22, 2014 8:37 am

I'm not sure if this is a bug, but flash spellballs cannot be trapped inside floing bubbles.
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samuelthx
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Post by samuelthx » Tue Apr 22, 2014 8:45 am

yarjor wrote:I'm not sure if this is a bug, but flash spellballs cannot be trapped inside floing bubbles.
Nah, it's intended. Because MS doesn't like flash spells coming from anywhere else besides the player, for some reason. Floing spells can't be trapped, too.
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Qloof234
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Post by Qloof234 » Tue Apr 22, 2014 8:52 am

I figure more than anything that it's related to the fact that Flash has two "functions" - teleporting an object to 1,1, and teleporting it back. It seems to work by just toggling between the two, so that could certainly be problematic if combined with Floing.
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Pawelec
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Post by Pawelec » Tue Apr 22, 2014 4:36 pm

Pawelec wrote:
jdl wrote:Not sure if this is a bug or if it was intended but the new ?Default variable does not support rgb 0,0,0 for transparency, and .jpg files are the only kind of files it accepts.
I beg you MS, fix that! All my custom plant ideas are now just impossible to realize...
It seems I found a workaround for my own bug report. In custom.wop, enable TextureName parameter (preferably with PowerWOP) and specify the path of model's texture which needs transparency there - it will have a structure of UserData\Custom\Models\(model_name).jpg. This makes the Editor show non-transparent version, but the transparency works fine Player-side. Of course textures without transparency don't require all that effort.
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Jutomi
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Post by Jutomi » Tue Apr 22, 2014 7:11 pm

Do springs with x/y/z(not sure){and maybe if with x/y/z scale} adjustments break the adventure? :?

I am trying to make an unusual adventure including that stuff, but...

I can't get it to work. :|
It just...
err...

The screen turns black, I see the player look glitchy for a split second, and then it minimizes so I see an error message - that's MAVing, right?

Any suggestions? :|
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Your only little stinker that's absolutely NOT a z-bot by this name,
Jutomi~ :mrgreen:

Also, if you want to see my level list, here it is! :D
(Also: List of Hubs, WA Manual)
Oh, and my YT wonderland channel. Forgot about that.
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Jutomi
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Post by Jutomi » Wed Apr 23, 2014 12:48 am

There's something awfully wrong with this level... :(

No matter what I do - get rid of certain objects, get rid of of multiple objects, or modify the level's size or lighting...

Nothing fixes it when I try to play it. :cry:

I have yet to try getting rid of the general commands(which includes 21 and 1).
Your only little stinker that's absolutely NOT a z-bot by this name,
Jutomi~ :mrgreen:

Also, if you want to see my level list, here it is! :D
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Oh, and my YT wonderland channel. Forgot about that.
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Wonderman109
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Post by Wonderman109 » Wed Apr 23, 2014 12:51 am

Is there anything behind walls?
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Jutomi
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Post by Jutomi » Wed Apr 23, 2014 12:55 am

No. :(
Your only little stinker that's absolutely NOT a z-bot by this name,
Jutomi~ :mrgreen:

Also, if you want to see my level list, here it is! :D
(Also: List of Hubs, WA Manual)
Oh, and my YT wonderland channel. Forgot about that.
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Wonderman109
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Post by Wonderman109 » Wed Apr 23, 2014 1:10 am

Where are you supposed to start in the level? I know it sounds dumb, but maybe you put the X/Y destination to a negative number instead of a positive and didn't realize.
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Jutomi
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Post by Jutomi » Wed Apr 23, 2014 4:09 am

That actually doesn't sound dumb... :|

That... actually sounds like me, come to think of it.
:lol:
Your only little stinker that's absolutely NOT a z-bot by this name,
Jutomi~ :mrgreen:

Also, if you want to see my level list, here it is! :D
(Also: List of Hubs, WA Manual)
Oh, and my YT wonderland channel. Forgot about that.
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