MOFI's Magic Mirror (Wop)
- jdl
- Rainbow SuperStar
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MOFI's Magic Mirror (Wop)
Here's the Magic Mirror from MOFI. Thanks goes to Qloof for helping me.
The player can walk through the mirror so I suggest putting walls inside the mirror. The Glyph locations for the mirror are hard-coded into the game and cannot be changed. Here are the levels and coordinates:
Fire and Home Glyphs: Level 57, X=12, Y=29
Ice Glyph: Level 66, X=28, Y=24
Floing Glyph: Level 56, X=47, Y=54
Friend Glyph: Level 61, X=4, Y=24
How to set up the Glyphs:
When you select the Custom item, keep right clicking the Fn option until you see "Glyph" come up. After that, the texture number that the custom item uses will decide where the mirror leads to.
Texture 16 will always act like the Fire Glyph.
Texture 17 will always act like the Ice Glyph.
Texture 18 will always act like the Floing Glyph.
Texture 19 will always act like the Friend Glyph.
Texture 20 will always act like the Home Glyph.
EDIT: Forgot to mention that in order for the glyphs to take effect when used, there cannot be more than 4 tiles between the player and the front of the mirror.
The player can walk through the mirror so I suggest putting walls inside the mirror. The Glyph locations for the mirror are hard-coded into the game and cannot be changed. Here are the levels and coordinates:
Fire and Home Glyphs: Level 57, X=12, Y=29
Ice Glyph: Level 66, X=28, Y=24
Floing Glyph: Level 56, X=47, Y=54
Friend Glyph: Level 61, X=4, Y=24
How to set up the Glyphs:
When you select the Custom item, keep right clicking the Fn option until you see "Glyph" come up. After that, the texture number that the custom item uses will decide where the mirror leads to.
Texture 16 will always act like the Fire Glyph.
Texture 17 will always act like the Ice Glyph.
Texture 18 will always act like the Floing Glyph.
Texture 19 will always act like the Friend Glyph.
Texture 20 will always act like the Home Glyph.
EDIT: Forgot to mention that in order for the glyphs to take effect when used, there cannot be more than 4 tiles between the player and the front of the mirror.
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- OondiLalaLoopy
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- OondiLalaLoopy
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- tooncool64
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Wierd, are you sure you put this in the right place?
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- tooncool64
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- jdl
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The images the mirror displays once activated by a glyph can be changed, but it's not officially supported by the editor since they're located somewhere in the Editor\Data\ directory and have to be overwritten.garirry wrote:Guys... I'm a complete idiot... The reason it did not work was because I forgot to put a title to the level... Well... Now, I wonder if it is possible to actually change the background of each glyph, (since I use custom-drawn glyphs).
- loofisawesome
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- PhoenixBlaze
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It shows up red in the editor. You need to put it in a wall and then use a glyph near it in the adventure. Make sure the glyph has the glyph function, or else it won't work.PhoenixBlaze wrote:Er, I'm trying to use the wop in an adventure, but it's not showing up. Am I doing something wrong? It worked fine in another adventure, I recall, but it won't be visible ingame.
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- PhoenixBlaze
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You need to use the glyphs.PhoenixBlaze wrote:It is in the wall, but then it won't be visible there, either. It shows up as white when I enter the wlv. but then it fades out.
Also, it's not supposed to be visible unless you use the glyphs.
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- PhoenixBlaze
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