You'll never walk alone.
(Please use the file A to practice the puzzles in the second half of the level.)
New Level - Myths Of Distant Shores 6
New Level - Myths Of Distant Shores 6
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Last edited by Chip on Sat Jan 24, 2015 11:41 pm, edited 2 times in total.
>Link to my level list
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Hi AmnonI didn't need the services of the Z-bots.
Bug fixed - not really elegant, but effective.
(In my original design, there were reflectors and prisms on the tramps, and the firework during the first passage was impressive. But when I combined the puzzle with the rest of the level, this amount of fire affected the rhythm of the cannons in the upper half, and the exit puzzle was unplayable. So I removed the stuff and didn't notice the additional way out.)
Please download again and let Zed and Bot play a role.
Thanks for your attentiveness.
Here's the solution for this one:
And don't forget to offer your friends a barrel!1) The cannons:
Go L onto the second sign and wait for the next shot. Then quickly go down on the raft and steer L.
Repeat the other way round: Shot - quickly down - sideways. Keep this rhythm through the hole sequence. Exception: When you reach the top blue TP, go R instead of D.
2) The red dudes:
After the lowest cannon, you'll reach a new raft. Enter it and go R to read the sign. Go back L onto the raft and wait in the middle of the water, until Green Leader and Red Wingman arrive. Keeping your raft between them, you can pass the unfriendly shadows.
3) The UFOs:
Just a test of courage. Steer D, the UFOs aren't close enough to hurt you.
4) Eddy:
When your raft stops at the bottom of the water, steer R and go 2xR to jump over the right prism. Push it L onto the raft. (Never fear: The UFO can't hurt you, because you're 'in the air'.) Remove the coin in front of Eddy and stay aside. Now the hole left side is free to make your way back.
5) Zed and Bot:
Steer the raft R to the right bottom of the water and collect the remaining coins to release the bottys. Enter the lower yellow TP from D and quickly go one step U.
6) Commander Coily:
Here's the next helping friend. Enter the red TP, wait until your raft stops and steer R. Wait for the next shot of the cannons, then steer U. Wait again for the next shot and make your way home over the green spheres and the upper tramps.