Post
by yot yot5 » Mon Apr 23, 2012 3:40 pm
I'm going to reveiw using MWM critique sheet:
STORY (13/20)
It's hard when playing a tennis match. Most of the tennis storylines are just one strange encounter followed by another, with not much holding it together. Here are some ideas:
You find the golden toothbrush, but someone steals it.
You find another stinker who tells you that the golden toothbrush can destroy all Wonderland!
You get teleported to the toothbrush kingdom and meet the King, who forbids you to go near the golden toothbrush (you need to find out why).
These are bad examples, but try to create something that will last a long time!
SCENERY (18/20)
Nothing bad, nothing amazing.
ACTION GAMEPLAY (14/20)
The pop puzzle at the start would get 2/4, it was annoying and not very puzzly or fun.
The FOR THE VOID thwart would get 3/4, for a funny and sudden death trap, but easy to avoid.
The invisible chomper would get 4/4 loved it!
The fireflower trap earns 3/4, a simple layout but a very clever trap!
The boss would get 2/4. It was easy and boring but (again!) a sudden surprise!
PUZZLE GAMEPLAY (16/20)
The chomper on the button island would get 8/10, it was an easy puzzle but the upper gates took some thinking!
The chomper/gem puzzle also got 8/10, for a very strange glitch!
GLITCH-FREE (20/20)
Nothing unsolvable and nowhere to get stuck.
OVERALL (81/100)
A good adventure!