New Level (custom) - Days Of Cosmic Encounters 11

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Chip
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New Level (custom) - Days Of Cosmic Encounters 11

Post by Chip » Sat Apr 20, 2013 5:20 pm

Days Of Cosmic Encounters 11

First engineer Qookie is used to have a helpful crew aboard the SS NUTSHELL.
But what if it is..., hm... indisposed?

Please use the texture 'Tofoship' again and have fun.
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Last edited by Chip on Sat Jan 24, 2015 10:21 pm, edited 1 time in total.
>Link to my level list
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Mark
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Post by Mark » Sun Apr 21, 2013 12:53 am

It's mesmerizing how you consistently dream up these symmetrical marvels! 8)
I loved cracking this NUTSHELL from start to finish. :wink:
Though I did not use the generator to complete my assignment.
Was that intentional? :?

Thanks again! :D
Amnon
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Post by Amnon » Sun Apr 21, 2013 2:45 am

Though I did not use the generator to complete my assignment.
Was that intentional?
As you can see, the generator is part of the regular furniture here, but everyone is drunk and all in disarray, with even the cannon turned sideways what use is generating prisms?
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Mark
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Post by Mark » Sun Apr 21, 2013 3:37 am

Amnon wrote:What use is generating prisms?
Prisms? There were no prisms on the SS NUTSHELL. :?
Though it could have been a sphere, boulder, barrel, or steel box generator...

Well now that the crew has sobered up, it's full steam ahead to Hyperion. :wink:
Chip
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Post by Chip » Sun Apr 21, 2013 10:44 am

Hi Mark
The levels 2, 5, 8, 11 und 14 of this series are aboard the SS NUTSHELL in an almost identical setting.
The ship gets one improvement after the other until it is (of course) the best and fastest spaceship in the galaxy.
Guess you have to compare this level with the others to see the generator's function.
Enjoy. :)

PS:
I'll also pm you the template I used to start the designs.
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Mark
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Post by Mark » Sun Apr 21, 2013 12:40 pm

Chip wrote:The levels 2, 5, 8, 11 und 14 of this series are aboard the SS NUTSHELL in an almost identical setting.
I'll also pm you the template I used to start the designs.
I appreciate you sending me the template, Chip! :D
It's amazing to me how far in advance you plan each stage! 8)
Your meticulous care for all the denizens aboard the ship.
Thank you for your perseverance and hard work! :)
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bob roest
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Post by bob roest » Sun Apr 21, 2013 9:39 pm

We're all set for Hyperion. :D

Thanks Chip, good fun.
bob
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Liz Mayhew
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Post by Liz Mayhew » Thu Apr 25, 2013 8:09 am

Chip - This is yet another wonderful level. :D
No surprise that I can't solve it yet. :oops:

My big problem is the yellow timer.
I'm operating the green and red timers with green and red spheres,
and the white timer with a boulder.
For the yellow timer I need another boulder or an extra steel box but they aren't in the store room.
What am I doing wrong? :?
Lizzie

To err is human,
To arr is pirate!
Amnon
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Post by Amnon » Thu Apr 25, 2013 9:17 am

My big problem is the yellow timer.
There is plenty of equipment: 3 metal boxes are more than enough to keep the yellow timer going - please review the situation!
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Post by annedanner » Thu Apr 25, 2013 1:09 pm

Clever ending, Chip, with those bonus coins. You caught me once - but only once. Thanks for the level.
Anne
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Chip
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Post by Chip » Thu Apr 25, 2013 1:48 pm

There are many ways to fix the central device. The video shows a nice solution with the stones covering the matching timers, but this is absolutely no must.
Enjoy!

http://www.youtube.com/watch?v=UiuMsu6SLcg

PS:
Liz, the trick for the yellow timer is to block only one of the TPs.
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Liz Mayhew
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Post by Liz Mayhew » Fri Apr 26, 2013 7:13 am

How very weird - one teleport works like that and the other one doesn't.
I chose the wrong one first and it didn't work so I didn't imagine it would work the other way round.

Fantastic! Thanks Chip :D :D

And thanks for the video. I do the whole first part differently, using a steel box as a blocker. Your way is much more elegant. 8)
Lizzie

To err is human,
To arr is pirate!
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Mark
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Post by Mark » Sat Apr 27, 2013 6:37 pm

Your solution with the boulder and spheres was so simple and seamless. 8)
I complicated everything with a steel box to stop them from rolling... :lol:
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