garirry wrote:Interesting. How does this work?
-For starters, the button to be changed has an ID adjuster added to it using powerwop. This button gets its subtype changed using GC buttons with command 4.
-I used a zipbot to constantly activate and deactivate the suctiontubes so that the chomper is able to interact with the GC buttons.
-The water helps keep the chomper in place.
-There's some objects placed on top of another object (the chomper and a GC button and the teleporter on the rotator, for example) using the flipglitch.
-The teleporters are for resetting the mechanism back to the start, and the rotator button that's on the same tile as the teleporter is to reset the suctiontubes back to the proper direction.
Other than that, it's pretty self-explanatory.
