Search found 194 matches

by jafo1015
Sat Dec 06, 2014 1:45 pm
Forum: WA Editor General Discussion
Topic: WA - Editor Tools - Source Code Available!
Replies: 156
Views: 125149

Here's the link to download the Source Code

https://www.sendspace.com/file/bpv2kx

I won't do a GitHub for this since I don't think there's that much need for this program anymore, but anyone else is more than welcome to open up a GitHub account for this if they feel like it.

Enjoy!
by jafo1015
Wed Dec 03, 2014 12:31 pm
Forum: WA Editor General Discussion
Topic: WA - Editor Tools - Source Code Available!
Replies: 156
Views: 125149

I may not be active on the forum anymore, but I do get notifications on this topic. I'd be more than happy to refresh the link for you, but you might have to give me a day or two to find the file bundle.
by jafo1015
Mon Jan 27, 2014 12:07 pm
Forum: WA Editor General Discussion
Topic: WA - Editor Tools - Source Code Available!
Replies: 156
Views: 125149

Re: WA - Editor Tools - Source Code Available!

Hey all, EDIT 9/7/2013 : I'm discontinuing support for this program due to not enough hours in the day and my busy life. But the source code is available for download on page 5 of this thread. Enjoy! how do i download if the link isn't showned even i'm logged in? The link is on PAGE 5, the second p...
by jafo1015
Mon Nov 25, 2013 1:07 pm
Forum: Other Custom Content
Topic: Editor Tools 1.2.3
Replies: 2
Views: 6023

Re: Editor Tools 1.2.3

I know I don't own it, but, I have been messing around with it for awhile and finally... added PoTZ Music to it. It's not that hard really! I'm not going to put a download link since I don't own it, but if I get permission, it will be out to all! Yep. Go right ahead. Editor Tools can be updated and...
by jafo1015
Sun Sep 08, 2013 12:58 pm
Forum: WA Editor General Discussion
Topic: WA - Editor Tools - Source Code Available!
Replies: 156
Views: 125149

For the record, I don't think I've run into any problems when using these tools, other than one issue that's fairly easy to work around: http://i.imgur.com/YYU5kaj.png The Win/Lose Co-ordinates seem to be reversed. With the settings like this, if I lose or abort the adventure, I appear on the Hub a...
by jafo1015
Sat Sep 07, 2013 1:12 pm
Forum: WA Editor General Discussion
Topic: WA - Editor Tools - Source Code Available!
Replies: 156
Views: 125149

I don't really have time to update/maintain this program anymore, and, since I do a lot of coding and testing of code for work, the last thing I want to do at home is even more coding. So here is the source code for Editor Tools. It's written in Visual Basic Express 2010. I'm giving it up in "As is"...
by jafo1015
Sat Sep 07, 2013 12:37 am
Forum: WA Editor General Discussion
Topic: WA - Editor Tools - Source Code Available!
Replies: 156
Views: 125149

Wow. Didn't realize people were still interested in using this. When I started I was still mostly a stay-at-home dad, only working about 10 hours a week. So, I had plenty of time to work on Editor Tools. Now, I work full time and am obsessed with Minecraft, and my schedule only allows me to be obses...
by jafo1015
Sat Feb 23, 2013 9:59 pm
Forum: WA Editor General Discussion
Topic: WA - Editor Tools - Source Code Available!
Replies: 156
Views: 125149

I couldn't get that error to happen on any of my computers, with a folder named 'Current'. Does this error happen only when you have 'Current' in the directory path, or does it happen at other times? You may just have to keep from using 'Current' for now. Sorry, but I don't really have time to upkee...
by jafo1015
Sun Feb 03, 2013 12:21 pm
Forum: WA Editor General Discussion
Topic: WA - Editor Tools - Source Code Available!
Replies: 156
Views: 125149

It may be that Current is a function name in .NET or it may be a variable I use in the program. Again, I won't be able to test it out until next week, but this information will be very useful to see if I can get the error to happen to me.
by jafo1015
Sun Feb 03, 2013 1:51 am
Forum: WA Editor General Discussion
Topic: WA - Editor Tools - Source Code Available!
Replies: 156
Views: 125149

Interesting... It looks like it is pasting on part of a file path onto another file path. I never ran into that problem before. You can try typing in the source file and target files manually, rather than using the browse button. Also, make sure the files are in a directory that does not need specia...
by jafo1015
Thu Jun 21, 2012 11:41 am
Forum: WA Editor General Discussion
Topic: WA - Editor Tools - Source Code Available!
Replies: 156
Views: 125149

Link's been updated. For some reason I had to right click the link and select an open method to go to the download site. I think it has to do with my ad blocker and pop up settings though. So, not everyone may have the same issue.
by jafo1015
Sat Jun 02, 2012 12:25 pm
Forum: WA Editor General Discussion
Topic: WA - Editor Tools - Source Code Available!
Replies: 156
Views: 125149

The client .NET framework is only a subset of the full .NET framework. You will need the full .NET framework for Editor Tools to work.
by jafo1015
Thu Mar 22, 2012 2:06 pm
Forum: WA Editor General Discussion
Topic: WA - Editor Tools - Source Code Available!
Replies: 156
Views: 125149

If anyone else needs Editor Tools, I can re-establish the link. Just let me know.
by jafo1015
Sun Feb 05, 2012 3:06 pm
Forum: Custom Adventures
Topic: New Adventure - Zirconium Mine
Replies: 4
Views: 1927

New Adventure - Zirconium Mine

Hi all,

This is my son's first adventure. It features MNIK's character Mr. Zirkon. It requires Kooky's music pack and the two level textures attached below (in case you don't already have them)

Enjoy!
by jafo1015
Tue Jan 03, 2012 12:17 am
Forum: WA Editor General Discussion
Topic: WA - Editor Tools - Source Code Available!
Replies: 156
Views: 125149

So, your Operating system is Windows 7, 64 bit version. Same as what I'm running. The service pack doesn't matter for Win 7, so you're off the hook for looking that up.

I'll try putting all the wonderland stuff and editor tools on my desktop, and see if I can get the same error.
by jafo1015
Mon Jan 02, 2012 6:04 pm
Forum: WA Editor General Discussion
Topic: WA - Editor Tools - Source Code Available!
Replies: 156
Views: 125149

What Operating System and Service pack are you using? Running XP requires SP3 and Vista SP1 or better. What folder path do you have the program under and the wonderland files? Some folder paths require administrator privileges and cause problems. Answer these questions for me and I'll try to help as...
by jafo1015
Mon Jan 02, 2012 1:48 pm
Forum: Other Custom Content
Topic: MOFI custom textures and objects wanted.
Replies: 11
Views: 4112

For the hacked editor and MOFI objects, a link to download can be found here:

http://pcpuzzle.com/forum/viewtopic.php?t=23144
by jafo1015
Mon Jan 02, 2012 1:29 pm
Forum: WA Editor General Discussion
Topic: New Hub: WA: TVTUL-CANCELED
Replies: 17
Views: 5596

To convert a level with the editor tools: Select a level to convert. You can either type in the whole path, or hit the browse button and select it from the OpenFile dialog window. Select the directory where you want the converted file to be saved. Do not pick the same directory as the original file,...
by jafo1015
Sun Nov 06, 2011 8:13 pm
Forum: WA Editor General Discussion
Topic: Question : MOFI Accessories on NPCs?
Replies: 5
Views: 2660

Yeah, for the secondary accessories, you have to hex edit the NPC WOP with the desired hat, to enter the MOFI accessory number and texture you want to use. There would be waaaaaay too many hat/accessory combinations to make a WOP for each possible combination, and the editor doesn't support MOFI acc...
by jafo1015
Sun Nov 06, 2011 12:32 pm
Forum: WA Editor General Discussion
Topic: Question : MOFI Accessories on NPCs?
Replies: 5
Views: 2660

I attached a bunch of WOPs with the MOFI hats in this thread: http://pcpuzzle.com/forum/viewtopic.php?t=22333&highlight= The wops will work with either the regular or MOFI player. The editor won't let you select any number higher than the accessories available in WA, hence why I had to make a WOP fo...
by jafo1015
Sat Oct 22, 2011 2:34 pm
Forum: Other Custom Content
Topic: new level textures: dark castle
Replies: 11
Views: 4974

Looks good!
by jafo1015
Sat Oct 22, 2011 2:32 pm
Forum: WA Editor General Discussion
Topic: I need a wop
Replies: 5
Views: 2474

Actually, I'm taking a break from model making because: a) I'm working full time now, and just don't have time to do models anymore. b) My computer that has Photoshop and AC3D (the 3-d model making software) is down for the count. It needs a new hard drive. So, as cool as it would be to make that Pa...
by jafo1015
Fri Oct 07, 2011 10:19 pm
Forum: WA Editor General Discussion
Topic: how do you model tweak?
Replies: 20
Views: 4835

Plus, the chomper and crab movement types only work for models that "seek" the player. If I were to apply the chomper movement to a scritter, it would just try to go to tile 0,0 rather than to the player. As for how I did this (or rather how my son figured this out)... He applied the CMD51 effect to...
by jafo1015
Thu Sep 01, 2011 4:01 pm
Forum: WA Editor General Discussion
Topic: A Wop Maker
Replies: 16
Views: 5870

I just replied to your PM. Hope it helps. I was working on a Word document that listed what all the chunks of data did in a WOP (or at least the ones I figured out). I could send that to you when it gets completed. Awesome! That's will be useful. Because jafo1015 helped me,the Wop Maker will be pub...
by jafo1015
Thu Sep 01, 2011 12:47 pm
Forum: WA Editor General Discussion
Topic: A Wop Maker
Replies: 16
Views: 5870

I just replied to your PM. Hope it helps.

I was working on a Word document that listed what all the chunks of data did in a WOP (or at least the ones I figured out). I could send that to you when it gets completed.
by jafo1015
Sat Aug 13, 2011 1:46 pm
Forum: WA Editor General Discussion
Topic: Forgot How To Make A Hub...
Replies: 12
Views: 5483

Note: I fixed the Win/Lose bug on a later release of Editor Tools.
by jafo1015
Sun Aug 07, 2011 1:35 pm
Forum: WA Editor General Discussion
Topic: How Do You Create A Hub?
Replies: 3
Views: 2161

Also, you can just make regular adventures and later, if you feel like it, convert them into hub adventures. It's also much easier to test the adventures if you don't have to go through a hub world every time. Converting your adventures involves editing the master.dat file, renaming the adventure fo...
by jafo1015
Sun Jul 31, 2011 11:42 pm
Forum: WA Editor General Discussion
Topic: The Ultimate WA Editor Hex-Editing Topic! Take A Look!
Replies: 1776
Views: 476129

Sorry for double post,but I've discovered something... A lot of wops have hidden adjustments(just like multi power FireFlower) and one of them is the Magic Charger particle control. I didn't experimented with all kind of values,but I belive we can make a POP charger that will look like a Brr charge...
by jafo1015
Sun Jul 31, 2011 11:36 pm
Forum: WA Editor General Discussion
Topic: The Ultimate WA Editor Hex-Editing Topic! Take A Look!
Replies: 1776
Views: 476129

Nice discoveries Kooky. I'm a little embarrassed, I thought the information about which bytes controlled logic was already posted somewhere. I think it was already discovered, but I eventually found it and posted it just in case. As for the Type/SubType thing, that's a fantastic discovery! It shoul...
by jafo1015
Sun Jul 31, 2011 5:41 pm
Forum: WA Editor General Discussion
Topic: The Ultimate WA Editor Hex-Editing Topic! Take A Look!
Replies: 1776
Views: 476129

Emerald141 wrote:So bytes 3 and 4 are always 00?
Yes. At least as far as I have seen.