Search found 2486 matches

by jdl
Mon Mar 25, 2024 7:21 pm
Forum: Level Solutions - Wonderland Adventures
Topic: windows 11
Replies: 17
Views: 272

Re: windows 11

Do the games always crash at a certain spot, or is it just completely random? If it's consistent, then there may be a way to correct it. Does your computer have any antivirus software running on it? If so, you may need to exclude the game installation directories from being scanned. In my case, Malw...
by jdl
Wed Mar 20, 2024 11:05 pm
Forum: Off Topic
Topic: This site cannot be reached?
Replies: 8
Views: 1006

Re: This site cannot be reached?

Sorry to bump, but has anyone been having any issues lately?
I've been getting random MySQL errors (2002 connection refused and 2006 server has gone away) and slow loading.
Seems to have started within the past few days. :?:
by jdl
Sun Mar 10, 2024 4:08 pm
Forum: General Wonderland Discussion
Topic: Compatibility Troubleshooting (2024 Edition!)
Replies: 4
Views: 93

Re: Compatibility Troubleshooting (2024 Edition!)

nasko222 wrote:
Sun Mar 10, 2024 11:36 am
On top of this, there's another issue that was plaguing both of my computers, and even as far as I remember, The borders of a chunk blinking.
This issue seems very similar to Z-Fighting.
by jdl
Thu Feb 22, 2024 1:57 pm
Forum: Off Topic
Topic: Is Anybody Home? Hello?
Replies: 6
Views: 208

Re: Is Anybody Home? Hello?

Dear TwingleTheScraggler,

The Kaboom's and I have taken over the Wonderland Forum.
The Registered Users are now permanent Guests at one of my seven magic hotels.
I dare you to find them if you can.

- jdl
by jdl
Tue Jan 09, 2024 3:29 pm
Forum: General Wonderland Discussion
Topic: Curiosity regarding the level editor (Return to Wonderland)
Replies: 2
Views: 310

Re: Curiosity regarding the level editor (Return to Wonderland)

Hello, welcome to the forum! :stinkyhappy: The official Return to Wonderland Editor Manual can be found here: https://midnightsynergy.com/returntowonderland/editormanual/ The 3D effect is applied by placing a single "3D" tile in a level. You can learn more by checking out the Tile Categories section...
by jdl
Mon Jan 01, 2024 5:11 am
Forum: Off Topic
Topic: - The Celebration topic -
Replies: 1186
Views: 280079

Re: - The Celebration topic -

Hello New Year. :stinkyhappy:
by jdl
Sun Dec 24, 2023 11:54 pm
Forum: Wonderland Open Source
Topic: WonderlandPlus.NET: A Classic Trilogy C# Remake
Replies: 27
Views: 7502

Re: WonderlandPlus.NET: A Classic Trilogy C# Remake

Very strange. :? Try the following: - Make sure your graphics drivers are up-to-date. - Make sure you are using Windows 7 or later, and have Microsoft .NET Framework 4.7.2 or later installed. - Temporarily disable any antivirus software. - Right-click and run the game (WonderlandPlus.exe, not the La...
by jdl
Sun Dec 24, 2023 10:30 pm
Forum: Wonderland Open Source
Topic: WonderlandPlus.NET: A Classic Trilogy C# Remake
Replies: 27
Views: 7502

Re: WonderlandPlus.NET: A Classic Trilogy C# Remake

Tried that and it still crashes, which is strange. Do the levels work for you? Things I've learned: 1) I tried launching the Void levels in the original game and it says "Memory Access Violation." It does this for an old or a fresh install. 2) I tried making a quick custom level with the "Warp" bac...
by jdl
Sun Dec 24, 2023 4:20 pm
Forum: Wonderland Open Source
Topic: WonderlandPlus.NET: A Classic Trilogy C# Remake
Replies: 27
Views: 7502

Re: WonderlandPlus.NET: A Classic Trilogy C# Remake

Yeah, there's a folder called "snowfloorm". It has model1.3ds + an image and model3.3ds + an image. Is there supposed to be a model2? I have those files as well, and as far as I know there is no model2. As for the console log, it looks fine to me but I'm not a developer for WonderlandPlus.NET so I ...
by jdl
Sat Dec 23, 2023 9:24 pm
Forum: Wonderland Open Source
Topic: WonderlandPlus.NET: A Classic Trilogy C# Remake
Replies: 27
Views: 7502

Re: WonderlandPlus.NET: A Classic Trilogy C# Remake

I hope this is the right place to bring this up, but when using WP.NET to play, a few issues happen for me. 1) The Void levels (and Hide n Seek for some reason) in WSW will crash the game when trying to play them. 2) My custom levels will not show up. Any help is appreciated! :stinkyhappy: 1. Does ...
by jdl
Sat Nov 04, 2023 7:25 pm
Forum: General Wonderland Discussion
Topic: Notice: Update Your Discord Links
Replies: 13
Views: 7397

Notice: Update Your Discord Links

I've noticed that some forum users have been using Discord's CDN as a way of hosting files and images. According to this article , Discord plans to have links expire after 24 hours starting at some point this year. Just thought I'd post this to let everyone know that if there's anything important po...
by jdl
Sun Oct 29, 2023 2:59 pm
Forum: Wonderland Open Source
Topic: WonderlandPlus.NET: A Classic Trilogy C# Remake
Replies: 27
Views: 7502

Re: WonderlandPlus.NET: A Classic Trilogy C# Remake

I don't think you need to force vSync on, the game always runs with vSync on though. It worked for me without turning it on. I ran some tests to try and figure out what's going on. Hopefully this info will be of use to you. Fullscreen using 1680x1050 Monitor: Force vSync on: Game drops a frame or t...
by jdl
Sat Oct 28, 2023 5:17 pm
Forum: Wonderland Open Source
Topic: WonderlandPlus.NET: A Classic Trilogy C# Remake
Replies: 27
Views: 7502

Re: WonderlandPlus.NET: A Classic Trilogy C# Remake

Suggestion: Use dgVoodoo2 to run W+ as for some reason W+ lags in some levels when run on native DX7. Installing dgVoodoo2 is easy: download from here , extract and copy DDraw.dll and D3DImm.dll from MS/x86 folder and paste them into your W+ folder. This will wrap all DX7 calls into DX11 and should...
by jdl
Thu Oct 26, 2023 2:14 pm
Forum: WA Editor General Discussion
Topic: WA Editor - Downloads, Archives, Guides, and more
Replies: 15
Views: 28817

Re: WA Editor - Downloads, Archives, Guides, and more

Mods are unable to do anything in this subforum unfortunately.
I used the report post function so hopefully Patrick will be alerted of it and take care of it.
In the meantime, just copy the links you're having issues with into your address bar and change http:// to https://.
by jdl
Tue Oct 10, 2023 9:17 pm
Forum: Wonderland on Steam
Topic: V2.91 with resolutions and response to previous topic
Replies: 20
Views: 11810

Re: V2.91 with resolutions and response to previous topic

For now, I'd like to contribute the following 2 things to this conversation: 1. As far as animations go, I mentioned before in a forum post during mobile testing that it looks like Bisquick has found a way to import the original game animations into Unity. This was done for Krabby Quest though, but ...
by jdl
Wed Aug 09, 2023 7:28 pm
Forum: Other Custom Content
Topic: New Model - One-Ways
Replies: 6
Views: 1101

Re: New Model - One-Ways

yo hey jdl do you want me to code these into my openwa merge If you want to, sure! Not having to deal with placing invisible buttons and adjusting the model position would be a nice convenience. :D By the way, I'm a little confused. :oops: Is OpenWA and Nasko's Branch two separate projects, or are ...
by jdl
Wed Aug 09, 2023 1:40 am
Forum: Other Custom Content
Topic: New Model - One-Ways
Replies: 6
Views: 1101

New Model - One-Ways

While this may not be a "true" One-Way, it's pretty close! I basically just took a Cottage Door, slapped a different model onto it, and found an interesting object setup. :lol: - HOW TO USE - To set it up, adjust the One-Way's Color value to whatever you want, and then put some InvColour Round butto...
by jdl
Mon Aug 07, 2023 11:59 pm
Forum: Wonderland Open Source
Topic: WA Editor Updates, Ideas & Suggestion Thread
Replies: 111
Views: 239980

Re: WA Editor Updates, Ideas & Suggestion Thread

At this moment in time, it looks like strikethrough'd and underlined text will either have to be coded in somehow (drawing rectangles?) or the code for font character mapping will have to be altered in order to use different bitmaps. I tried doing a strikethrough bitmap, but there's always a small g...
by jdl
Mon Aug 07, 2023 11:40 pm
Forum: Wonderland Open Source
Topic: (FIXED, NOT ACTUALLY A BUG) - custom music slowed a bit
Replies: 8
Views: 5079

Re: (FIXED, NOT ACTUALLY A BUG) - custom music slowed a bit

For future reference- after dealing with the same problem again, I just used a website to download the music from youtube and then convert it to an .ogg file with this website. Just so you know, the link in your post doesn't work. It looks like there's a bug in the forum software where links that d...
by jdl
Mon Aug 07, 2023 5:40 pm
Forum: Wonderland Open Source
Topic: WA Editor Updates, Ideas & Suggestion Thread
Replies: 111
Views: 239980

Re: WA Editor Updates, Ideas & Suggestion Thread

im sorry jdl i tried but i couldnt for my life make the italic font, OpenWA code is apparently more confusing than WA3 code because its been refactored and its twice as huge, i havent adapted to iit yet That's alright. :) I wonder if it's even possible code-wise to make the default font look italic...
by jdl
Sun Aug 06, 2023 11:56 pm
Forum: Wonderland Open Source
Topic: WA Editor Updates, Ideas & Suggestion Thread
Replies: 111
Views: 239980

Re: WA Editor Updates, Ideas & Suggestion Thread

I noticed that dialogs haven't really been touched since the game went open-sourced. Just thought I'd throw in my two-cents for some possible new features: Italic, Underline, and Strikethrough text! With a little image editing, I'm able to show you what this might look like. I also changed the layou...
by jdl
Sun Aug 06, 2023 4:58 pm
Forum: Wonderland Open Source
Topic: OpenWA 10.4.1-nasko - BetterOpenWA/BetterEditor Merge - RELEASED
Replies: 20
Views: 2633

Re: New Object for OpenWA: Vehicles

You're welcome! Glad that I could help. :mrgreen: Here are some ideas: Allow them to have color (and different textures that correspond to each color). Can be active or inactive (moving/not moving). Controllable by buttons. Square/Held Circle/Timer = deactivates them, similar to how Color Block Gate...
by jdl
Sun Aug 06, 2023 2:31 am
Forum: Wonderland Open Source
Topic: OpenWA 10.4.1-nasko - BetterOpenWA/BetterEditor Merge - RELEASED
Replies: 20
Views: 2633

Re: New Object for OpenWA: Vehicles

You'll probably need to do what Patrick did for Color Block Gates - put 2 separate textures within the same image and then map them to the faces of the model. I'm not sure if he did this within the code itself or if he used UV mapping in the model file.
by jdl
Sun Aug 06, 2023 12:35 am
Forum: Wonderland Open Source
Topic: OpenWA 10.4.1-nasko - BetterOpenWA/BetterEditor Merge - RELEASED
Replies: 20
Views: 2633

Re: New Object for OpenWA: Vehicles

Very neat idea! It's like an always-moving Pushbot that doesn't rotate when hitting something. I don't know what plans you have when it comes to interacting with other elements in the game, but I could give you some ideas if you want. Also I'm not sure if you're wanting an actual 3D model or a textu...
by jdl
Mon Jan 30, 2023 9:31 pm
Forum: Off Topic
Topic: ShaderGlass - Overlay retro shaders on top of Windows
Replies: 0
Views: 6453

ShaderGlass - Overlay retro shaders on top of Windows

wdl.png I found this neat little program called ShaderGlass that allows you to add all kinds of different adjustable retro-themed shaders on top of pretty much any program! I just wanted to post this here because it looks really nice with the Wonderland games (see above picture). You'll definitely ...
by jdl
Fri Jan 20, 2023 3:36 pm
Forum: WA Editor General Discussion
Topic: Do WA editor edit furniture designs??
Replies: 3
Views: 1459

Re: Do WA editor edit furniture designs??

The WA Editor is a video game, not a furniture designing program.
by jdl
Sat Jan 14, 2023 11:08 pm
Forum: Wonderland Open Source
Topic: WA Editor Updates, Ideas & Suggestion Thread
Replies: 111
Views: 239980

Re: WA Editor Updates, Ideas & Suggestion Thread

New Idea: See attached picture. I'm not sure what this effect is called, but Super Mario Odyssey uses it when the player is hidden behind walls/objects. I think this would be a great idea for WA, at least on paper. I'm not sure if such an effect is even possible in Blitz(Sharp)3D. I know that someti...
by jdl
Fri Jan 06, 2023 6:42 pm
Forum: Kids Levels
Topic: New Level - Quokie Pie
Replies: 3
Views: 2287

Re: New Level - Quokie Pie

Qookie is real 2401
by jdl
Wed Jan 04, 2023 2:26 pm
Forum: Wonderland Mobile
Topic: Steam Release?
Replies: 12
Views: 7467

Re: Steam Release?

I agree as well. The mobile version is great, but when it comes to the PC platform, WonderlandPlus.NET would be the best choice for a more up-to-date release. It uses BlitzSharp3D, which (as far as I know) is literally Blitz3D ported to a different programming language.
by jdl
Mon Jan 02, 2023 11:30 pm
Forum: Wonderland Mobile
Topic: Steam Release?
Replies: 12
Views: 7467

Steam Release?

I found this on Steam: https://store.steampowered.com/app/2135 ... onderland/
It's probably legitimate, but does anyone know for sure? It releases in 13 days, but I haven't noticed anything being announced (unless it was supposed to be a surprise, in which case, oops :oops: ).