Search found 688 matches

by Pawelec
Sat Jun 29, 2019 8:34 am
Forum: Wonderland Open Source
Topic: Showing turn directions
Replies: 0
Views: 6353

Showing turn directions

As some of you may know, I'm heavily redoing the way meshes are created and textured in the game in order to remove differences between the editor and player (I intend to merge them into a single .exe at some point so you can playtest directly in the editor mode) and to allow more objects respond to...
by Pawelec
Wed Jun 12, 2019 12:16 am
Forum: Wonderland Open Source
Topic: Rules, License, and Getting Started
Replies: 9
Views: 14070

Re: Rules, License, and Getting Started

I am not sure about licencing but could we port the game to BlitzMax with MiniB3D (BlitzMax NG doesn't have BB to BMX converter)? The only problem I see so far are the WA Libraries.
by Pawelec
Sun Jun 09, 2019 6:38 pm
Forum: Wonderland Open Source
Topic: WA Editor Updates, Ideas & Suggestion Thread
Replies: 111
Views: 239605

Re: WA Editor Updates, Ideas & Suggestion Thread

GPU switch doesn't really seem useful because of D3D8 age, modern GPUs don't support it anyway (I have to use DLLs from dgVoodoo to wrap it to DX11). Given the problem with JPG artefacts I'd consider loading them in mode 1. I've already done enough experiments with file extensions to understand the ...
by Pawelec
Sun Jun 09, 2019 2:08 pm
Forum: Wonderland Open Source
Topic: WA Editor Updates, Ideas & Suggestion Thread
Replies: 111
Views: 239605

Re: WA Editor Updates, Ideas & Suggestion Thread

There is one solution which is to use masked DDS textures but I have no idea how to use the current version on nVidia's plugin to export them. EDIT: I think a workaround would be to load the texture, extract the pixels with alpha = 1 and render that in mode 4 then render the target texture on top of...
by Pawelec
Sun Jun 09, 2019 12:31 pm
Forum: Wonderland Open Source
Topic: WA Editor Updates, Ideas & Suggestion Thread
Replies: 111
Views: 239605

Re: WA Editor Updates, Ideas & Suggestion Thread

You seem to have replied when I was editing the post. Sadly my investigation was faulty because the texture of LeafTree1 I used for testing has black background so two things were merged together. As of now I only know it is possible to solve the problem but I don't know how exactly.
by Pawelec
Sat Jun 08, 2019 8:10 pm
Forum: Wonderland Open Source
Topic: WA Editor Updates, Ideas & Suggestion Thread
Replies: 111
Views: 239605

Re: WA Editor Updates, Ideas & Suggestion Thread

The thing is Blitz3D isn't capable of correctly assigning surface order for overlapping alpha surfaces and that's a feature, not a bug (done to prevent different behaviour on different GPUs). However, that order is applied when one copies an entity so the solution is to create a copy of an entity an...
by Pawelec
Sat Jun 08, 2019 4:34 pm
Forum: Wonderland Open Source
Topic: WA Editor Updates, Ideas & Suggestion Thread
Replies: 111
Views: 239605

Re: WA Editor Updates, Ideas & Suggestion Thread

I get the error with vanilla Tree1 so no model, the PNG is attached. When it comes to features, when I have to specify file paths in the editor (models, textures etc.) I'd love to be able to edit the one already there instead of retyping everything. EDIT: I don't know if you have seen that, but at s...
by Pawelec
Sat Jun 08, 2019 1:15 pm
Forum: Wonderland Open Source
Topic: WA Editor Updates, Ideas & Suggestion Thread
Replies: 111
Views: 239605

Re: WA Editor Updates, Ideas & Suggestion Thread

Sadly 1+2+8 doesn't help.
by Pawelec
Sat Jun 08, 2019 7:50 am
Forum: Wonderland Open Source
Topic: WA Editor Updates, Ideas & Suggestion Thread
Replies: 111
Views: 239605

Re: WA Editor Updates, Ideas & Suggestion Thread

Well, the result is different when the editor is opened (old code applies textures with no masks) and when a new entity is placed or in the player. Below are the results with 3.04 in the player, actually no method works correctly for PNGs. I've also tried adding TGA support (Blitz supports it and it...
by Pawelec
Fri Jun 07, 2019 11:47 am
Forum: Wonderland Open Source
Topic: WA Editor Updates, Ideas & Suggestion Thread
Replies: 111
Views: 239605

Re: WA Editor Updates, Ideas & Suggestion Thread

This was a test of non-MS method (PNG for a custom model) and it failed but it uses the same code as the custom texture (EDIT: tested it and it has the same problem), I'll try with some different models, it may have something to do with DirectX8 in Win10 so WndDx debugging should be done. Happens in...
by Pawelec
Fri Jun 07, 2019 9:29 am
Forum: Wonderland Open Source
Topic: WA Editor Updates, Ideas & Suggestion Thread
Replies: 111
Views: 239605

Re: WA Editor Updates, Ideas & Suggestion Thread

Thanks, works perfectly!

As for quality of life improvements, FlipBridges and Gates could be rendered closed/open in the editor.

EDIT: Well, almost perfectly, you see, there's something wrong with alpha channel. I have no idea why the trunk of my bush is rendered in front of the leaves.
by Pawelec
Fri Jun 07, 2019 8:42 am
Forum: Wonderland Open Source
Topic: WA Editor Updates, Ideas & Suggestion Thread
Replies: 111
Views: 239605

Re: WA Editor Updates, Ideas & Suggestion Thread

I get 'Unable to set graphics mode!' error, is there any way to fix that?
by Pawelec
Fri Jun 07, 2019 7:11 am
Forum: Wonderland Open Source
Topic: WA Editor Updates, Ideas & Suggestion Thread
Replies: 111
Views: 239605

Re: WA Editor Updates, Ideas & Suggestion Thread

So I actually opened level.bb in 10.04 and I think I found the part of code responsible for 62x62 rendering, seems to be an intended feature, not a bug. There's a loop starting at line 911: If j2=0 Or j2=LevelDetail Or i2=0 Or i2=LevelDetail If i2=0 uoverlap#=.002 Else If i2=LevelDetail uoverlap#=-....
by Pawelec
Fri Jun 07, 2019 6:19 am
Forum: Wonderland Open Source
Topic: WA Editor Updates, Ideas & Suggestion Thread
Replies: 111
Views: 239605

Re: WA Editor Updates, Ideas & Suggestion Thread

Do you want Wraiths, Cannons, Fireflowers, ZapBots, UFOs shoot all types of magic? I don't think Pop, Flash and Blink would be of much use though. Floing and Grow would work but they would have to be slightly altered so a tile is targeted (think Grow Wraiths). As for other features I'll dig into th...
by Pawelec
Thu Jun 06, 2019 5:43 pm
Forum: Wonderland Open Source
Topic: WA Editor Updates, Ideas & Suggestion Thread
Replies: 111
Views: 239605

Re: WA Editor Updates, Ideas & Suggestion Thread

The main problem is most of RTW elements won't work with diagonal movement.
by Pawelec
Thu Jun 06, 2019 4:57 pm
Forum: Wonderland Open Source
Topic: WA Editor Updates, Ideas & Suggestion Thread
Replies: 111
Views: 239605

Re: WA Editor Updates, Ideas & Suggestion Thread

Have you only seen the video or played with them in v3.04? Actually I've only played with them without seeing the video :lol: Is there any community requested feature for WA that should definitely be included? What are your opinions? Oooh, I believe it is a bad idea to do this here, a separate Idea...
by Pawelec
Thu Jun 06, 2019 2:44 pm
Forum: Wonderland Open Source
Topic: WA Editor Updates, Ideas & Suggestion Thread
Replies: 111
Views: 239605

Re: WA Editor Updates, Ideas & Suggestion Thread

I find the blink barrels a bit hard to distinguish from other things, have you though about a purple version of a Grow mushroom?
by Pawelec
Wed Jun 05, 2019 8:34 pm
Forum: Wonderland Open Source
Topic: Change music and give magic to player commands!
Replies: 3
Views: 6515

Re: Change music and give magic to player commands!

As the music file path is exposed it seems possible to finally add custom music support, the question is how to handle that with CMD14 and WLV file format.
by Pawelec
Fri Mar 29, 2019 8:47 am
Forum: Other Custom Content
Topic: Pawelec's Custom Lair is online!
Replies: 107
Views: 106989

Re: Pawelec's Custom Lair is online!

Long time no posts, I bring you good news! Some serious real life problems in my family forced me to basically abandon all spare time activities but they will be over soon and the most life-blocking parts have already ended. When I promise something it happens sooner or later so I'll get back to tid...
by Pawelec
Fri Oct 12, 2018 7:10 am
Forum: WA Editor General Discussion
Topic: Post Pictures and Progress of In-Progress Adventures Here
Replies: 876
Views: 1478501

Re: Post Pictures and Progress of In-Progress Adventures Here

Ah, the new Cuboids with commands! I had a lot of ideas for them, e.g. Get All Gems adventure with inactivated gems placed on top of Cuboids which activated them after being destroyed. My goal was to use ice block model on Cuboids and make them change the gem logic back to gem on destruction (so the...
by Pawelec
Sat Aug 25, 2018 2:02 pm
Forum: Other Custom Content
Topic: Pawelec's Custom Lair is online!
Replies: 107
Views: 106989

Re: Pawelec's Custom Lair is online!

The problem with the Mayan set is I find the quality of replacements made in a hurry not acceptable, they are nowhere close to hand-painted textures. I need to find a way to make them both looking good and quick to make.
by Pawelec
Mon Aug 20, 2018 8:17 am
Forum: Other Custom Content
Topic: Pawelec's Custom Lair is online!
Replies: 107
Views: 106989

Re: Pawelec's Custom Lair is online!

Yes, you have to overwrite the files and everything will work.
by Pawelec
Sun Aug 19, 2018 9:11 pm
Forum: Other Custom Content
Topic: Pawelec's Custom Lair is online!
Replies: 107
Views: 106989

Re: Pawelec's Custom Lair is online!

So I sat down to work today. Modular Bridge Set is replaced by 100% safe remake, I'm working on the Crazy Mushrooms now and I will move back to Mayan Temple when I'm done. I did some reorganisation at the Lair so each asset is a separate topic now and dubious/W.I.P./to be included in a bigger pack a...
by Pawelec
Thu Aug 16, 2018 9:33 am
Forum: Other Custom Content
Topic: Pawelec's Custom Lair is online!
Replies: 107
Views: 106989

Re: Pawelec's Custom Lair is online!

Definitely not this month :stinkysad: AoEO trees are not that much of a problem when it comes to licencing (the original creators don't seem to care, if they still exist), it's the Mayan set what bothers me more (BitGem is somehow involved in licensing but things are unclear) but providing a replace...
by Pawelec
Fri Jul 20, 2018 4:11 pm
Forum: Other Custom Content
Topic: Pawelec's Custom Lair is online!
Replies: 107
Views: 106989

Re: Pawelec's Custom Lair is online!

I was actually planning to provide direct replacements - file names would stay the same, just the models and textures will change. EDIT: I wouldn't like to worry anyone but while tinkering with the AoEO models I realised how broken some of them are. Remaking these will take much longer than I expect...
by Pawelec
Wed Jul 11, 2018 6:25 pm
Forum: Other Custom Content
Topic: Pawelec's Custom Lair is online!
Replies: 107
Views: 106989

Re: Pawelec's Custom Lair is online!

Ugh, then I cannot recommend using them anymore because Soon™ I'll replace the asset pack with a new one. I hope you don't expect me to work fast because I have a lot of real life things to do now.
by Pawelec
Sun Jul 08, 2018 10:52 am
Forum: Other Custom Content
Topic: Pawelec's Custom Lair is online!
Replies: 107
Views: 106989

Re: Pawelec's Custom Lair is online!

It is not that I was pirating something intentionally, the thing is it is quite unclear what can be done with Unity3D assets after you buy and what you can not. AoEO is not maintained at all anymore, the team doesn't exist and they don't respond to my AoEO-related e-mails anyway (one of them replied...
by Pawelec
Sun Jul 08, 2018 7:22 am
Forum: Other Custom Content
Topic: Pawelec's Custom Lair is online!
Replies: 107
Views: 106989

Re: Pawelec's Custom Lair is online!

Oh, that is a serious issue. The things of a very uncertain licensing status are: - AoEO trees, - Mayan Temple textures and assets, - Crazy Mushrooms. AoEO trees were going to get a hand-made-from-scratch remake anyway because their models are badly optimised and texture mapping choices are often we...
by Pawelec
Sat Jul 07, 2018 10:25 pm
Forum: Other Custom Content
Topic: Pawelec's Custom Lair is online!
Replies: 107
Views: 106989

Re: Pawelec's Custom Lair is online!

Hm, for me the link is working fine. I wasn't able to reproduce the problem. Things are in the making, some closer to their final form than the others but my goal is to release everything I have in store before the end of the month. Some of the packs will get reuploaded as they got fixed and expande...
by Pawelec
Sun Jun 10, 2018 9:04 pm
Forum: General Wonderland Discussion
Topic: Windows 10
Replies: 14
Views: 9266

Re: Windows 10

EDITED 13 Jun 2018 WA trilogy works fine. It is even possible to use DirectX wrapper to render it on newer GPUs but there seem to be some problems with nVidia Optimus. I use dgVoodoo2 (http://dege.freeweb.hu/dgVoodoo2/dgVoodoo2.html) with GeForce GTX 1060 but the tricky part was to set my integrated...