Search found 464 matches

by Lazy Loof
Tue Apr 29, 2025 2:46 pm
Forum: Meet and Greet
Topic: User count
Replies: 1
Views: 1146

Re: User count

TwingleTheScraggler wrote:
Mon Apr 28, 2025 11:19 am
The site says that there were 1748 users online just yesterday? What is up with that? (Granted, the vast majority of them were probably guests, but still...)
Good observation. Most probably spams, I think we'd better report this to Patrick.
by Lazy Loof
Sat Mar 15, 2025 1:01 pm
Forum: Meet and Greet
Topic: I'm finally here!
Replies: 7
Views: 32163

Re: Using a new handle

DarkShadowStinker wrote:
Tue Mar 11, 2025 11:18 am
Posting here to inform you all that the account that posted this message is ShadowBear20's new handle, because I had security issues with that previous handle.
Sorry to hear that, make sure to keep your forum accounts safe, use strong passwords.

And also welcome to the forums. :)
by Lazy Loof
Sun Mar 09, 2025 2:22 pm
Forum: Level Solutions - Classic Trilogy
Topic: MAVs in Classic Trilogy
Replies: 4
Views: 15212

Re: MAVs in Classic Trilogy

I decided to replay the classic trilogy on my new computer but I keep getting MAVs in TOW and RTW. TOW worked fine at first with a couple MAVs here and there, but I keep getting MAVs a few seconds after I enter "Fish In A Barrel". In RTW, it also worked fine, but then it MAVed and now it MAVs as so...
by Lazy Loof
Mon Oct 07, 2024 6:19 am
Forum: General Wonderland Discussion
Topic: cant play on windows 11 so hope to try others
Replies: 4
Views: 4628

Re: cant play on windows 11 so hope to try others

Macbook/iMac: You can either use Wine or also run the games in an VM (make sure that the hypervisor supports GPU passthrough). I would suggest you to use Wine as the VM would be a headache to set-up.

Chromebook: Not sure if you can run.
by Lazy Loof
Wed Aug 28, 2024 3:22 am
Forum: Puzzle/Action Levels
Topic: Download the RTW LEVEL ARCHIVE
Replies: 26
Views: 57645

Re: Download the RTW LEVEL ARCHIVE

Hello there! I am new to this forum and I read that a new archive with new levels appeared and i want to download it. The above link is not working - can you provide a functional link so that I can download the archive with the new levels? Also another question - these new levels are from Wonderlan...
by Lazy Loof
Wed May 01, 2024 4:43 pm
Forum: General Wonderland Discussion
Topic: Sorry for the scare
Replies: 27
Views: 27774

Re: Sorry for the scare

Thanks you very much Patrick for keeping this community alive and thriving!

Also one more note for community members: the forums now support uploading WonderlandPlus.NET .lvlx files without hassles so you don't need to zip them up now, again many many thanks to Patrick for this. :)
by Lazy Loof
Wed Apr 24, 2024 3:17 pm
Forum: Kids Levels
Topic: [WDLPlus] From Water to Trenches
Replies: 1
Views: 21012

Re: [WDLPlus] From Water to Trenches

Nicely done! Thanks for the level, waiting for more such exciting levels which combine features of KQ and WSW. :stinkyhappy:
by Lazy Loof
Sat Apr 13, 2024 2:26 pm
Forum: WA Editor General Discussion
Topic: WA EDITOR UPDATES (LATEST V10.7.0 OUT)
Replies: 45
Views: 572319

Re: WA EDITOR UPDATES (LATEST V10.7.0 OUT)

WA EDITOR NEW UPDATE: V10.7.0 This new update to OpenWA editor now merges MNIK's awesome editor with OpenWA features such as cutscene editor and newer objects. It also features brand new textures for minotaurs brought to you by jdl! 1. Features and Improvements Since 10.7.0 - fixed bugs - Fixed tel...
by Lazy Loof
Wed Mar 27, 2024 6:27 am
Forum: WA Editor General Discussion
Topic: WA EDITOR UPDATES (LATEST V10.7.0 OUT)
Replies: 45
Views: 572319

Re: WA EDITOR UPDATES (LATEST V10.6.0 OUT)

WA EDITOR MEGA UPDATE: V10.6.0 Hoo boy! Here's the new MEGA update to OpenWA: 10.6.0 This MAJOR update has many new and crazy features that you're now going to be hooked with e.g logic gates, variable conditioners, clone magic. BUY NOWW!!! Many, many thanks to ILoveWonderland, nasko and others for ...
by Lazy Loof
Fri Mar 22, 2024 2:09 pm
Forum: Wonderland Open Source
Topic: Blitz3D VSCode Support
Replies: 1
Views: 5310

Blitz3D VSCode Support

Hello everyone! There's an interesting extension in VSCode marketplace which enables VSCode support for Blitz3D: https://marketplace.visualstudio.com/items?itemName=dones.blitz3d However, currently the latest version will not work with OpenWA as it doesn't support arrays of custom types: https://git...
by Lazy Loof
Fri Mar 22, 2024 1:09 pm
Forum: Level Solutions - Wonderland Adventures
Topic: windows 11
Replies: 22
Views: 25475

Re: windows 11

Hi fiffi, I am sorry that you have to face such issues, unfortunately the Wonderland games are very old and so there can be certain issues in running these games on latest computer. Here's my suggestion, hope it works! Try using dgVoodoo2: https://dege.freeweb.hu/dgVoodoo2/dgVoodoo2/ Direct Download...
by Lazy Loof
Tue Oct 31, 2023 2:56 am
Forum: Wonderland Open Source
Topic: WonderlandPlus.NET: A Classic Trilogy C# Remake
Replies: 29
Views: 35132

Re: WonderlandPlus.NET: A Classic Trilogy C# Remake

I don't think you need to force vSync on, the game always runs with vSync on though. It worked for me without turning it on. I ran some tests to try and figure out what's going on. Hopefully this info will be of use to you. Fullscreen using 1680x1050 Monitor: Force vSync on: Game drops a frame or t...
by Lazy Loof
Sun Oct 29, 2023 4:04 am
Forum: Wonderland Open Source
Topic: WonderlandPlus.NET: A Classic Trilogy C# Remake
Replies: 29
Views: 35132

Re: WonderlandPlus.NET: A Classic Trilogy C# Remake

Suggestion: Use dgVoodoo2 to run W+ as for some reason W+ lags in some levels when run on native DX7. Installing dgVoodoo2 is easy: download from here , extract and copy DDraw.dll and D3DImm.dll from MS/x86 folder and paste them into your W+ folder. This will wrap all DX7 calls into DX11 and should...
by Lazy Loof
Sat Oct 28, 2023 4:22 pm
Forum: Wonderland Open Source
Topic: WonderlandPlus.NET: A Classic Trilogy C# Remake
Replies: 29
Views: 35132

Re: WonderlandPlus.NET: A Classic Trilogy C# Remake

Suggestion: Use dgVoodoo2 to run W+ as for some reason W+ lags in some levels when run on native DX7. Installing dgVoodoo2 is easy: download from here , extract and copy DDraw.dll and D3DImm.dll from MS/x86 folder and paste them into your W+ folder. This will wrap all DX7 calls into DX11 and should ...
by Lazy Loof
Thu Oct 12, 2023 3:01 am
Forum: Puzzle/Action Levels
Topic: Download the RTW LEVEL ARCHIVE
Replies: 26
Views: 57645

Re: Download the RTW LEVEL ARCHIVE

Yes, Unfortunately that was one of the conflicts I mentioned in my initial post. I am not sure how best to resolve it since each level accesses the same files. If anyone has a suggestion i would appreciate it! I think we can find out the level(s) which used that texture and modify them, redirecting...
by Lazy Loof
Wed Oct 11, 2023 2:36 pm
Forum: Puzzle/Action Levels
Topic: Download the RTW LEVEL ARCHIVE
Replies: 26
Views: 57645

Re: Download the RTW LEVEL ARCHIVE

Hey All. Here is an updated archive ZIP containing all the levels created between 2018-2023. I tried to follow the original archives file format as close as possible and also tried to ensure no file conflicts between the two archives. There may be some textures in this archive that are in identical...
by Lazy Loof
Wed Sep 06, 2023 3:46 pm
Forum: General Wonderland Discussion
Topic: Wonderland Games - Troubleshooting (IMAGE HEAVY)
Replies: 5
Views: 16185

Re: Wonderland Games - Troubleshooting (IMAGE HEAVY)

Added new problem of game being "zoomed in" if using high DPI scaling. I had this problem when I recently bought a new laptop last week.

Special thanks to nasko222 for mentioning this fix.
by Lazy Loof
Sat Aug 12, 2023 2:16 am
Forum: Wonderland Open Source
Topic: New OpenWA repository and Version Updates (v10.7.1 Now Available!)
Replies: 32
Views: 52844

Re: New OpenWA repository and Version Updates (v10.4.1 Now Available!)

Can we request features? If so, can we have it where like in the original WA trilogy we can "name" wlvs? In the official WA games, when you saved in certain wlvs, and looked at your save state, it would have the name of the hub area. I feel like it would be a neat touch for people in the process of...
by Lazy Loof
Mon Aug 07, 2023 4:52 am
Forum: Wonderland Open Source
Topic: Blitz3D v1.106 Download
Replies: 0
Views: 16880

Blitz3D v1.106 Download

This is the download link for Blitz3D v1.106: https://www.blitzcoder.org/forum/downlo ... litz3D.zip

I would suggest everyone to use this version of Blitz3D instead of v1.108c as the latter version has problems when alt tabbing the game.
by Lazy Loof
Sat Aug 05, 2023 2:32 pm
Forum: WA Editor General Discussion
Topic: WA Editor Archive (JULY 2023 VERSION)
Replies: 26
Views: 43589

Re: WA Editor Archive (JULY 2023 VERSION)

Bump. After a loooong time, July 2023 version of the archive is released! Features: Included new content after July 2019 including* Job Interview Collab, WonterTown Coup Collab, Operation Mecha Included Pawelec's Mayan Temple assets and Crazy Mushrooms "Extras" folder contains extra cool stuff to tr...
by Lazy Loof
Wed Aug 02, 2023 3:52 am
Forum: Stinky and Loof in Wonderland Levels
Topic: New Level - Stormy Day (SLW Version)
Replies: 0
Views: 17991

New Level - Stormy Day (SLW Version)

Here's my first RTW level, ported to SLW. Enjoy!
by Lazy Loof
Tue Aug 01, 2023 4:50 am
Forum: WA Editor General Discussion
Topic: WA EDITOR UPDATES (LATEST V10.7.0 OUT)
Replies: 45
Views: 572319

Re: WA EDITOR UPDATES (LATEST V10.4.1 OUT)

WA EDITOR UPDATED TO V10.4.1 Yep, the new release of the editor is ready with many more new things! (Many credits to ILoveWonderland, MNIK and others for reviving and working on OpenWA again) 1. Features Since 10.3.0 A bunch of command updates CMD 4 Data2 33 now sets an object's MovementSpeed (does...
by Lazy Loof
Fri Jul 28, 2023 10:36 am
Forum: Wonderland Open Source
Topic: Suggested Projects
Replies: 9
Views: 16471

Re: Suggested Projects

Here's a small question I have, and I know this topic hasn't been updated in years but I'm having troubles with loader.bb from the "waopensource1000.zip" package. If I compile the loader and the X button doesn't work and doesn't close the application, not even ALT+F4 work, OpenWA doesn't have this ...
by Lazy Loof
Sat Nov 05, 2022 1:44 pm
Forum: Wonderland Open Source
Topic: The MNIKEditor (Latest Version: 4/2/23)
Replies: 86
Views: 116504

Re: The MNIKEditor (Latest Version: 10/27/22)

Can we request features? It's a minor one- I noticed how, in the official WA games, when you saved in certain wlvs, and looked at your save state, it would have the name of the hub area. I feel like it would be a neat touch for people in the process of making hubs to implement. It's already availab...
by Lazy Loof
Sat Jun 18, 2022 2:21 pm
Forum: WA Editor General Discussion
Topic: [WA3/OpenWA] Dual Player Glitch (Level Ideas/Tutorial)
Replies: 7
Views: 8482

Re: [WA3/OpenWA] Dual Player Glitch (Level Ideas/Tutorial)

Amazing! Works in WA# too, can confirm.
by Lazy Loof
Wed Jun 15, 2022 9:54 am
Forum: Wonderland Open Source
Topic: WonderlandPlus.NET: A Classic Trilogy C# Remake
Replies: 29
Views: 35132

WonderlandPlus.NET: A Classic Trilogy C# Remake

Hello guys, This is the topic for a project which was started ages ago on porting classic trilogy Wonderland to C#. This project was initiated by HumanGamer and was based on decompile code of TOW. Later on he systematically updated and refactored it thoroughly to support RTW classic and deluxe level...
by Lazy Loof
Tue Jun 14, 2022 1:34 pm
Forum: Wonderland Open Source
Topic: WASharp Beta Releases Thread (11.0.0.beta.1 out)
Replies: 1
Views: 11990

WASharp Beta Releases Thread (11.0.0.beta.1 out)

Surprise! Our first public beta version release of WA# is out! The versioning of WA# is now 11.x.y instead of OpenWA 10.x.y to avoid confusions. So our first WA# version is now 11.0.0 which is currently based on OpenWA 10.3.2 but with refactoring and some new features. The first beta release of this...
by Lazy Loof
Fri May 13, 2022 12:45 pm
Forum: Wonderland Open Source
Topic: WA Editor Updates, Ideas & Suggestion Thread
Replies: 111
Views: 458630

Re: WA Editor Updates, Ideas & Suggestion Thread

There's a small bug that I hope can be easily fixed. Whenever you Brrr or PermaBrrr something (like a Chomper for example) and then save and reload the game, the frozen object will start animating like normal again instead of being completely still. This also happens when you leave the WLV while th...
by Lazy Loof
Fri May 13, 2022 12:45 pm
Forum: Wonderland Open Source
Topic: WA Editor Updates, Ideas & Suggestion Thread
Replies: 111
Views: 458630

Re: WA Editor Updates, Ideas & Suggestion Thread

There's a small bug that I hope can be easily fixed. Whenever you Brrr or PermaBrrr something (like a Chomper for example) and then save and reload the game, the frozen object will start animating like normal again instead of being completely still. This also happens when you leave the WLV while th...
by Lazy Loof
Sun Dec 19, 2021 2:58 am
Forum: General Wonderland Discussion
Topic: If the Rainbow Spirits were returned to the Rainbow World in the Deluxe Set, how come they appear in WSW?
Replies: 5
Views: 5777

Re: If the Rainbow Spirits were returned to the Rainbow World in the Deluxe Set, how come they appear in WSW?

The Rainbow Spirits are returned to the Rainbow World in RTW's Deluxe Set by Stinky. How come the Rainbow Spirits appear in WSW? Those are "forest spirits" "desert spirits" etc. Just an oversight to allow reusing a very unique enemy type. It's not exactly stated, but it's implied in POTZ that the e...