Good observation. Most probably spams, I think we'd better report this to Patrick.TwingleTheScraggler wrote: ↑Mon Apr 28, 2025 11:19 amThe site says that there were 1748 users online just yesterday? What is up with that? (Granted, the vast majority of them were probably guests, but still...)
Search found 464 matches
- Tue Apr 29, 2025 2:46 pm
- Forum: Meet and Greet
- Topic: User count
- Replies: 1
- Views: 1146
Re: User count
- Sat Mar 15, 2025 1:01 pm
- Forum: Meet and Greet
- Topic: I'm finally here!
- Replies: 7
- Views: 32163
Re: Using a new handle
Sorry to hear that, make sure to keep your forum accounts safe, use strong passwords.DarkShadowStinker wrote: ↑Tue Mar 11, 2025 11:18 amPosting here to inform you all that the account that posted this message is ShadowBear20's new handle, because I had security issues with that previous handle.
And also welcome to the forums.

- Sun Mar 09, 2025 2:22 pm
- Forum: Level Solutions - Classic Trilogy
- Topic: MAVs in Classic Trilogy
- Replies: 4
- Views: 15212
Re: MAVs in Classic Trilogy
I decided to replay the classic trilogy on my new computer but I keep getting MAVs in TOW and RTW. TOW worked fine at first with a couple MAVs here and there, but I keep getting MAVs a few seconds after I enter "Fish In A Barrel". In RTW, it also worked fine, but then it MAVed and now it MAVs as so...
- Mon Oct 07, 2024 6:19 am
- Forum: General Wonderland Discussion
- Topic: cant play on windows 11 so hope to try others
- Replies: 4
- Views: 4628
Re: cant play on windows 11 so hope to try others
Macbook/iMac: You can either use Wine or also run the games in an VM (make sure that the hypervisor supports GPU passthrough). I would suggest you to use Wine as the VM would be a headache to set-up.
Chromebook: Not sure if you can run.
Chromebook: Not sure if you can run.
- Wed Aug 28, 2024 3:22 am
- Forum: Puzzle/Action Levels
- Topic: Download the RTW LEVEL ARCHIVE
- Replies: 26
- Views: 57645
Re: Download the RTW LEVEL ARCHIVE
Hello there! I am new to this forum and I read that a new archive with new levels appeared and i want to download it. The above link is not working - can you provide a functional link so that I can download the archive with the new levels? Also another question - these new levels are from Wonderlan...
- Wed May 01, 2024 4:43 pm
- Forum: General Wonderland Discussion
- Topic: Sorry for the scare
- Replies: 27
- Views: 27774
Re: Sorry for the scare
Thanks you very much Patrick for keeping this community alive and thriving!
Also one more note for community members: the forums now support uploading WonderlandPlus.NET .lvlx files without hassles so you don't need to zip them up now, again many many thanks to Patrick for this.
Also one more note for community members: the forums now support uploading WonderlandPlus.NET .lvlx files without hassles so you don't need to zip them up now, again many many thanks to Patrick for this.

- Wed Apr 24, 2024 3:17 pm
- Forum: Kids Levels
- Topic: [WDLPlus] From Water to Trenches
- Replies: 1
- Views: 21012
Re: [WDLPlus] From Water to Trenches
Nicely done! Thanks for the level, waiting for more such exciting levels which combine features of KQ and WSW. 

- Sat Apr 13, 2024 2:26 pm
- Forum: WA Editor General Discussion
- Topic: WA EDITOR UPDATES (LATEST V10.7.0 OUT)
- Replies: 45
- Views: 572319
Re: WA EDITOR UPDATES (LATEST V10.7.0 OUT)
WA EDITOR NEW UPDATE: V10.7.0 This new update to OpenWA editor now merges MNIK's awesome editor with OpenWA features such as cutscene editor and newer objects. It also features brand new textures for minotaurs brought to you by jdl! 1. Features and Improvements Since 10.7.0 - fixed bugs - Fixed tel...
- Wed Mar 27, 2024 6:27 am
- Forum: WA Editor General Discussion
- Topic: WA EDITOR UPDATES (LATEST V10.7.0 OUT)
- Replies: 45
- Views: 572319
Re: WA EDITOR UPDATES (LATEST V10.6.0 OUT)
WA EDITOR MEGA UPDATE: V10.6.0 Hoo boy! Here's the new MEGA update to OpenWA: 10.6.0 This MAJOR update has many new and crazy features that you're now going to be hooked with e.g logic gates, variable conditioners, clone magic. BUY NOWW!!! Many, many thanks to ILoveWonderland, nasko and others for ...
- Fri Mar 22, 2024 2:09 pm
- Forum: Wonderland Open Source
- Topic: Blitz3D VSCode Support
- Replies: 1
- Views: 5310
Blitz3D VSCode Support
Hello everyone! There's an interesting extension in VSCode marketplace which enables VSCode support for Blitz3D: https://marketplace.visualstudio.com/items?itemName=dones.blitz3d However, currently the latest version will not work with OpenWA as it doesn't support arrays of custom types: https://git...
- Fri Mar 22, 2024 1:09 pm
- Forum: Level Solutions - Wonderland Adventures
- Topic: windows 11
- Replies: 22
- Views: 25475
Re: windows 11
Hi fiffi, I am sorry that you have to face such issues, unfortunately the Wonderland games are very old and so there can be certain issues in running these games on latest computer. Here's my suggestion, hope it works! Try using dgVoodoo2: https://dege.freeweb.hu/dgVoodoo2/dgVoodoo2/ Direct Download...
- Tue Oct 31, 2023 2:56 am
- Forum: Wonderland Open Source
- Topic: WonderlandPlus.NET: A Classic Trilogy C# Remake
- Replies: 29
- Views: 35132
Re: WonderlandPlus.NET: A Classic Trilogy C# Remake
I don't think you need to force vSync on, the game always runs with vSync on though. It worked for me without turning it on. I ran some tests to try and figure out what's going on. Hopefully this info will be of use to you. Fullscreen using 1680x1050 Monitor: Force vSync on: Game drops a frame or t...
- Sun Oct 29, 2023 4:04 am
- Forum: Wonderland Open Source
- Topic: WonderlandPlus.NET: A Classic Trilogy C# Remake
- Replies: 29
- Views: 35132
Re: WonderlandPlus.NET: A Classic Trilogy C# Remake
Suggestion: Use dgVoodoo2 to run W+ as for some reason W+ lags in some levels when run on native DX7. Installing dgVoodoo2 is easy: download from here , extract and copy DDraw.dll and D3DImm.dll from MS/x86 folder and paste them into your W+ folder. This will wrap all DX7 calls into DX11 and should...
- Sat Oct 28, 2023 4:22 pm
- Forum: Wonderland Open Source
- Topic: WonderlandPlus.NET: A Classic Trilogy C# Remake
- Replies: 29
- Views: 35132
Re: WonderlandPlus.NET: A Classic Trilogy C# Remake
Suggestion: Use dgVoodoo2 to run W+ as for some reason W+ lags in some levels when run on native DX7. Installing dgVoodoo2 is easy: download from here , extract and copy DDraw.dll and D3DImm.dll from MS/x86 folder and paste them into your W+ folder. This will wrap all DX7 calls into DX11 and should ...
- Thu Oct 12, 2023 3:01 am
- Forum: Puzzle/Action Levels
- Topic: Download the RTW LEVEL ARCHIVE
- Replies: 26
- Views: 57645
Re: Download the RTW LEVEL ARCHIVE
Yes, Unfortunately that was one of the conflicts I mentioned in my initial post. I am not sure how best to resolve it since each level accesses the same files. If anyone has a suggestion i would appreciate it! I think we can find out the level(s) which used that texture and modify them, redirecting...
- Wed Oct 11, 2023 2:36 pm
- Forum: Puzzle/Action Levels
- Topic: Download the RTW LEVEL ARCHIVE
- Replies: 26
- Views: 57645
Re: Download the RTW LEVEL ARCHIVE
Hey All. Here is an updated archive ZIP containing all the levels created between 2018-2023. I tried to follow the original archives file format as close as possible and also tried to ensure no file conflicts between the two archives. There may be some textures in this archive that are in identical...
- Wed Sep 06, 2023 3:46 pm
- Forum: General Wonderland Discussion
- Topic: Wonderland Games - Troubleshooting (IMAGE HEAVY)
- Replies: 5
- Views: 16185
Re: Wonderland Games - Troubleshooting (IMAGE HEAVY)
Added new problem of game being "zoomed in" if using high DPI scaling. I had this problem when I recently bought a new laptop last week.
Special thanks to nasko222 for mentioning this fix.
Special thanks to nasko222 for mentioning this fix.
- Sat Aug 12, 2023 2:16 am
- Forum: Wonderland Open Source
- Topic: New OpenWA repository and Version Updates (v10.7.1 Now Available!)
- Replies: 32
- Views: 52844
Re: New OpenWA repository and Version Updates (v10.4.1 Now Available!)
Can we request features? If so, can we have it where like in the original WA trilogy we can "name" wlvs? In the official WA games, when you saved in certain wlvs, and looked at your save state, it would have the name of the hub area. I feel like it would be a neat touch for people in the process of...
- Mon Aug 07, 2023 4:52 am
- Forum: Wonderland Open Source
- Topic: Blitz3D v1.106 Download
- Replies: 0
- Views: 16880
Blitz3D v1.106 Download
This is the download link for Blitz3D v1.106: https://www.blitzcoder.org/forum/downlo ... litz3D.zip
I would suggest everyone to use this version of Blitz3D instead of v1.108c as the latter version has problems when alt tabbing the game.
I would suggest everyone to use this version of Blitz3D instead of v1.108c as the latter version has problems when alt tabbing the game.
- Sat Aug 05, 2023 2:32 pm
- Forum: WA Editor General Discussion
- Topic: WA Editor Archive (JULY 2023 VERSION)
- Replies: 26
- Views: 43589
Re: WA Editor Archive (JULY 2023 VERSION)
Bump. After a loooong time, July 2023 version of the archive is released! Features: Included new content after July 2019 including* Job Interview Collab, WonterTown Coup Collab, Operation Mecha Included Pawelec's Mayan Temple assets and Crazy Mushrooms "Extras" folder contains extra cool stuff to tr...
- Wed Aug 02, 2023 3:52 am
- Forum: Stinky and Loof in Wonderland Levels
- Topic: New Level - Stormy Day (SLW Version)
- Replies: 0
- Views: 17991
New Level - Stormy Day (SLW Version)
Here's my first RTW level, ported to SLW. Enjoy!
- Tue Aug 01, 2023 4:50 am
- Forum: WA Editor General Discussion
- Topic: WA EDITOR UPDATES (LATEST V10.7.0 OUT)
- Replies: 45
- Views: 572319
Re: WA EDITOR UPDATES (LATEST V10.4.1 OUT)
WA EDITOR UPDATED TO V10.4.1 Yep, the new release of the editor is ready with many more new things! (Many credits to ILoveWonderland, MNIK and others for reviving and working on OpenWA again) 1. Features Since 10.3.0 A bunch of command updates CMD 4 Data2 33 now sets an object's MovementSpeed (does...
- Fri Jul 28, 2023 10:36 am
- Forum: Wonderland Open Source
- Topic: Suggested Projects
- Replies: 9
- Views: 16471
Re: Suggested Projects
Here's a small question I have, and I know this topic hasn't been updated in years but I'm having troubles with loader.bb from the "waopensource1000.zip" package. If I compile the loader and the X button doesn't work and doesn't close the application, not even ALT+F4 work, OpenWA doesn't have this ...
- Sat Nov 05, 2022 1:44 pm
- Forum: Wonderland Open Source
- Topic: The MNIKEditor (Latest Version: 4/2/23)
- Replies: 86
- Views: 116504
Re: The MNIKEditor (Latest Version: 10/27/22)
Can we request features? It's a minor one- I noticed how, in the official WA games, when you saved in certain wlvs, and looked at your save state, it would have the name of the hub area. I feel like it would be a neat touch for people in the process of making hubs to implement. It's already availab...
- Sat Jun 18, 2022 2:21 pm
- Forum: WA Editor General Discussion
- Topic: [WA3/OpenWA] Dual Player Glitch (Level Ideas/Tutorial)
- Replies: 7
- Views: 8482
Re: [WA3/OpenWA] Dual Player Glitch (Level Ideas/Tutorial)
Amazing! Works in WA# too, can confirm.
- Wed Jun 15, 2022 9:54 am
- Forum: Wonderland Open Source
- Topic: WonderlandPlus.NET: A Classic Trilogy C# Remake
- Replies: 29
- Views: 35132
WonderlandPlus.NET: A Classic Trilogy C# Remake
Hello guys, This is the topic for a project which was started ages ago on porting classic trilogy Wonderland to C#. This project was initiated by HumanGamer and was based on decompile code of TOW. Later on he systematically updated and refactored it thoroughly to support RTW classic and deluxe level...
- Tue Jun 14, 2022 1:34 pm
- Forum: Wonderland Open Source
- Topic: WASharp Beta Releases Thread (11.0.0.beta.1 out)
- Replies: 1
- Views: 11990
WASharp Beta Releases Thread (11.0.0.beta.1 out)
Surprise! Our first public beta version release of WA# is out! The versioning of WA# is now 11.x.y instead of OpenWA 10.x.y to avoid confusions. So our first WA# version is now 11.0.0 which is currently based on OpenWA 10.3.2 but with refactoring and some new features. The first beta release of this...
- Fri May 13, 2022 12:45 pm
- Forum: Wonderland Open Source
- Topic: WA Editor Updates, Ideas & Suggestion Thread
- Replies: 111
- Views: 458630
Re: WA Editor Updates, Ideas & Suggestion Thread
There's a small bug that I hope can be easily fixed. Whenever you Brrr or PermaBrrr something (like a Chomper for example) and then save and reload the game, the frozen object will start animating like normal again instead of being completely still. This also happens when you leave the WLV while th...
- Fri May 13, 2022 12:45 pm
- Forum: Wonderland Open Source
- Topic: WA Editor Updates, Ideas & Suggestion Thread
- Replies: 111
- Views: 458630
Re: WA Editor Updates, Ideas & Suggestion Thread
There's a small bug that I hope can be easily fixed. Whenever you Brrr or PermaBrrr something (like a Chomper for example) and then save and reload the game, the frozen object will start animating like normal again instead of being completely still. This also happens when you leave the WLV while th...
- Sun Dec 19, 2021 2:58 am
- Forum: General Wonderland Discussion
- Topic: If the Rainbow Spirits were returned to the Rainbow World in the Deluxe Set, how come they appear in WSW?
- Replies: 5
- Views: 5777
Re: If the Rainbow Spirits were returned to the Rainbow World in the Deluxe Set, how come they appear in WSW?
The Rainbow Spirits are returned to the Rainbow World in RTW's Deluxe Set by Stinky. How come the Rainbow Spirits appear in WSW? Those are "forest spirits" "desert spirits" etc. Just an oversight to allow reusing a very unique enemy type. It's not exactly stated, but it's implied in POTZ that the e...