Is it? It looks almost identical to me, with the hands looking a little more square-ish. Could be just that the resolution of the 3D render is higher, I dunno.Caton wrote:how come your model looks alot better then a company midnight synergy's model?
Search found 1522 matches
- Sat Jan 07, 2017 12:41 am
- Forum: General Wonderland Discussion
- Topic: Wonderland Fanart
- Replies: 22
- Views: 8196
Re: Nice Job + HD Wonderland Models
- Wed Jan 04, 2017 8:46 am
- Forum: Meet and Greet
- Topic: G̶o̶o̶d̶b̶y̶e̶ ̶E̶v̶e̶r̶y̶o̶n̶e̶ I'm Back For Now (Update)
- Replies: 21
- Views: 27725
Good bye jdl, it was fun while it lasted. I can see why a lot of people might be leaving. There haven't been any progress of any Wonderland game since the editor was released, and most people have migrated from this forum to either Epigam, the Discord chat, or some other community. I don't consider ...
- Sat Dec 31, 2016 7:56 pm
- Forum: Off Topic
- Topic: - The Celebration topic -
- Replies: 1186
- Views: 291848
- Mon Dec 19, 2016 4:33 am
- Forum: General Wonderland Discussion
- Topic: Wonderland Fanart
- Replies: 22
- Views: 8196
I submitted something for Wonderland Gallery shortly after my return in late 2014, but it never got to be shown off since there hasn't been a Midnight Post since. Ah well, you can have it here. http://i.imgur.com/WHA6VQl.jpg Stinky made out of Mega Blocks. Made when I was 9-ish I presume, but I don'...
- Thu Dec 08, 2016 5:50 am
- Forum: Off Topic
- Topic: Super Mario Maker
- Replies: 5
- Views: 7804
- Wed Nov 09, 2016 4:57 am
- Forum: General Wonderland Discussion
- Topic: Is there any chance for a Steam release?
- Replies: 9
- Views: 7015
I doubt Patrick wants to put in the effort to remake a game that isn't really that "bad" to begin with plus that has no market for it right now. I can see how MS-DOS classics like Day of the Tentacle were remastered - due to the nostalgia of its players, but Wonderland just has nobody interested in ...
- Wed Nov 09, 2016 4:31 am
- Forum: General Wonderland Discussion
- Topic: Is there any chance for a Steam release?
- Replies: 9
- Views: 7015
$100 is pennies for a one-time submission fee for a game which will make you money. Ultimately, I don't even think Patrick wants that. Even if the WA Trilogy were to be released on Steam, that means that the oldest game of the three is already 9 years old, on a basically 15-year old engine. The only...
- Sat Oct 08, 2016 8:24 am
- Forum: Off Topic
- Topic: Things that don't fit/deserve another topic (anything goes)
- Replies: 1547
- Views: 1146049
- Thu Oct 06, 2016 6:26 am
- Forum: Off Topic
- Topic: - The Celebration topic -
- Replies: 1186
- Views: 291848
- Thu Sep 29, 2016 12:52 pm
- Forum: General Wonderland Discussion
- Topic: WonderWiki - A wiki for Wonderland
- Replies: 318
- Views: 4965191
- Sun Sep 18, 2016 4:10 am
- Forum: Other Custom Content
- Topic: Star tollgates WSW version?
- Replies: 11
- Views: 11994
Re: Well...
Might be a noob question, but can Power WOP do the same? I mean, like set a default negative value, place one in the level, then reset the wop to the original values? It is a variable after all, but I'm not sure if Power WOP can modify such an attribute XD Are you referring to the gloves? Because I...
- Sun Sep 18, 2016 3:46 am
- Forum: Other Custom Content
- Topic: Star tollgates WSW version?
- Replies: 11
- Views: 11994
Re: Well...
Or beside it, I think the nearest relative diagonal spaces are affected. I think it would work under the assumption that the gate can accept negative values. Just butting in You can still force any object in the game to support negative values by wad hacking. The only question is if it'll work afte...
- Sun Sep 18, 2016 2:55 am
- Forum: Off Topic
- Topic: Things that don't fit/deserve another topic (anything goes)
- Replies: 1547
- Views: 1146049
I don't think this is a hard question to answer. 2D animation is far easier. You can use Flash-like animation, which is extremely easy to start with. There are professional programs like Animate CC and Toon Boom which are excellent for this. 3D animation, however, requires MASSIVE effort to pull off...
- Sun Sep 18, 2016 2:48 am
- Forum: Other Custom Content
- Topic: Star tollgates WSW version?
- Replies: 11
- Views: 11994
Stars cannot be taken away, this is hard-coded in the game. They are not consumable in any way. Coins, since they are consumables, will be taken when you get past a toll gate. I don't think you can just have the gates check the coins, however, you can have something or someone refund you the coins y...
- Thu Aug 18, 2016 1:47 pm
- Forum: General Wonderland Discussion
- Topic: Generic Wonderland Facts and Findings Topic
- Replies: 132
- Views: 72974
To be precise, an 8-bit number is 256 possibilities, a 16-bit number is 65536, a 24-bit number is roughly 16777000, and a 32-bit number is roughly 4 billion. Each bit is either a 1or a 0, allowing for 2 possibilities, and when multiple are combined, it allows for more options. 2^(the amount of bits ...
- Sun Aug 14, 2016 4:04 pm
- Forum: General Wonderland Discussion
- Topic: wonderland development
- Replies: 21
- Views: 11342
- Sun Aug 14, 2016 6:49 am
- Forum: Other Custom Content
- Topic: Shry Mountains (Level Texture)
- Replies: 9
- Views: 12897
I'm probably wrong about this, but isn't the bug with the water not being flush with other water tiles a problem related to the WA3 engine running on DX6 or something? I could be wrong though, but it might be possible that there isn't really a fix unfortunately. Oh, and just curious, but why are you...
- Sun Aug 14, 2016 6:44 am
- Forum: General Wonderland Discussion
- Topic: wonderland development
- Replies: 21
- Views: 11342
- Sun Aug 07, 2016 4:41 pm
- Forum: Meet and Greet
- Topic: Introductions!
- Replies: 890
- Views: 469560
- Thu Aug 04, 2016 6:16 am
- Forum: General Wonderland Discussion
- Topic: where did ms get beach sounds
- Replies: 4
- Views: 5026
I think you're referring to the beach track that plays in MOFI in the beach instead of regular music (also selectable in the editor). Search for "beach sfx" and after a little you'll probably find it (suggestion: search in public domain, if there is no credits for sound effects in the credits, then ...
- Mon Jul 25, 2016 5:56 am
- Forum: Custom Adventures and Hubs
- Topic: Project Wonderland Adventures: At Wits End
- Replies: 95
- Views: 27739
That was all a ruse. He, for some reason, decided to quit the community entirely, therefore ruined his image on the chat, Epigam, AND PCPuzzle. I don't know why he did this, but I guess it's personal and not worth talking about. Though he did message me a few times on Steam in the meantime to confir...
- Sat Jul 09, 2016 6:02 pm
- Forum: General Wonderland Discussion
- Topic: Strange thoughts about Wonderland (Silly thread)
- Replies: 439
- Views: 842431
I'm convinced Glyphs have much more meaning than you might think. Volcano glyph is a bit weird, but my theory is that it looks a bit like a crowbar, and considering the colour of the glyph (orange fire-like), it could represent hot temperatures melting metal. Fitting, considering it brings you to a ...
- Sat Jul 09, 2016 12:53 am
- Forum: General Wonderland Discussion
- Topic: Wonderland map
- Replies: 3
- Views: 3080
- Thu Jul 07, 2016 4:05 am
- Forum: General Wonderland Discussion
- Topic: WA1: "Adventures done Adventurously" project topic
- Replies: 314
- Views: 130922
- Thu Jul 07, 2016 3:49 am
- Forum: General Wonderland Discussion
- Topic: WA1: "Adventures done Adventurously" project topic
- Replies: 314
- Views: 130922
I've done speedruns, you aren't afraid after you practised enough. It becomes pretty much natural, even things that may be hard at first can become a piece of cake after you've mastered it. But of course, there are some stressful moments, usually when failure has strong consequences or if a techniqu...
- Wed Jul 06, 2016 6:07 pm
- Forum: Level Solutions - Wonderland Adventures
- Topic: Solutions on youtube
- Replies: 13
- Views: 17251
- Wed Jul 06, 2016 4:56 am
- Forum: General Wonderland Discussion
- Topic: WA1: "Adventures done Adventurously" project topic
- Replies: 314
- Views: 130922
Impressive as usual. Though I'm curious how does it happen that the game crashes exactly (or is it a bit more/less?) than 15 seconds. It could be some kind of overflow, but that seems a bit weird. I guess we won't know anytime soon. Anyway, if I can get to get a TAS software to work, then we will be...
- Tue Jul 05, 2016 6:25 pm
- Forum: General Wonderland Discussion
- Topic: WA1/WA2 Glitch - Adventure Skip
- Replies: 16
- Views: 8536
More about the TAS: I have a nice piece of software called Actionaz . It runs on Linux, so it will probably work on everything else. It is used for programming scripts which it will run, and it can do things such as press a key, move/click the mouse. However, it also has some advanced features too,...
- Tue Jul 05, 2016 7:32 am
- Forum: General Wonderland Discussion
- Topic: WA1/WA2 Glitch - Adventure Skip
- Replies: 16
- Views: 8536
Man that's so darn awesome all the glitches that have been found at this point. Also, about TAS: My short research showed me that the only software used for a Windows TAS is called Hourglass, and its compatibility is extremely limited, usually to games like Cave Story pretty much. If by some miracle...
- Mon Jun 27, 2016 6:39 am
- Forum: WA Editor General Discussion
- Topic: Wonderland Adventures : The Witching Hour
- Replies: 137
- Views: 124835
Tucker, posting again after five minutes is only going to make people angry, and it's not going to make one person more likely to help you. Also, you're being really vague (as usual), leaving us with no real way to help you. Can you tell us what SPECIFIC PROBLEM you're having in downloading the hub...