An experiment with using track turtles and the turtle save/load glitch that makes still-standing, loaded players, walk-through to turtles.
6 variations included based on how you remove the turtle.
Search found 3498 matches
- Wed Mar 22, 2023 2:00 am
- Forum: Custom Adventures and Hubs
- Topic: GLITCH TURTLE
- Replies: 1
- Views: 417
- Wed Mar 22, 2023 1:59 am
- Forum: Custom Adventures and Hubs
- Topic: Cave of Forgotten Treasures Tennis Series - Part 2
- Replies: 2
- Views: 500
Cave of Forgotten Treasures Tennis Series - Part 2
This is part 2 of a tennis between me and Nasko. I will wait on him to release part 1 if he wants.
Essentially, crazy-levels, although our styles differ slightly.
Be careful as you can softlock yourself in the second part. Make sure to turn on everything before turning anything off!
Essentially, crazy-levels, although our styles differ slightly.
Be careful as you can softlock yourself in the second part. Make sure to turn on everything before turning anything off!
- Tue Mar 21, 2023 8:47 pm
- Forum: Custom Adventures and Hubs
- Topic: Temple of Remembered Miseries
- Replies: 1
- Views: 376
Re: Temple of Remembered Miseries
Alternate version with an extra dialog that I couldn't decide to add in or not.
- Tue Mar 21, 2023 8:38 pm
- Forum: Custom Adventures and Hubs
- Topic: Temple of Remembered Miseries
- Replies: 1
- Views: 376
Temple of Remembered Miseries
This level doesn't require Better Editor, only vanilla components, so it should load in all players (I think).
Desert/jade temple themed.
Actually I'm wrong it does use stinker whistles but that should be fine.
Desert/jade temple themed.
Actually I'm wrong it does use stinker whistles but that should be fine.
- Tue Mar 21, 2023 6:46 pm
- Forum: Custom Adventures and Hubs
- Topic: Remote Control Devices
- Replies: 1
- Views: 434
Re: Remote Control Devices
Fixed version, adds magic to make the rainbow button chain easier and give the extra keys more use, also changes lighting and some buttons.
- Tue Mar 21, 2023 6:45 pm
- Forum: Custom Adventures and Hubs
- Topic: Tricks and Tribuations
- Replies: 1
- Views: 357
Re: Tricks and Tribuations
Revised version, fixes some broken puzzles and makes sections easier/harder.
- Tue Mar 21, 2023 3:10 am
- Forum: Custom Adventures and Hubs
- Topic: Remote Control Devices
- Replies: 1
- Views: 434
Remote Control Devices
Another Better Editor level. Getting the goal is 'easy' but can you also get all the gems and coins? Note: some keys are redundant or with very niche uses, but you won't run out of inventory space. New version released, see the second post. Based off the Uo design style, abandoned grassy temples and...
- Mon Mar 20, 2023 11:11 pm
- Forum: Custom Adventures and Hubs
- Topic: Tricks and Tribuations
- Replies: 1
- Views: 357
Tricks and Tribuations
This level requires the Better Editor to play. New version released, see below post. This level is based off the 'townhouse/museum' style. Introducing: -kill a kaboom silently with a growflower -a track turtle that makes your life hard -a glitch where red subcolour 0 linked barrels will link to all ...
- Sun Mar 19, 2023 11:48 pm
- Forum: Custom Adventures and Hubs
- Topic: "Lazy editing" challenge entry
- Replies: 0
- Views: 6143
"Lazy editing" challenge entry
A level with default settings for almost everything and "useless" gates.
The stinker will MAV you if you talk to them as I didn't add a dialog, just make sure they're safe.
The stinker will MAV you if you talk to them as I didn't add a dialog, just make sure they're safe.
- Sun Mar 19, 2023 7:29 pm
- Forum: Custom Adventures and Hubs
- Topic: Better Editor Element Test Series
- Replies: 0
- Views: 6173
Better Editor Element Test Series
A series of BetterEditor 4.0 levels. Obviously requires Better Editor but no custom content needed otherwise. Unzip the archive, dump everything in downloads inbox, have fun. Yes I named it 'Drugerman1009'. Just an inside joke -Void-style black magic level ** -Cavern-style wraith/chomper tracking le...
- Thu Feb 09, 2023 7:27 pm
- Forum: Custom Adventures
- Topic: Stepwalker
- Replies: 0
- Views: 7539
Stepwalker
This is a fun deviation experiment from my second horror idea.
Can you walk in line with the stinker? There's some lenience if you're slow but don't run ahead or fall behind!
(Oh and make sure you listen).
Can you walk in line with the stinker? There's some lenience if you're slow but don't run ahead or fall behind!
(Oh and make sure you listen).
- Thu Feb 09, 2023 7:13 pm
- Forum: Custom Adventures
- Topic: Old Horror Ideas Test (with only vanilla 0.96 content)
- Replies: 1
- Views: 961
Re: Old Horror Ideas Test (with only vanilla 0.96 content)
A slightly rebalanced version (first part is harder, second part is easier).
- Thu Feb 09, 2023 6:45 pm
- Forum: Custom Adventures
- Topic: Old Horror Ideas Test (with only vanilla 0.96 content)
- Replies: 1
- Views: 961
Old Horror Ideas Test (with only vanilla 0.96 content)
These were some unused ideas I had for enemy behaviour so I wanted to see if they're interesting enough to do properly again and expand on.
If I am to redo the Wonderamnesia mega-level, I need something solid to work off of.
If I am to redo the Wonderamnesia mega-level, I need something solid to work off of.
- Thu Feb 09, 2023 5:27 pm
- Forum: Custom Adventures
- Topic: Chomper test
- Replies: 0
- Views: 6749
Chomper test
This is to test some outstanding chomper behaviour glitches that I am unsure were fixed in WA3.
-Glow chompers stop glowing after a load or save (this was patched iirc)
-Ghost chompers cannot be killed by drowning and will just treat the tile as floor until they get off of it.
-Glow chompers stop glowing after a load or save (this was patched iirc)
-Ghost chompers cannot be killed by drowning and will just treat the tile as floor until they get off of it.
- Tue Jan 31, 2023 10:11 pm
- Forum: General Wonderland Discussion
- Topic: Modded Levels
- Replies: 8
- Views: 19540
Re: Modded Levels
I don't think they were speaking from a place of officiality but one of knowledge.
- Tue Jan 03, 2023 6:27 pm
- Forum: WA Editor General Discussion
- Topic: MOFI Collab
- Replies: 20
- Views: 8221
- Tue Jan 03, 2023 6:19 pm
- Forum: WA Editor General Discussion
- Topic: MOFI Collab
- Replies: 20
- Views: 8221
Re: MOFI Collab
Can we do beach / kaboom levels.
What about wonderfalls
probably something else im missing too
What about wonderfalls
probably something else im missing too
- Tue Jan 03, 2023 6:10 pm
- Forum: WA Editor General Discussion
- Topic: MOFI Collab
- Replies: 20
- Views: 8221
Re: MOFI Collab
I'm interested, but can you explain a bit more, please? What is the exact final product you want to make here?
If possible, I'd like to do waterfall cliffs but I'm open for anything listed.
If possible, I'd like to do waterfall cliffs but I'm open for anything listed.
- Wed Dec 28, 2022 3:48 pm
- Forum: Wonderland Open Source
- Topic: The MNIKEditor (Latest Version: 4/2/23)
- Replies: 86
- Views: 58494
Re: The MNIKEditor (Latest Version: 10/27/22)
I don't know who made it -MyNameIsKooky wrote: ↑Mon Dec 26, 2022 2:51 amYeah, I don't think anyone knows how the cutscene editor works aside from the person who made it. No problem, hopefully the diagonal brushes will prove to be helpful!
Yeah, I've wanted diagbrushes for years and years
- Wed Dec 28, 2022 3:47 pm
- Forum: Off Topic
- Topic: Shuffle Company - Prototype of a Full 3D Wonderland Spiritual Successor
- Replies: 2
- Views: 1333
Re: Shuffle Company - Prototype of a Full 3D Wonderland Spiritual Successor
Oh hi, Com_Rante, I didn't know you still pop in here. Welcome back
This looks like the graphics of the new trilogy's beta despite being classic-styled, interesting.
This looks like the graphics of the new trilogy's beta despite being classic-styled, interesting.
- Mon Dec 26, 2022 2:44 am
- Forum: General Wonderland Discussion
- Topic: Merry Christmas
- Replies: 5
- Views: 1806
Re: Merry Christmas
Merry Christmas
- Mon Dec 26, 2022 2:44 am
- Forum: Wonderland Open Source
- Topic: The MNIKEditor (Latest Version: 4/2/23)
- Replies: 86
- Views: 58494
Re: The MNIKEditor (Latest Version: 10/27/22)
Sorry for the late response, I've been super busy lately. There isn't a diagonal brush at this time. For now you can probably achieve the effect you desire by using a custom brush (enter key) with Brush Wrap Modulus. EDIT: Adding diagonal brushes was super easy just now, and they will be available ...
- Sun Dec 18, 2022 9:01 pm
- Forum: Custom Adventures and Hubs
- Topic: Jut's Misfits VIII: Glitch Hell II
- Replies: 5
- Views: 777
Re: Jut's Misfits VIII: Glitch Hell II
These were really fun! I loved the first one in the set. It was overwhelming at first, not because I didn't know what the glitch was, but because I did . However, once I got past the initial shock factor, it became a very chill puzzle to work through. :mrgreen: The second one I solved quickly becau...
- Wed Dec 14, 2022 3:33 pm
- Forum: WA Editor General Discussion
- Topic: Dedicated Amnesia WA3 remake thread
- Replies: 0
- Views: 6025
Dedicated Amnesia WA3 remake thread
As I'll probably work on this just once a week, and this is a big level comparable to YotYot's https://pcpuzzle.com/forum/viewtopic.php?f=28&t=24818&hilit=amnesia version in WA1, I want a dedicated topic / thread to its screenshots and versions as I work on it. Please find below Week 1 and 2, I am w...
- Wed Dec 14, 2022 3:30 pm
- Forum: WA Editor General Discussion
- Topic: Post Pictures and Progress of In-Progress Adventures Here
- Replies: 876
- Views: 2002577
- Sun Dec 04, 2022 5:49 am
- Forum: Wonderland Open Source
- Topic: The MNIKEditor (Latest Version: 4/2/23)
- Replies: 86
- Views: 58494
Re: The MNIKEditor (Latest Version: 10/27/22)
Are diagonal brushes a thing with this mod? I noticed row and column are added in the changelog. Also, if this is built off an old OpenWA, how intercompatible are the two? Especially with updates. I would like to use MNIKE but if it's too much for me I'd like to be able to go back to openWA without...
- Sun Dec 04, 2022 12:07 am
- Forum: Wonderland Open Source
- Topic: The MNIKEditor (Latest Version: 4/2/23)
- Replies: 86
- Views: 58494
Re: The MNIKEditor (Latest Version: 10/27/22)
Are diagonal brushes a thing with this mod? I noticed row and column are added in the changelog. Also, if this is built off an old OpenWA, how intercompatible are the two? Especially with updates. I would like to use MNIKE but if it's too much for me I'd like to be able to go back to openWA without...
- Sat Dec 03, 2022 7:22 pm
- Forum: WA Editor General Discussion
- Topic: Post Pictures and Progress of In-Progress Adventures Here
- Replies: 876
- Views: 2002577
Re: Post Pictures and Progress of In-Progress Adventures Here
Here is a very early progress on my WA3 Amnesia-in-Wonderland take. I am going to change a lot of it in the future and it's still buggy. Just the first two levels of the original game and not 1:1 remake but conceptually the same. No custom anything needed, made in default openWA because Windows 10.
- Mon Nov 28, 2022 10:34 pm
- Forum: Off Topic
- Topic: Update to my PCPuzzle theme :D
- Replies: 5
- Views: 1462
Re: Update to my PCPuzzle theme :D
I'm not too fond of comic sans but it looks well enough. Maybe a bit more homey.
- Mon Nov 28, 2022 12:56 am
- Forum: WA Editor General Discussion
- Topic: Unofficial Wonderland Adventures Editor Guide
- Replies: 156
- Views: 213415
Re: Unofficial Wonderland Adventures Editor Guide
ooooooooooooooooops 111 - lamp 112 - 4x4 113 - 5x5 I just tested 111 and it didn't work. Unless I mixed up Parameter 1 with Command #. Let me check Why were all of Emerald's posts deleted? I need a reference to the inventory/lamp cmds. No idea. An offline version of the manual (circa 2018) is avail...