Discuss the games (no level solutions or off-topic, please).
Moderators: ~xpr'd~, tyteen4a03, Stinky, Emerald141, Qloof234, jdl
-
Coal Rush 54
- Bronze Wonderlander
- Posts: 12
- Joined: Fri Oct 06, 2006 2:24 am
Post
by Coal Rush 54 » Fri Oct 06, 2006 4:37 am

FAKE CONVAER:like a convaer but FAKE!(with purple arrows)

FAKE GATE:blue/red/yellow lazers(one red one blue and one yellow(of all 3))
Its Moshposh, Not Coal Rush 54....
Last edited by YOUR Tv on Fri Oct 06, 2006 2:48 am; edited 800,000,000,000,00 times in total
-
zbot444
- Gold Wonderlander
- Posts: 58
- Joined: Sat Jul 22, 2006 2:04 pm
Post
by zbot444 » Sat Oct 07, 2006 7:34 am

Chompers with a fuse: They will follow you and if they get next to you they will explode. They will also explode if trapped.

Warp Gates for Shadow Stinkers.

Dynamite: It can be pushed like a box and if you press the fire button (

picture) they will explode.
-
Attachments
-

- The fire button
- Button.JPG (1.3 KiB) Viewed 12001 times
-
dlcs18
- Rainbow MegaStar
- Posts: 3282
- Joined: Sun Jul 09, 2006 9:44 pm
Post
by dlcs18 » Sat Oct 07, 2006 9:11 pm
How about you choose if stinky is happy, shocked, scared, or sad in the editor
E.G:If you had a spooky lost cave in the edge of the solar system.
Stinky wouldn't be smilng (like he usally does at the start of a level). He would be quite scared because he doesn't know where he is, how he got there and how to get back.
dlcs18
-
If Then
- Rainbow Seeker
- Posts: 229
- Joined: Fri Aug 04, 2006 11:49 pm
Post
by If Then » Sun Oct 08, 2006 2:04 pm
That's a
GREAT idea dlcs18!
It made me imagine a drawing of Loof crying because he got lost in the Forest Maze

-
Toon Dog
- Rainbow Master
- Posts: 693
- Joined: Sat Oct 07, 2006 9:21 pm
Post
by Toon Dog » Sun Oct 08, 2006 3:42 pm
yea we SHOUD add emotions to wonderland! good idea dLcS! (NOW will you ask P to delete that?

)
-
dlcs
- Silver Wonderlander
- Posts: 36
- Joined: Sat Oct 07, 2006 9:56 pm
Post
by dlcs » Sun Oct 08, 2006 3:47 pm
(-) This is Alien
!|
/-\ GO ALIEN, GO ALIEN
-
Toon Dog
- Rainbow Master
- Posts: 693
- Joined: Sat Oct 07, 2006 9:21 pm
Post
by Toon Dog » Sun Oct 08, 2006 3:58 pm
OH COME ON
-
dlcs
- Silver Wonderlander
- Posts: 36
- Joined: Sat Oct 07, 2006 9:56 pm
Post
by dlcs » Sun Oct 08, 2006 4:06 pm
Nope
(-) This is Alien
!|
/-\ GO ALIEN, GO ALIEN
-
If Then
- Rainbow Seeker
- Posts: 229
- Joined: Fri Aug 04, 2006 11:49 pm
Post
by If Then » Sun Oct 08, 2006 4:54 pm
Who is P?
-
TheoX
- Rainbow SuperStar
- Posts: 2282
- Joined: Tue Jul 06, 2004 1:59 pm
Post
by TheoX » Sun Oct 08, 2006 4:55 pm
That's what I was wondering...
(✿ ◕ᗜ◕)━♫.*・。゚
Currently making synth music as
treehann
I make 2d games too at:
treehann.itch.io
My old sig-bar image broke but I'm still thanking Pauline and Janet forever for their art!
-
Muzozavr
- Rainbow Spirit Chaser
- Posts: 5648
- Joined: Wed Jan 11, 2006 2:55 pm
Post
by Muzozavr » Sun Oct 08, 2006 5:14 pm
P is Patrick?
Rest in peace, Kym. I hardly knew ya.
Rest in peace, Marinus. A bright star, you were ahead of me on my own tracks of thought. I miss you.
-
If Then
- Rainbow Seeker
- Posts: 229
- Joined: Fri Aug 04, 2006 11:49 pm
Post
by If Then » Mon Oct 09, 2006 5:03 am
Muzozavr wrote:P is Patrick?
I thought of that.
-
-
-
Coal Rush 54 wrote:
FAKE CONVAER:like a convaer but FAKE!(with purple arrows)
What do you mean by "Fake"? Is it that you cant step on it? Or it transports you in the opposite direction?
-
tigershazz
- Gold Wonderlander
- Posts: 55
- Joined: Sat Sep 17, 2005 3:26 am
Post
by tigershazz » Mon Oct 09, 2006 10:39 pm
i dont know if it has been suggested.but i would like to see the boys able to jump.like over chompers or flower obstacles etc.
-
Muzozavr
- Rainbow Spirit Chaser
- Posts: 5648
- Joined: Wed Jan 11, 2006 2:55 pm
Post
by Muzozavr » Tue Oct 10, 2006 6:51 am
Trampolines, man!
Rest in peace, Kym. I hardly knew ya.
Rest in peace, Marinus. A bright star, you were ahead of me on my own tracks of thought. I miss you.
-
If Then
- Rainbow Seeker
- Posts: 229
- Joined: Fri Aug 04, 2006 11:49 pm
Post
by If Then » Tue Oct 10, 2006 7:15 am
No, I think (s)he means like jumping with spacebar, or ctrl, or z, or whatever. Like in Best Friends. (scroll up a bit)
Also I would like to see the stinkers jumping ON chompers, to destroy them!!!!
Last edited by
If Then on Sat Oct 28, 2006 4:46 pm, edited 2 times in total.
-
tigershazz
- Gold Wonderlander
- Posts: 55
- Joined: Sat Sep 17, 2005 3:26 am
Post
by tigershazz » Wed Oct 11, 2006 9:38 pm
yes if then that is what SHE means.

-
mindstream
- Silver Wonderlander
- Posts: 29
- Joined: Tue Oct 03, 2006 1:35 am
Post
by mindstream » Fri Oct 13, 2006 2:30 am
That's one exellent idea IfThen has with those linked Prisms.
IfThen's ideas inspired me to come up with some of my own strange
things to add to the list:
(they're really crazy
)
Delayed reflection prism: {Type A}
Cannon fire hits this prism, but it doesn't reflect back off
till perhaps 3 seconds later, (charge stored like a capacitor).
Stored reflection prism: {Type B}
This type of prism keeps and absorbs 1 cannon fire at a time,
(as in stored energy
)
Nothing gets reflected back off it till a special "prism release
button" is pressed and its storage of 1 "fireball" is released.
Multiple stored reflection prism {Type C:}
Multiple cannon fires can target this prism, and each "fireball"
gets stored (like money), and can only get released one
at a time by pressing a "prism release button".
The strategy here is that this prism can absorb "energy",
then get pushed around by Stinky, etc., and later on be
made to release its firepower in a different spot on the board.
When a prism never gets hit with any cannon fire, etc., it is
considered to be "empty".
Linked Reflecting prisms {Type D:} {this is most psychotic}
Even if only one of these prisms gets cannon blasted,
they all reflect back, as if they were all hit from the same angle.
(Energy duplication).
Energy Conversion prism TYPE 1: (various orientations, of course)
This type converts the deadly cannon fire into a harmless
"ghost cannon fire" that won't hurt Stinky and the rest.
Ghost cannon fire can be blocked with obstacles, but
won't destroy anything.
Energy Conversion prism TYPE 2:
This type converts the harmless "ghost cannon fire",
back into the regular deadly type.
TYPES 1 and 2 are complementary and would be used together,
in the same game.
Energy Teleporters:
These only teleport cannon fire.
Radioactive Link Cubes:
Let's just say that if two (or more) of the same color
meet then they explode.
If Then wrote:
How about linked PRISMS! If you push one, all other link prisms of the same color will move in the same direction. If a cannon breaks a link prism, all other link prisms will break at the same time. The glass will remain the same colour, but the bottom will be coloured.
-
TheoX
- Rainbow SuperStar
- Posts: 2282
- Joined: Tue Jul 06, 2004 1:59 pm
Post
by TheoX » Fri Oct 13, 2006 2:59 am
Crazy but awesome ideas!

(✿ ◕ᗜ◕)━♫.*・。゚
Currently making synth music as
treehann
I make 2d games too at:
treehann.itch.io
My old sig-bar image broke but I'm still thanking Pauline and Janet forever for their art!
-
If Then
- Rainbow Seeker
- Posts: 229
- Joined: Fri Aug 04, 2006 11:49 pm
Post
by If Then » Sat Oct 14, 2006 7:31 pm
A "TEST LEVEL" command in the editor. My two friends made a level, but when one created one part he didn't think of the other parts.
A wood box generator will NOT WORK if there ARE any other wood boxes in the level.
BTW:They wanted to call it "Peegue and the double tower"... But WHERE is the double tower and HOW to create it!?!?!
So I fixed some bugs and then tried the level, and there were still some bugs, so I went back in the editor, and then to the game, and then back to the editor... In other words - - -
Code: Select all
'Don't run this code. It is something only us humans can do!!! (I THINK)
Do
GoToEditor
FixSomeBugs
ReturnToGame
TryTheLevel
Loop Until ThereAreNoBugs
..well...er...um... you understand?
-
dlcs18
- Rainbow MegaStar
- Posts: 3282
- Joined: Sun Jul 09, 2006 9:44 pm
Post
by dlcs18 » Tue Oct 17, 2006 5:11 am
Yeah I think there should be a "test level" function. It's a bit annoying to go to the game, find it's not possible, Change some stuff, Back to game, Oh wait it's a glicth, I don't wanna glitch, Back to editor blah blah blah

dlcs18
-
If Then
- Rainbow Seeker
- Posts: 229
- Joined: Fri Aug 04, 2006 11:49 pm
Post
by If Then » Fri Oct 20, 2006 11:40 am

Jupiter Trampolines: make you bounce REALLY low. (Jupiter's gravity is RREEAALLLLYY strong, as it's the biggest planet in our solar system)

My friend had an idea: a Rainbow Chomper that follows the active character!

My friend had another idea: Steel KEG! Like a steel box, but if you push one into space, it turns into a transporter!!!
Here is a drawing of what a steel keg will look like:
-
Attachments
-

- STEEL_KEG.JPG (8.06 KiB) Viewed 11791 times
Last edited by
If Then on Wed Nov 01, 2006 5:37 pm, edited 1 time in total.
-
dlcs18
- Rainbow MegaStar
- Posts: 3282
- Joined: Sun Jul 09, 2006 9:44 pm
Post
by dlcs18 » Mon Oct 30, 2006 11:15 pm
Purple stinkers: Exactly like normal stinkers (You can switch to him by pressing enter, he can bounce on trampolines, can walk on breakable tiles, push buttons) Just Exactly like a normal stinker, Except that he does not require to exit to complete the level
dlcs18
-
If Then
- Rainbow Seeker
- Posts: 229
- Joined: Fri Aug 04, 2006 11:49 pm
Post
by If Then » Tue Oct 31, 2006 5:29 am

Autumn Effect. Like snow and rain, but with leaves!
-
TheoX
- Rainbow SuperStar
- Posts: 2282
- Joined: Tue Jul 06, 2004 1:59 pm
Post
by TheoX » Tue Oct 31, 2006 11:26 am
Autumn effect is a great idea! I hope MS implements something like that into the next Wonderland.

Last edited by
TheoX on Fri Nov 03, 2006 8:15 pm, edited 1 time in total.
(✿ ◕ᗜ◕)━♫.*・。゚
Currently making synth music as
treehann
I make 2d games too at:
treehann.itch.io
My old sig-bar image broke but I'm still thanking Pauline and Janet forever for their art!
-
szai14
- Rainbow Seeker
- Posts: 232
- Joined: Thu Jan 19, 2006 1:11 am
Post
by szai14 » Wed Nov 01, 2006 1:30 am
Here is a short video about my idea how to make two or more texters in one level.
-
Attachments
-
- Muti Texters.zip
- (450.36 KiB) Downloaded 346 times
-
Blast!10
- Rainbow Star
- Posts: 1739
- Joined: Thu Nov 02, 2006 7:26 pm
- Location: New Hampshire
Post
by Blast!10 » Fri Nov 03, 2006 3:51 pm
How about adding ToolTips to the editor? You know, like the little boxes that pop up when you hover something in your Windows!
-
Attachments
-

- ToolTip.jpg (134.7 KiB) Viewed 11719 times
-

- ToolTip2.JPG (23.36 KiB) Viewed 11719 times
-
dlcs18
- Rainbow MegaStar
- Posts: 3282
- Joined: Sun Jul 09, 2006 9:44 pm
Post
by dlcs18 » Sat Nov 04, 2006 4:06 pm
250 points for a bonus coin, That's just one score right
...
...
...
Maybe if the bonus coin is veerryy easy to get, then have a bonus coin giving 10 points, If it's really tricky to get but you really want the player to go there have a bonis coin giving 1000 points
Let's have other bonus coins for different scores
EG:
-
Attachments
-

- Different scores
- Boniz!.JPG (47.18 KiB) Viewed 11705 times
dlcs18
-
TheoX
- Rainbow SuperStar
- Posts: 2282
- Joined: Tue Jul 06, 2004 1:59 pm
Post
by TheoX » Sat Nov 04, 2006 4:59 pm
Not a bad idea!

(✿ ◕ᗜ◕)━♫.*・。゚
Currently making synth music as
treehann
I make 2d games too at:
treehann.itch.io
My old sig-bar image broke but I'm still thanking Pauline and Janet forever for their art!
-
zbot444
- Gold Wonderlander
- Posts: 58
- Joined: Sat Jul 22, 2006 2:04 pm
Post
by zbot444 » Mon Nov 06, 2006 4:27 pm

Off-Buttons: Close all gates with the button's color.

Box Generators for Pushable Cannons.
-
Blast!10
- Rainbow Star
- Posts: 1739
- Joined: Thu Nov 02, 2006 7:26 pm
- Location: New Hampshire
Post
by Blast!10 » Wed Nov 15, 2006 6:48 pm

How about being able to upgrade from RTWP level to a WA level.
Seeing the WAT.LV6 level in WLV* format would be interesting.[size=0]

[/size]

A label somewhere that shows you the score. It's annoying that you can't see your score while playing the level.
* = WA level file extension
Last edited by
Blast!10 on Fri Nov 17, 2006 1:04 pm, edited 1 time in total.