Project 256!

Discuss the games (no level solutions or off-topic, please).

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dlcs18
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Post by dlcs18 » Sat Mar 13, 2010 3:43 am

The adders represent the value in binary, which is a way of displaying numbers using only 2 digits, 0 and 1. In the normal system, after a place has exceeded 9 the next one to the left is increased 1 and the place with the 9 in is turned back to 0. In binary it's the same thing, just that instead it exceeds 1 to increase the next place. So 1-10 is 0,1,10,11,100,101,110,111,1000,1001,1010, adding one to the next left digit every time a place has gone past 1.
I hope that made sense. 8)
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Blink
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Post by Blink » Sat Mar 13, 2010 4:02 pm

So the next one would be 1100?

:D
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dlcs18
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Post by dlcs18 » Sat Mar 13, 2010 5:08 pm

Nope. :P The next one is 1011, and after that there is 1100.
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Blink
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Post by Blink » Sat Mar 13, 2010 5:35 pm

Eh. Guess I have not gotten the hang of this yet...
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Blast!10
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Post by Blast!10 » Wed Nov 24, 2010 7:38 pm

EPIC TOPIC REVIVAL

http://www.youtube.com/watch?v=xiMDhsToDoI
I went and made a decimal adder in WA. Just look at the complexity of that mechanism!

http://www.youtube.com/watch?v=qwJcNkTlHCs
Then I made a timer. I can see how this can be used for adventures. DO SOMETHING IN x SECONDS OR ELSE I dunno what! :twisted:

Also yes, I can see how we're not really in the subject of boolean computing anymore... but hey, it's a kind of computer, isn't it? One could make use of such mechanisms for puzzles.
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Post by maxnick » Wed Nov 24, 2010 10:06 pm

Cool :D :shock: :D

Blue Screen of Death ftw.
Uijt jt nz tjhobuvsf.
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Blast!10
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Post by Blast!10 » Wed Apr 27, 2011 7:57 pm

I know people hate it when I keep reviving this old topic, but at least it's better than having to create a new one, so...

Here's an example multiplier - press one of the buttons on the top row, one of the buttons on the bottom row, and the result should show up in green 7-segment letters on the big blank board right next to your spawn.

If you're wondering how I did it, I'll just show you the text file that I wrote and had in front of my eyes the whole time:

Code: Select all

1,1 - 11,1; 11,3
1,2 - 8,0; 11,1; 8,1; 11,2; 8,2
1,3 - 8,0; 11,1; 8,1; 11,3; 8,2
1,4 - 11,0; 11,1; 8,1; 11,3
1,5 - 8,0; 11,0; 8,1; 11,3; 8,2

2,1 - 8,0; 11,1; 8,1; 11,2; 8,2
2,2 - 11,0; 11,1; 8,1; 11,3
2,3 - 8,0; 11,0; 8,1; 11,2; 11,3; 8,2
2,4 - 8,0; 11,0; 11,1; 8,1; 11,2; 11,3; 8,2
2,5 - 8,0; 11,0; 11,1; 11,2; 11,3; 8,2; 10,1; 10,3

3,1 - 8,0; 11,1; 8,1; 11,3; 8,2
3,2 - 8,0; 11,0; 8,1; 11,2; 11,3; 8,2
3,3 - 8,0; 11,0; 11,1; 8,1; 11,3; 8,2
3,4 - 8,0; 11,1; 8,1; 11,2; 8,2; 10,1; 10,3
3,5 - 8,0; 11,0; 8,1; 11,3; 8,2; 10,1; 10,3

4,1 - 11,0; 11,1; 8,1; 11,3
4,2 - 8,0; 11,0; 11,1; 8,1; 11,2; 11,3; 8,2
4,3 - 8,0; 11,1; 8,1; 11,2; 8,2; 10,1; 10,3
4,4 - 8,0; 11,0; 8,1; 11,2; 11,3; 8,2; 10,1; 10,3
4,5 - 8,0; 11,0; 11,1; 11,2; 11,3; 8,2; 9,0; 10,1; 9,1; 10,2; 9,2

5,1 - 8,0; 11,0; 8,1; 11,3; 8,2
5,2 - 8,0; 11,0; 11,1; 11,2; 11,3; 8,2; 10,1; 10,3
5,3 - 8,0; 11,0; 8,1; 11,3; 8,2; 10,1; 10,3
5,4 - 8,0; 11,0; 11,1; 11,2; 11,3; 8,2; 9,0; 10,1; 9,1; 10,2; 9,2
5,5 - 8,0; 11,0; 8,1; 11,3; 8,2; 9,0; 10,1; 9,1; 10,2; 9,2
My brain started hurting halfway through the process. :P
Attachments
youff#zzargblarg.wa2
Multiplier w/ 7-Segment Display
(178.48 KiB) Downloaded 195 times
binm.bmp
Download this to ...\\WA Editor v096\\Custom. Create the directory if you don't have it.
binm.bmp (3.05 KiB) Viewed 2545 times
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jozsefkoma
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Post by jozsefkoma » Wed Apr 27, 2011 8:51 pm

Blast!10 wrote:I know people hate it when I keep reviving this old topic, but at least it's better than having to create a new one, so...

Here's an example multiplier - press one of the buttons on the top row, one of the buttons on the bottom row, and the result should show up in green 7-segment letters on the big blank board right next to your spawn.

If you're wondering how I did it, I'll just show you the text file that I wrote and had in front of my eyes the whole time:

Code: Select all

1,1 - 11,1; 11,3
1,2 - 8,0; 11,1; 8,1; 11,2; 8,2
1,3 - 8,0; 11,1; 8,1; 11,3; 8,2
1,4 - 11,0; 11,1; 8,1; 11,3
1,5 - 8,0; 11,0; 8,1; 11,3; 8,2

2,1 - 8,0; 11,1; 8,1; 11,2; 8,2
2,2 - 11,0; 11,1; 8,1; 11,3
2,3 - 8,0; 11,0; 8,1; 11,2; 11,3; 8,2
2,4 - 8,0; 11,0; 11,1; 8,1; 11,2; 11,3; 8,2
2,5 - 8,0; 11,0; 11,1; 11,2; 11,3; 8,2; 10,1; 10,3

3,1 - 8,0; 11,1; 8,1; 11,3; 8,2
3,2 - 8,0; 11,0; 8,1; 11,2; 11,3; 8,2
3,3 - 8,0; 11,0; 11,1; 8,1; 11,3; 8,2
3,4 - 8,0; 11,1; 8,1; 11,2; 8,2; 10,1; 10,3
3,5 - 8,0; 11,0; 8,1; 11,3; 8,2; 10,1; 10,3

4,1 - 11,0; 11,1; 8,1; 11,3
4,2 - 8,0; 11,0; 11,1; 8,1; 11,2; 11,3; 8,2
4,3 - 8,0; 11,1; 8,1; 11,2; 8,2; 10,1; 10,3
4,4 - 8,0; 11,0; 8,1; 11,2; 11,3; 8,2; 10,1; 10,3
4,5 - 8,0; 11,0; 11,1; 11,2; 11,3; 8,2; 9,0; 10,1; 9,1; 10,2; 9,2

5,1 - 8,0; 11,0; 8,1; 11,3; 8,2
5,2 - 8,0; 11,0; 11,1; 11,2; 11,3; 8,2; 10,1; 10,3
5,3 - 8,0; 11,0; 8,1; 11,3; 8,2; 10,1; 10,3
5,4 - 8,0; 11,0; 11,1; 11,2; 11,3; 8,2; 9,0; 10,1; 9,1; 10,2; 9,2
5,5 - 8,0; 11,0; 8,1; 11,3; 8,2; 9,0; 10,1; 9,1; 10,2; 9,2
My brain started hurting halfway through the process. :P
That's really cool.
How can you make that? :shock:
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billy bob
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Post by billy bob » Thu May 05, 2011 1:24 pm

Blast!10 wrote:5-bit full adder for your enjoyment...
It took me a year, but here is an RTW version.


0 = stuck.
1 = win with nothing.
10 = win with 1 bonus.
11 = win with 2 bonuses.
100 = win with 3 bonuses.
101 = win with 4 bonuses.
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BBSGATES5BITADD.LV6
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Last edited by billy bob on Fri May 06, 2011 10:25 am, edited 1 time in total.
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StinkerSquad01
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Post by StinkerSquad01 » Thu May 05, 2011 9:17 pm

A YEAR?
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