Midnight Synergy wrote:Editor errors? I should fix those, but haven't yet. At some point I'll need to ask you what they actually are.

I'm going to try and post every glitch I've come across and the ones that have been posted in the editor bugs topic:
- If the user clicks south of the level border while editing, the Editor crashes. [Confirmed.]
- The first byte in a dialog (.dia) file counts the number of interchanges, allowing the Editor and Game to work out where text goes properly. If the value increases to above 101, the Editor spits out an Array Index Out Of Bounds error and crashes (for that matter, it does that if a level's size is set to larger than 101 as well). [Confirmed.]
- Lots of levels in the player cause it to crash. This sometimes makes the player crash when archiving levels as well. [Confirmed.]
- If you save while your magic gloves aren't charged, and load while they
are charged, you will have your gloves charged with white magic that destroys things (this magic is only usable if you click the glove icon, as right clicking doesn't turn it on. This magic also has an infinite number of charges) and you can see the glove icon in the upper left corner. [Confirmed.]
- Kilicool's post
here. [Unconfirmed, I haven't tried this yet.]
- Not really a glitch, but if you press Esc in the editor, the editor just closes down without warning and all your work is lost. [Confirmed.]
- When you load a level in the editor that has glove chargers in it, they're just squares of the color you chose instead of using the glove charger graphic. [Confirmed.]
- I'm not sure what causes this but there's a chance that the icon graphics might not appear on items that uses an icon set. [Confirmed.]
- Thwarts and Fireflowers can shoot through walls if they are right next to the wall. [Confirmed.]
- You can give gates a subcolor more than four. These colors do work, but you must use a General Command button to activate them. Anyways I'm just saying that there's no restrictions on the WOP. [Confirmed.]
- The Editor's version number isn't correct on the "edit, move to archive, delete, cancel" screen and the "delete adventure - are you sure?" screen. [Confirmed.]
- Not sure if this has been fixed, but when you load a save, dragon turtles and other objects can go through you as if you're a ghost if you just stand there and don't move. After you move, it fixes itself. [Confirmed.]
- In the player, when you archive an adventure and you can type in a new archive folder name, but you can't type in a capital Z. Lowercase z is okay though. [Confirmed.]
- When you click on a level/dialog to load in the editor, but mouse over a different one while it's loading, you will be presented with the one you moused over instead. [Confirmed.]
- Chompers are immune to firetraps. [Confirmed.]
- Bookshelves glow in the dark. [Unconfirmed, I haven't tried this yet.]
- If you grow a growflower on a brr float, it will be as if it is on a floor (the holographic mushroom) not an ice growflower (the blue tree). [Unconfirmed, I haven't tried this yet, and is MOFI-exclusive.]
- If you click on a Thwart's speech bubble while you aren't right next to it, the Thwart will turn away from you when the dialog activates. [Confirmed.]
- Wonderland5000's post
here. [Confirmed.]
- If you flip the level by using flip x or flip y, you can place an object inside another object. If you flip the level back the same way, it will still show that there are 2 objects on the same tile, and they both will work properly in-game. This is actually a very helpful glitch if you would want dialog to activate if you picked up a key or something. 2 objects on 1 tile isn't really a bad idea if you think about it.

[Confirmed.]
There may be others I missed, but these are some pretty good ones here. Also the saving and loading system does some other weird things with glove charges too.