WA POTZ Editor Update
Moderators: ~xpr'd~, tyteen4a03, Stinky, Emerald141, Qloof234, jdl
- Wonderland King
- Rainbow Master
- Posts: 945
- Joined: Thu Jan 17, 2013 12:48 am
Do we actually get to play "The Quest For The Lost Macguffin"?
(But really, sorry to repeat my question, but I've already began planning puzzles with MOFI/POTZ elements for a hub idea, and I have some ideas with glitches such as the fast recovery glitch, the glitch that kills a moving monster if you put grow on it, etc. I'm not going to use glitches that require save/load slots, like the turtle glitch, but still, can I use the other glitchesfor a hub to be considered for the MS website? I'd explain it in the tutorials. But for now, until I know, I'll have to wait before I keep planning puzzles. )
(But really, sorry to repeat my question, but I've already began planning puzzles with MOFI/POTZ elements for a hub idea, and I have some ideas with glitches such as the fast recovery glitch, the glitch that kills a moving monster if you put grow on it, etc. I'm not going to use glitches that require save/load slots, like the turtle glitch, but still, can I use the other glitchesfor a hub to be considered for the MS website? I'd explain it in the tutorials. But for now, until I know, I'll have to wait before I keep planning puzzles. )
- Wonderman109
- Rainbow MegaStar
- Posts: 3532
- Joined: Thu Jun 28, 2012 11:25 pm
OH MY! If custom models are going to be seen in the Editor then I can wait a bit longer for the release!Midnight Synergy wrote:That's from ages ago, custom models was always the plan at the beginning. I haven't programmed it yet, so no promises, but if things go well otherwise I should have enough time to put that in.
*runs AC3D with tons of ideas*
"Let us return to the past; it will be progress."
by Giuseppe Verdi
by Giuseppe Verdi
- Krishiv738
- Rainbow Keeper
- Posts: 340
- Joined: Mon Jul 22, 2013 9:47 am
- Blazeknight
- Rainbow Master
- Posts: 797
- Joined: Sun Nov 04, 2012 5:50 am
Re: WA POTZ Editor Update
Well, in that case, I can say 80% of them will make hubs only for earning money and thus, it may lead to a series of vicious cycles like jealousy (why a certain hub has been chosen), more stress on those who choose it and more thereby ruining the whole point of wonderland. This may be one of the probable outcomes, I'm not saying that this will happen or something.Midnight Synergy wrote:Further down the road I'd love to consider making collections of the best "games" and making them available as stand-alone downloads on the main midnightsynergy website. My thoughts on this are
a) most casual users don't want to mess around with the editor, but may be interested in playing some of the best custom adventures.
b) these would be available for sale (at a low price) to generate a (small) revenue stream to support the editor and the site.
c) authors/creators of these worlds would receive payment for their work.
My suggestion is to avoid this idea but once again, it's up to MS to decide
- StinkerSquad01
- Rainbow AllStar
- Posts: 4250
- Joined: Mon Aug 09, 2010 3:39 am
I don't think so, either.StinkerSquad01 wrote:I, uh, doubt that will happen.
Unless, of course, some young Hollywood producer starts playing this game and hiring mercenaries to summon puzzles for him so he can post them for a lot of money, any ways.
You never know for sure!
Though, something tells me that producers usually don't play puzzle/action levels, so I think we're safe.
Your only little stinker that's absolutely NOT a z-bot by this name,
Jutomi~
Also, if you want to see my level list, here it is!
(Also: List of Hubs, WA Manual)
Oh, and my YT wonderland channel. Forgot about that.
Jutomi~
Also, if you want to see my level list, here it is!
(Also: List of Hubs, WA Manual)
Oh, and my YT wonderland channel. Forgot about that.
- tyteen4a03
- Rainbow AllStar
- Posts: 4382
- Joined: Wed Jul 12, 2006 7:16 am
- Contact:
To facilitate hub sharing, XenForo's Resource Manager may be of great use. There is adventure/level categorization, somewhat-built-in monetization and extended management features like versioning, and the ability to "feature" hubs on the main resources page. Given that we are on obsolete software right now (and that I have an extra license hanging around), it may be the perfect time to switch.
Re: Hub monetization: Nobody is going to buy crappy hubs. 'nuff said. If people decide to sell their hubs, naturally the mods nor MS would be responsible for third-party purchases.
Re featuring hubs: There can be two categories: Editors' pick and community spotlight. The former would be chosen by the editors (i.e Patrick) and community spotlight can be partly or entirely chosen by the community. A nomination-vote system works.
Re: Hub monetization: Nobody is going to buy crappy hubs. 'nuff said. If people decide to sell their hubs, naturally the mods nor MS would be responsible for third-party purchases.
Re featuring hubs: There can be two categories: Editors' pick and community spotlight. The former would be chosen by the editors (i.e Patrick) and community spotlight can be partly or entirely chosen by the community. A nomination-vote system works.
Sounds complicated.
Your only little stinker that's absolutely NOT a z-bot by this name,
Jutomi~
Also, if you want to see my level list, here it is!
(Also: List of Hubs, WA Manual)
Oh, and my YT wonderland channel. Forgot about that.
Jutomi~
Also, if you want to see my level list, here it is!
(Also: List of Hubs, WA Manual)
Oh, and my YT wonderland channel. Forgot about that.
All this information makes me want to actually LEARN the WA editor. I do have a few puzzle ideas for WA but I really can't wrap my head around the user interface. I wish there was a simpler "RTW mode" which would allow you to just place pre-existing objects on a 2D grid without tinkering around too much.
Rest in peace, Kym. I hardly knew ya.
Rest in peace, Marinus. A bright star, you were ahead of me on my own tracks of thought. I miss you.
Rest in peace, Marinus. A bright star, you were ahead of me on my own tracks of thought. I miss you.
I actually thought that when I first actually used the editor maybe a year ago.
Since I've started up, though, I've managed to get a grasp on it.
How I do this is not touching any thing unless I learn about it on the forums.
Since I've started up, though, I've managed to get a grasp on it.
How I do this is not touching any thing unless I learn about it on the forums.
Your only little stinker that's absolutely NOT a z-bot by this name,
Jutomi~
Also, if you want to see my level list, here it is!
(Also: List of Hubs, WA Manual)
Oh, and my YT wonderland channel. Forgot about that.
Jutomi~
Also, if you want to see my level list, here it is!
(Also: List of Hubs, WA Manual)
Oh, and my YT wonderland channel. Forgot about that.
If you want to learn about the WA editor, I recommend THIS topic. That was how I learned how to use it, at least.Muzozavr wrote:All this information makes me want to actually LEARN the WA editor. I do have a few puzzle ideas for WA but I really can't wrap my head around the user interface. I wish there was a simpler "RTW mode" which would allow you to just place pre-existing objects on a 2D grid without tinkering around too much.
- Midnight Synergy
- Site Admin
- Posts: 2587
- Joined: Wed Nov 05, 2003 3:39 am
- Contact:
I can only imagine some of the things that could be done with this...
thank you so much!
thank you so much!
Your only little stinker that's absolutely NOT a z-bot by this name,
Jutomi~
Also, if you want to see my level list, here it is!
(Also: List of Hubs, WA Manual)
Oh, and my YT wonderland channel. Forgot about that.
Jutomi~
Also, if you want to see my level list, here it is!
(Also: List of Hubs, WA Manual)
Oh, and my YT wonderland channel. Forgot about that.
- Krishiv738
- Rainbow Keeper
- Posts: 340
- Joined: Mon Jul 22, 2013 9:47 am
I really doubt we'll get that - Animating models is more involved than making them. To be perfectly honest, I have my doubts about how much custom models are going to be used in general; animated ones would be even rarer.Krishiv738 wrote:Custom models which can move!.
I'm not saying custom models aren't worth adding, but I doubt we'll see custom animated ones.
whatKrishiv738 wrote:Also textures in the editor.
I think he was talking about how you could see the custom object textures in the editor.Qloof234 wrote:I really doubt we'll get that - Animating models is more involved than making them. To be perfectly honest, I have my doubts about how much custom models are going to be used in general; animated ones would be even rarer.Krishiv738 wrote:Custom models which can move!.
I'm not saying custom models aren't worth adding, but I doubt we'll see custom animated ones.
whatKrishiv738 wrote:Also textures in the editor.
That'd be my guess, but bear in mind that's not an official feature by any means. It's an unintended side effect of how the engine loads textures, and the Editor wasn't designed with that in mind. It'd certainly be neat to see it, but unless it's added as an "official" feature or the Editor's texture loading is reworked (unlikely), it's almost certainly not happening.
- Blazeknight
- Rainbow Master
- Posts: 797
- Joined: Sun Nov 04, 2012 5:50 am
I was guessing it had to do with the pink and yellow infinity doodle.
Your only little stinker that's absolutely NOT a z-bot by this name,
Jutomi~
Also, if you want to see my level list, here it is!
(Also: List of Hubs, WA Manual)
Oh, and my YT wonderland channel. Forgot about that.
Jutomi~
Also, if you want to see my level list, here it is!
(Also: List of Hubs, WA Manual)
Oh, and my YT wonderland channel. Forgot about that.
- Wonderman109
- Rainbow MegaStar
- Posts: 3532
- Joined: Thu Jun 28, 2012 11:25 pm
I think MS has noticed enough use of custom textures on objects to implement that as an official feature for everyone's convenience.Qloof234 wrote:That'd be my guess, but bear in mind that's not an official feature by any means. It's an unintended side effect of how the engine loads textures, and the Editor wasn't designed with that in mind. It'd certainly be neat to see it, but unless it's added as an "official" feature or the Editor's texture loading is reworked (unlikely), it's almost certainly not happening.
...what seems quite likely as I PMed him about that feature and he didn't say noWonderman109 wrote:I think MS has noticed enough use of custom textures on objects to implement that as an official feature for everyone's convenience.Qloof234 wrote:That'd be my guess, but bear in mind that's not an official feature by any means. It's an unintended side effect of how the engine loads textures, and the Editor wasn't designed with that in mind. It'd certainly be neat to see it, but unless it's added as an "official" feature or the Editor's texture loading is reworked (unlikely), it's almost certainly not happening.
"Let us return to the past; it will be progress."
by Giuseppe Verdi
by Giuseppe Verdi
- Midnight Synergy
- Site Admin
- Posts: 2587
- Joined: Wed Nov 05, 2003 3:39 am
- Contact: