Ways to Die or Get Stuck in WA Trilogy Hub
Moderators: ~xpr'd~, tyteen4a03, Stinky, Emerald141, Qloof234, jdl
- Wonderland King
- Rainbow Master
- Posts: 945
- Joined: Thu Jan 17, 2013 12:48 am
About Pool of Radiance: uninstalling the original unpatched version would wipe out most of your Windows system files, rendering the computer unbootable. It's that bad.
I just found out that similar things did happen with other games, as well. The original version of Myth II (before Bungie physically replaced all copies in all stores) uninstalled the game simply by deleting its folder. so if you accidentally installed the game in the root folder of your hard drive, then tried to UNinstall it, kiss the entire contents of your hard drive goodbye. Luckily only the marketing person got hit before they replaced everything.
So not only do the most terrible bugs ever happen, they have occured in more than one game.
I just found out that similar things did happen with other games, as well. The original version of Myth II (before Bungie physically replaced all copies in all stores) uninstalled the game simply by deleting its folder. so if you accidentally installed the game in the root folder of your hard drive, then tried to UNinstall it, kiss the entire contents of your hard drive goodbye. Luckily only the marketing person got hit before they replaced everything.
So not only do the most terrible bugs ever happen, they have occured in more than one game.
Rest in peace, Kym. I hardly knew ya.
Rest in peace, Marinus. A bright star, you were ahead of me on my own tracks of thought. I miss you.
Rest in peace, Marinus. A bright star, you were ahead of me on my own tracks of thought. I miss you.
- Wonderland King
- Rainbow Master
- Posts: 945
- Joined: Thu Jan 17, 2013 12:48 am
EDIT: double post.
Last edited by Muzozavr on Wed Feb 19, 2014 8:45 am, edited 1 time in total.
Rest in peace, Kym. I hardly knew ya.
Rest in peace, Marinus. A bright star, you were ahead of me on my own tracks of thought. I miss you.
Rest in peace, Marinus. A bright star, you were ahead of me on my own tracks of thought. I miss you.
- Wonderland King
- Rainbow Master
- Posts: 945
- Joined: Thu Jan 17, 2013 12:48 am
- Wonderland King
- Rainbow Master
- Posts: 945
- Joined: Thu Jan 17, 2013 12:48 am
- Wonderland King
- Rainbow Master
- Posts: 945
- Joined: Thu Jan 17, 2013 12:48 am
Actually, I did have the problem by accident. It was because of this. But anyway, do MAVing and other such program errors count as ways to fail? If so, I have a method you might be interested in...
(And something I need help with - a method that, if it works, requires fast fingers.)
EDIT: 23,000th post in this subforum!

EDIT: 23,000th post in this subforum!
I think if you've crashed the game then you certainly have failed.Wonderland King wrote:do MAVing and other such program errors count as ways to fail? If so, I have a method you might be interested in...(And something I need help with - a method that, if it works, requires fast fingers.)

You've gotten me interested. What's the method?

- Wonderland King
- Rainbow Master
- Posts: 945
- Joined: Thu Jan 17, 2013 12:48 am
Krishiv738 discovered that if you freeze a shadow stinker with Brr, it MAVs. Do this in "Gem Challenge".
Also, I have a... suspicion about a possible method. Just so everyone knows, for clarification here, when you Flash an object, you send it to 1,1 and then Re-Flashing it moves it where you want. So if 1,1 isn't a floor tile or if 1,2 and 2,1 aren't walls, the object could be destroyed or escape. Then you get an "Array Index Out Of Bounds" error when you try to Re-Flash.
Two glitches to note:
1) You can blink into suction tube corners without being bounced out of them.
2) While bouncing, you can shoot spellballs.
So in the level "Open The Blast Doors!", I think you can crash the game with this method: First, leave the beginning area, making sure that the chomper follows you as much as he can, so he'll be a few spots directly above the suction tube. Then ride through the suction tube that takes you to the Floing charger. Go down through the rainbow teleporter so you can charge your gloves with Blink. Making it to the leftmost suction tube with Blink is east with glitch 1 I mentioned above. I think that if you use glitch 2 to make it to the top of the suction tube (which I've tried, but never successfully) and to the area with flash magic, you can Flash the chomper and then Re-Flash it, crashing the game. I'm positive that 1,1 isn't floor logic. So could someone confirm that it's possible?
Also, I have a... suspicion about a possible method. Just so everyone knows, for clarification here, when you Flash an object, you send it to 1,1 and then Re-Flashing it moves it where you want. So if 1,1 isn't a floor tile or if 1,2 and 2,1 aren't walls, the object could be destroyed or escape. Then you get an "Array Index Out Of Bounds" error when you try to Re-Flash.
Two glitches to note:
1) You can blink into suction tube corners without being bounced out of them.
2) While bouncing, you can shoot spellballs.
So in the level "Open The Blast Doors!", I think you can crash the game with this method: First, leave the beginning area, making sure that the chomper follows you as much as he can, so he'll be a few spots directly above the suction tube. Then ride through the suction tube that takes you to the Floing charger. Go down through the rainbow teleporter so you can charge your gloves with Blink. Making it to the leftmost suction tube with Blink is east with glitch 1 I mentioned above. I think that if you use glitch 2 to make it to the top of the suction tube (which I've tried, but never successfully) and to the area with flash magic, you can Flash the chomper and then Re-Flash it, crashing the game. I'm positive that 1,1 isn't floor logic. So could someone confirm that it's possible?

Yes, that Flash-tile bug is an issue. The original version of Flash Frozen suffered from this quite badly.
As for Open The Blast Doors - that's something the player would have to instigate themselves, so I don't think that's something that needs fixing (assuming it's possible). As for Shadow Stinkers, my guess as to why the game crashes is that it's looking for a sound file that doesn't exist.
As for the Jeeboo thing, I think I'm just remembering incorrectly. I don't think the mechanism would've been changed, so...
As for Open The Blast Doors - that's something the player would have to instigate themselves, so I don't think that's something that needs fixing (assuming it's possible). As for Shadow Stinkers, my guess as to why the game crashes is that it's looking for a sound file that doesn't exist.
As for the Jeeboo thing, I think I'm just remembering incorrectly. I don't think the mechanism would've been changed, so...
Now that sounds amazing! 
I wonder what would happen if the moving object you flashed returned to 1,1; and made it perhaps go in an alternate direction...?

I wonder what would happen if the moving object you flashed returned to 1,1; and made it perhaps go in an alternate direction...?
Your only little stinker that's absolutely NOT a z-bot by this name,
Jutomi~
Also, if you want to see my level list, here it is!
(Also: List of Hubs, WA Manual)
Oh, and my YT wonderland channel. Forgot about that.
Jutomi~

Also, if you want to see my level list, here it is!

(Also: List of Hubs, WA Manual)
Oh, and my YT wonderland channel. Forgot about that.
- Wonderland King
- Rainbow Master
- Posts: 945
- Joined: Thu Jan 17, 2013 12:48 am
I completely agree. Most of the methods would require some sort of manipulation (racing past a Stinker, doing things in a weird order that's obviously not intended, etc.) but they're valid methods. This is another one.Qloof234 wrote:As for Open The Blast Doors - that's something the player would have to instigate themselves, so I don't think that's something that needs fixing.

- Wonderland King
- Rainbow Master
- Posts: 945
- Joined: Thu Jan 17, 2013 12:48 am
Wow, I'm really enjoying your work Wonderland King. Yes, I've just tried both crashing methods myself! Very impressive.
Thinking about it, maybe this doesn't fit into this list because it isn't actually in the hub. If it were crashing the game in the hub then that would fit into this list. I would recommend making another list on how to crash the game anywhere in the WA trilogy. I can maintain this list myself but maybe someone else could do a better job as I am occupied with my chess career at the moment.
I'm hoping to, at some point, split this list on failing in the hub into dying in the hub and being unable to complete the game from this point on in the hub. EDIT: Done!
Thinking about it, maybe this doesn't fit into this list because it isn't actually in the hub. If it were crashing the game in the hub then that would fit into this list. I would recommend making another list on how to crash the game anywhere in the WA trilogy. I can maintain this list myself but maybe someone else could do a better job as I am occupied with my chess career at the moment.
I'm hoping to, at some point, split this list on failing in the hub into dying in the hub and being unable to complete the game from this point on in the hub. EDIT: Done!
Last edited by billy bob on Sun Mar 09, 2014 12:37 am, edited 1 time in total.
That reminds me of how to crash any (solvable) level in any of the "Classic Trilogy" games:
Solve the level, then pause the game by bringing up the menu, then keep doing very, VERY quick double-presses of the "ESC" button until eventually the menu appears outside of the level, on the level selection screen.
After that, the game crashes no matter what you do, even if you try to just close the menu, it will still crash. This needs some seriously tricky timing and there's pretty much no way to trigger it by accident.
Solve the level, then pause the game by bringing up the menu, then keep doing very, VERY quick double-presses of the "ESC" button until eventually the menu appears outside of the level, on the level selection screen.
After that, the game crashes no matter what you do, even if you try to just close the menu, it will still crash. This needs some seriously tricky timing and there's pretty much no way to trigger it by accident.
Rest in peace, Kym. I hardly knew ya.
Rest in peace, Marinus. A bright star, you were ahead of me on my own tracks of thought. I miss you.
Rest in peace, Marinus. A bright star, you were ahead of me on my own tracks of thought. I miss you.
- Krishiv738
- Rainbow Keeper
- Posts: 340
- Joined: Mon Jul 22, 2013 9:47 am
Any other game will crash if there are too many things that require a large amount of RAM running in the background.Krishiv738 wrote:Does this work or not(not tried but has happened when playing another game):
1.open too many big games.
2.minimize them all.
3.run any of the WA series' games.
4.the game runs slow or can crash because of too many games running
So I think this isn't the engine's fault at all.
- Wonderland King
- Rainbow Master
- Posts: 945
- Joined: Thu Jan 17, 2013 12:48 am
Thanks!billy bob wrote:Wow, I'm really enjoying your work Wonderland King.


Anyway, I'd ask Hubble for a couple rainbow keys, but he deactivates after you defeat the Z-Bots.

- Attachments
-
- HubFailure2.jpg (38 KiB) Viewed 10614 times
- Wonderland King
- Rainbow Master
- Posts: 945
- Joined: Thu Jan 17, 2013 12:48 am
- Wonderland King
- Rainbow Master
- Posts: 945
- Joined: Thu Jan 17, 2013 12:48 am
The specific angle required for Q-Spell: Let's say there's a wall on the space directly above you. Move the mouse at least three spaces above the wall, and then one space to the left or right. The spellball can only shoot through that one wall, so if there are other walls surrounding the player in that direction, or any further along it's path, they'll get in it's way. (It works if you rotate this example too, this is just to make things clearer.)
(Now we know why he'll always be Stinky, right?
)
(Now we know why he'll always be Stinky, right?

- Attachments
-
- HubFailing3.jpg (48.42 KiB) Viewed 10498 times
- Wonderland King
- Rainbow Master
- Posts: 945
- Joined: Thu Jan 17, 2013 12:48 am
True, but my guess is that if Q-Spell didn't exist, you could fail by taking both transporters to the bottom, then using the rainbow shards to teleport. You'd never be able to go back down again. But because of Q-Spell, you can wall-blink back down and the method isn't valid. So while not a "legit" way, my other method is a valid one.samuelthx wrote:I don't think this is a legit way of getting stuck though.

On another note, do you fail if you collect the blue shard before the red one? I was testing another potential method when I came across this. Wysp never appeared in the Foggy Mountains, but I might be missing something else.

- Wonderman109
- Rainbow MegaStar
- Posts: 3588
- Joined: Thu Jun 28, 2012 11:25 pm
- Wonderland King
- Rainbow Master
- Posts: 945
- Joined: Thu Jan 17, 2013 12:48 am