Post, download, and discuss custom levels for Return To Wonderland.
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bordeaux
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by bordeaux » Sat Mar 08, 2008 8:20 pm
I hope you enjoy this one
It just takes a little thought and a little timing
I used Janet Galle's texture, 'urbanscape', which has been used before. Thanks
Michelle

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bob roest
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by bob roest » Sun Mar 09, 2008 12:46 am
It just takes a little thought, huh?
Although I should point out that I can exit anytime, I just don't have all the coins with me...
edit: No hints Michelle, I just realized where I was going wrong, hopefully I'll be back soon.
double dog edit: You weren't kidding about the timing.
Very, very tricky but certainly worth it when I finally got the gold, thanks!
Last edited by
bob roest on Sun Mar 09, 2008 2:22 am, edited 2 times in total.
bob
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Amnon
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by Amnon » Sun Mar 09, 2008 1:51 am
I could easily get out the exit gate - but not with all the coins, so I am still working on it.
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Amnon
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by Amnon » Sun Mar 09, 2008 5:19 am
After several more hours of very hard efforts... I got it!!!
It is one of the biggest stinkers, comparable with Termite-Dust II.
Very difficult quick move at the end.
Perhaps I did not do it in the intended way because I did not use any of the prisms (and their generator) - all 3 remained in place throughout this level.
If I may suggest, I know you have a nice tramp under the exit, but if it was an exit-gate instead, that would prevent premaure exit without all the coins.
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bordeaux
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by bordeaux » Sun Mar 09, 2008 2:25 pm
Thanks Bob and Amon
At this point I'm not sure if either of you solved this the way I intended, but you did solve it! Gold is gold
I would be interested to hear how you both did it. The idea was to take the canon fire and use the reflectors and prisms to guide the fire to the barrel blocking the exit in the upper right hand room.
I knew you could exit via the upper left room but I liked the jump exit. I decided if anyone wanted to leave the party early it would be alright with me
Thanks again,
Michelle

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bob roest
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by bob roest » Sun Mar 09, 2008 3:16 pm
The idea was to take the canon fire and use the reflectors and prisms to guide the fire to the barrel blocking the exit in the upper right hand room.
Exactly the way I did it.
Last edited by
bob roest on Sun Mar 09, 2008 6:14 pm, edited 1 time in total.
bob
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Amnon
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by Amnon » Sun Mar 09, 2008 5:57 pm
The idea was to take the canon fire and use the reflectors and prisms to guide the fire to the barrel blocking the exit in the upper right hand room
True, that's what I did, but using only reflectors - no prisms.
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bordeaux
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by bordeaux » Sun Mar 09, 2008 6:39 pm
Amnon, I know I am blinded by the fact that I created a level with a certain solution in mind, but I cannot see how you finished this without using prisms

I love to hear how you did it.
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Amnon
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by Amnon » Sun Mar 09, 2008 7:09 pm
but I cannot see how you finished this without using prisms
This would be quite complicated to describe just in words, so I needed to number all prisms.
Here is the order of prisms that I used:
1. Fire held by 1-2-4-5
2. pushing 1, the fire travels out to: 18-17-20-19-14-10, at this point I release 11 and the fire circles 12-13-11-10
3. pushing 12 very quickly, the fire goes: 12-16-15-16 and blows the keg along with 16 and 14.
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Last edited by
Amnon on Sun Mar 09, 2008 7:29 pm, edited 1 time in total.
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bob roest
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by bob roest » Sun Mar 09, 2008 7:27 pm
pushing 12 very quickly, the fire goes: 12-15-16-15-16 and blows the keg along with 16 and 14.
I don't see how that works,
I pushed 12 up below the white button, the second the fire bounces off it I push it onto the button and quickly enter the yellow tp. The fire bounces off 16, then 15 and by that point 16 should be in position above the keg.
bob
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Amnon
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by Amnon » Sun Mar 09, 2008 7:31 pm
Oops, sorry, my mistake - 15 does not come in until after 16, so it is 12-16-15-16.
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bob roest
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by bob roest » Wed Jan 13, 2016 6:47 pm
I need help.
Eight years ago I managed to solve this, not in the intended way, but I can't now. I want to do it the intended way and I can see the route of fire that uses all the reflectors, prisms and creates new ones. I can fill the waterhole with the spheres and I can see how to bring a red sphere back to cover the red button. BUT how do I cover the light blue button and how do I get into the goob room and still manage to get back and in behind prism 1 to redirect the fire?
Amnon, Mark you two are the resident ace solvers, do me a favour and take a run at this or anyone else who feels up to a challenge.
Thanks,
bob