New Level (adv) - Mystery of the Moor 5

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Liz Mayhew
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New Level (adv) - Mystery of the Moor 5

Post by Liz Mayhew » Sat May 24, 2008 12:52 pm

444LIZM - Mystery of the Moor 5

Qookie's had a nice breakfast at the Inn and now she's off to find out more about the Legend of Bowerman's Nose. Still no sign of Stinky, but she seems to have forgotten about him! :lol:

I don't think this level is very hard - but you need a bit of speed in one area.

This uses a screen model - screens made by Popo (thanks Pauline :D ), graphics provided by me. Please download, the other screens will be used in later levels in the series.

Using my Dartmoor texture which you probably already have.
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rescuefire
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Post by rescuefire » Sat May 24, 2008 3:51 pm

OH OH OH Such fun!

Those chompers were da worstest!!!

I even got the bonus coins! You are absolutely brilliant at those blue and red dudes. Loved this level gorgeous, thanks!
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bob roest
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Post by bob roest » Sat May 24, 2008 4:41 pm

I had some major confusion trying to move the head witch until I had one of those AAAH-HAAA! moments. :D

Another fun one Liz, thanks again!
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Post by Marinus » Sat May 24, 2008 8:05 pm

I've (un)fortunately not much experience witch bitches and I neither had an AAAH-HAAA moment, so can anyone please give me a hint? :?

I guess the red one is the head and the blues are the common?

Edit: Wait a minute. I discovered something. One of the blues was the head. The one witch the hat if I'm right.

Edit 2: Ok, I'm finished but I think I need a speedy course about witches.

As far as I know, there are:

reds, they go in opposite direction and shoot
blues also go in opposite dir. but don't shoot (goblins)

But those blues were just dancing or such, I don't quite understand. :roll:

BTW, Funny level, thanks (but those chompers are not my biggest friends 8) )
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uneekrose
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Post by uneekrose » Sat May 24, 2008 11:47 pm

Lots of fun Liz also an easy level. The chomps got me one time and was a bit worried as to how to get one of the witches over to the pink button. It was neat the way he just waltzed his way to it.

The red witch was easy to get out of my way so I could get the bonus coins. Qookie stuck around and watched the boulder go round and round taking out a few more of them.
Thanks Liz...
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Post by annedanner » Sun May 25, 2008 1:58 am

This was just as fun as #s 1, 2, 3, 4. I love your graphics and texture. Thanks for the series, Liz!
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Liz Mayhew
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Post by Liz Mayhew » Sun May 25, 2008 6:05 am

Marinus wrote:Edit: Wait a minute. I discovered something. One of the blues was the head. The one witch the hat if I'm right.

Edit 2: Ok, I'm finished but I think I need a speedy course about witches.

As far as I know, there are:

reds, they go in opposite direction and shoot
blues also go in opposite dir. but don't shoot (goblins)

But those blues were just dancing or such, I don't quite understand. :roll:
Mariunus, you're right. The chief witch is the one with the hat, and you're quite correct about red and blue witches going in the opposite direction to the character they are linked to.

To get the dancing witches I used Loof blue dudes and 1 Peegue blue dude. Loof and Peegue exit the level right at the beginning and are sliding round ice curves. They don't finally exit until the level is completed, so the dancing witches are following their movements. Look in the editor under the clump of trees top right. It's a glitch I, and others, have used several times before. :wink:
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Post by Marinus » Sun May 25, 2008 7:45 am

Thanks for explaining Liz. Interesting! :D

First I was thinking I had to get the red one on the pink timer, but that's quite impossible I guess.

I was also wondering why the view turned outside the playground at the start but I found that's also a side effect of letting Loof exit before the game really began.

First I was thinking, those shadow stinkers are moving exactly the same way like boomers; walking in circles and when they found a wall, they follow it.

Thanks for this interesting level. :D
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Lutz
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Post by Lutz » Sun May 25, 2008 10:11 am

Couldn't see a way to get one of the witches to the timer for ages :roll:
Today it made :idea: and everything worked fine.
A brilliant setup puzzle. Thanks :D
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Lillie
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Post by Lillie » Sun May 25, 2008 3:42 pm

Easy? :shock: Not for me :( :( :(

How on earth do I keep the pink timer going please? Thanks :oops:
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Post by Marinus » Sun May 25, 2008 3:56 pm

Lillie wrote:Easy? :shock: Not for me :( :( :(

How on earth do I keep the pink timer going please? Thanks :oops:
Throw a pink cube over the tramp to disturb the one with the hat
I hope that will help. :D :D
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kiki
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Post by kiki » Mon May 26, 2008 2:51 am

:D :D :D Liz your the best with these type of levels and the witches are brilliant, I read your sign and got lucky with the head witch from the get go.
The chomps were cool and not any trouble at all.
Thanks for the fun matey! :D :D :D
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Lillie
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Post by Lillie » Mon May 26, 2008 10:43 pm

Thanks for the help Mari-Madonna! I sure needed that help :shock:

Mizz Lizzie - you are becoming very stinky lately :twisted: That Dartmoor texture has turned you into a level-making fiend :twisted: Like Keeks said - you are the forum impressariopants with shadow doode puzzles and I am the forum peabrainpants at solving levels with them in :lol: :lol: :lol:

Muchos clever my friend - mercy bouquet Lizzie :D
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Post by Amnon » Sun Jun 01, 2008 4:08 am

Unbelieveable! it is still a mystery how it works, but it does. Thanks!
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