New Level (Adv) Chomp Change *

Post, download, and discuss custom levels for Return To Wonderland.
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Mark
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New Level (Adv) Chomp Change *

Post by Mark » Mon Feb 16, 2009 3:32 am

The title of this has been revised.
I'm using Bob's cool wharf texture. 8)

MARK193
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Last edited by Mark on Fri Feb 20, 2009 4:17 am, edited 3 times in total.
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Dizzy1
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Post by Dizzy1 » Mon Feb 16, 2009 3:41 am

I will probably be looking in the editor for this one. :lol: :wink:
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bob roest
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Post by bob roest » Mon Feb 16, 2009 4:15 am

I'm sorry Mark if I played any part in having the original level/post being locked, I was just trying to participate in the fun. :D

This forum has gone through turmoil over the last year and a bit so I suspect Patrick is simply trying to be especially vigilant. :wink:
Last edited by bob roest on Mon Feb 16, 2009 3:08 pm, edited 1 time in total.
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Mark
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Post by Mark » Mon Feb 16, 2009 4:19 am

bob roest wrote:I'm sorry Mark if I played any part in having the original level/post being locked
You did absolutely nothing wrong, Bob. It was my mistake. I should have more common sense when naming a level.
Good thing I had a spare title floating around in my head. :lol:
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kiki
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Post by kiki » Mon Feb 16, 2009 4:38 am

:D :D :D I had just taken a sip of my soda when I read the first title and just barely turned my head as I spit out that mouthful missing my computer screen by that -> - much. :lol: :lol: :lol:

I just solved the level Mark and I am puffing my chest out and doing the chicken dance.

Brilliant, genius, fantastic, spectacular, etc...

Once I sorted the first bit of what I think is some ace misdirection it was off to the figure out some excellent tramping that didn't jump right out at me at first, (No pun intended).

Don't want to give to much away but as most of you know nothing is what it seems in Marks puzzles.
This one is right up there with his best and maybe tops of any of his work to date.

Thanks for the level. :D :D :D
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bob roest
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Post by bob roest » Mon Feb 16, 2009 4:39 am

Mark wrote:Good thing I had a spare title floating around in my head. :lol:
What! :shock:

I'm out here begging for title ideas and you have spares!! :lol:

Give 'em up boy. :wink:
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Mark
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Post by Mark » Mon Feb 16, 2009 4:47 am

kiki wrote:This one is right up there with his best and maybe tops of any of his work to date.
Thank you so much. That means a lot to me, Kiki! 8)
I spent a two long days working on this, and was ready to throw it out because there were so many dead ends and I honestly thought nobody would ever get it.
I really appreciate it! And sorry I made you choke.
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kiki
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Post by kiki » Mon Feb 16, 2009 4:53 am

I'm glad you didn't throw it out.
I was determined to solve this one, I have been on it for about an hour straight and it paid off.

Once I figured out all the dead ends and traps I started to see other routes and they opened up the level.

Don't worry about the choking I always like a good jolt now and again. :lol:
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bob roest
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Post by bob roest » Mon Feb 16, 2009 5:38 am

Man, this puppy's brutal! Does anything belong where it looks like it's supposed to? :D

I've spent 30 minutes on it and I think I'm on the right track but I'm tired and I'm going to bed. I'll finish it off in the morning, or maybe by the afternoon, or perhaps Tuesday morning. :lol:
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Post by kiki » Mon Feb 16, 2009 5:44 am

Bob wrote:Does anything belong where it looks like it's supposed to
You know better than that Buddy. :lol:
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Post by Marinus » Mon Feb 16, 2009 9:15 am

Mark wrote:I spent a two long days working on this, and was ready to throw it out because there were so many dead ends and I honestly thought nobody would ever get it.
:D Don't worry. If you wanted to throw it away after those two days of fun, we should've had a good talking about it! 8) :lol:

I don't understand quite a bit about the title or the topic-lock story, maybe because of my autism, or because I'm just a silly Dutchman :roll: :lol: , but the level itself deserves to be at page one for at least three months. :!:

Thanks for the fun! :D :D :D

Edit: I've been searching a bit more on internet, (got an idea thanks to Bob's comment 8) ) and indeed, it was just because I'm a silly Dutchman. :lol:

A little bit strange that Stinky is not allowed to.... Especially while his name is Stinky. :o :wink:
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Salin
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Post by Salin » Mon Feb 16, 2009 12:50 pm

You totally got me on this one, Mark :shock: :shock:

I just don't see how I'm gonna reach the upper left room with the white TP, or the bottom room with the TP for that matter :?
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Post by Mark » Mon Feb 16, 2009 12:58 pm

Salin wrote:You totally got me on this one, Mark :shock: :shock:
Hi Inger, here are some hints:

Not all chompers are flammable here.
Boulders like to play a long game of Tag.
If the gate is locked, then jump the fence.
Boxes like to swim, but not always where you think.
Yellow button requires something that separates light.
Without even moving, a Mothership can launch you into orbit.
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bob roest
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Post by bob roest » Mon Feb 16, 2009 4:26 pm

I've got the wood box where it's supposed to be, my blocker's in place I can tramp all over the board to my heart's desire but I don't know where the UFO is supposed to be (except in my way :lol:) and while I can place the item for the yellow button in position I can't move it because my block is now gone. :?

I'll keep at it, but the UFO and button item, that's where I need a nudge.

edit: Wait a minute! Never fails...call for help, get an idea! :wink:
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Salin
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Post by Salin » Mon Feb 16, 2009 4:34 pm

So you use the box in the water next to the tramp, and uses a boulder and a UFO to block so you can tramp "all over the place"?
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bob roest
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Post by bob roest » Mon Feb 16, 2009 5:11 pm

No Inger, I use:
a coin and a prism
But that might be wrong because the idea I had a few minutes ago didn't work. :lol:

So I'm stuck again! If I could figure out how to get through the right side red gate without getting shot I might be onto something.

Back to the drawing board. :wink:
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Post by Marinus » Mon Feb 16, 2009 5:15 pm

:D You're both right.
You need two blockers.

(Inger at least if you're talking about the mother UFO)
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bob roest
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Post by bob roest » Mon Feb 16, 2009 8:22 pm

I was doing everything right and I had the set-up just about right but as always I was making one small error that was causing no end of frustration. Once the light came on, the rest came together...slowly! :D

Thanks Mark for the level and for setting me down the right path.
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Mark
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Post by Mark » Mon Feb 16, 2009 10:12 pm

bob roest wrote:Thanks Mark for the level and for setting me down the right path.
You're welcome, Bob! Thank you for the picture! :)
I liked your title with the two chompers peering over the wall. :lol:
Now if I recoil correctly, there's another level I've been flummoxed with that needs an exit to be crossed. :wink:
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Mark
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Video Solution

Post by Mark » Thu Feb 19, 2009 10:36 am

Amnon
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Post by Amnon » Sun Feb 22, 2009 6:01 pm

I made it! I made it! I made it!
I made this mega-stinker.

Beautiful level, thank you Mark.
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Post by uneekrose » Fri Mar 06, 2009 10:20 pm

This one was a hair puller for me. I managed to get part of it when you posted then made it all the way thru after you posted your video but kept getting shot by the UFO so I gave up for a bit.

Tried it again and I've been playing for about two hours now. I was having some video trouble and it was playing herky jerky, fixed my settings and kept on trying.

To begin with I was killing off the wrong chomp first then I kept forgetting which way I was tramping. The UFO got Stinky about three more times and I was about to quit again for a bit but decided to try one more time and whew...I made it to the last coin and the exit.

Thanks for the video Mark, always appreciate the time and effort you put into making these brain strainers and giving us the solutions.
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