New Level (Adv) Prototype *

Post, download, and discuss custom levels for Return To Wonderland.
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Mark
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New Level (Adv) Prototype *

Post by Mark » Sun Feb 20, 2011 1:56 am

This miniature puzzle has undergone many transformations since last year.
Thanks to Marinus and Amnon for testing the early stages of my prototype.

I'm using Popo's classic Winter Snow texture. Have Fun! :wink:

MARK238
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Last edited by Mark on Sat Feb 26, 2011 3:30 am, edited 1 time in total.
Muzozavr
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Post by Muzozavr » Sun Feb 20, 2011 10:09 am

This was awesome! That trick with the teleporter is something I'll remember for quite some time, that's for sure. Nice puzzle!

I would have gotten it done sooner, but I kept making stupid mistakes like killing myself with the barrel or not stepping out of the boulder's way or something like that. So it took me quite a few tries to get the timing right AND not do stupid mistakes.

Great level, thanks.
Rest in peace, Kym. I hardly knew ya.
Rest in peace, Marinus. A bright star, you were ahead of me on my own tracks of thought. I miss you.
Marinus
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Post by Marinus » Sun Feb 20, 2011 1:28 pm

Great level! Thanks. :D
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Amnon
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Post by Amnon » Sun Feb 20, 2011 1:48 pm

Quite a remote semblence to the level I once tested, much more polished now - so double the fun!!!

Thanks Mark!
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bob roest
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Post by bob roest » Mon Feb 21, 2011 9:49 pm

A lot of experimenting went into solving this one and I still needed a nudge in the right direction with the boulder...I still can't believe that worked! :shock:

Amazing level Mark, thank-you!
bob
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doodlebug
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Prototype

Post by doodlebug » Mon Feb 21, 2011 11:50 pm

Could I have a hint Please. I make it through the teleporter to the other side and cover the white button with the barrel but I destroy the boulder and ice cube to do it so I know that must be wrong.

Thanks

Annie
Marinus
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Post by Marinus » Tue Feb 22, 2011 12:07 am

The barrel doesn't go on the white button, at least not so early in the beginning. You need the barrel to block the TP to let the boulder jumpjump to the white button, and some other tricks.
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doodlebug
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Prototype

Post by doodlebug » Tue Feb 22, 2011 1:26 am

OMG , thanks for the hint. Now I know I will never get this one. Really neat level though, Mark

Thanks

Annie
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Mark
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Re: Prototype

Post by Mark » Tue Feb 22, 2011 1:40 am

doodlebug wrote:Now I know I will never get this one.
Just sent you a PM, Annie! :wink:
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doodlebug
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Prototype

Post by doodlebug » Tue Feb 22, 2011 3:14 pm

Thanks for the walk through that was a very wild one. I am amazed how you come up with these levels. Thanks Marinus also.

Annie
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VirtLands
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Mark238's prototype

Post by VirtLands » Fri Feb 25, 2011 12:49 am

Hi Mark, this is a careful-timing puzzle,
I got clobbered by the rolling-boulder
several times, and then on the other side too; I
know I can't solve it yet. Great level though...

update: Thanks Marinus for your great clues.
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Mark
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Solution

Post by Mark » Sat Feb 26, 2011 3:33 am

Thanks to Marinus for the following walk-through! :D
1. Step U, jump D. When boulder hits the cube, go L through TP, inside cube. Push barrel D, get coin below white TP, jump R, and push barrel LU. When boulder goes L through TP, push barrel U, jump U and push it L.

2. When boulder has gone L through TP, push barrel L on icecurve, immediately step U on white button, and wait until barrel is back. When boulder has gone L through TP, push barrel D (blocking the right side of right TP), immediately step back U on white button, and when boulder jumps RR, step D.

3. Go L on icecurve and through TP, to get one coin, and back U. Push barrel 3L (below coin), walk around it, and push it 4R, and D. Jump R, push barrel 2U, and 2L over icecurve and through TP.

4. Follow, and hold the left-arrow-key. (to get the left coin after the barrel bounces back from it) Push barrel U through TP, and follow immediately. Jump RL, (to get coin top-left) and RD. Get coin right of white button, push boulder L on aqua, and barrel U on white.

5. Stand below last coin, and when the cannon shoots, quickly get coin, walk all the way D and back U. (shadow pushes cannon D and gets shot by it) Watch cannonfire, jump R and exit.
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