This is a small tribute to Chip and his awesome series!

Have Fun!

MARK286
I found a boo-boo in revision # 3 so I corrected it with #4.Amnon wrote:I've done the third revision, now the solution is different and requires accurate timing in two instances of the first puzzle. Is this the intended solution, I wonder?!
There's no special timing for the shortcut I found in Revision 3.Amnon wrote:Well, your latest change in revision #4 thwarted my former solution, so I still think that I found it first!
You're correct. You found the intended way!Amnon wrote:Still in my new solution there are two instances (in the first puzzle) where accurate timing is needed, so perhaps this is the intended one now?
Hi Liz,Liz Mayhew wrote:I think I've got Revision 2 at the moment.
Never mind loopholes, I keep wiping out in the white TP area. I don't know how to avoid getting bouldered
You are most welcome, my friend!Chip wrote:THANK YOU, THANK YOU, THANK YOU,
Ah, you mean the millisecond non-move.bob roest wrote:I had the first part sussed out but I didn't see the millisecond move in the second room
Unfortunately, Vice Admiral Goof got lost at sea after this adventure and was never heard from again.bob roest wrote:Challenging level and hopefully we will continue to look for the 'bane'.
Hi Annie,doodlebug wrote:How do I do the upper boulder part to cover the buttons. I don't think I am fast enough for what I am trying to do.
1. Step up into TP and take coin.
2. Step right into TP to return.
3. Step left into TP and quickly step on blue button for a millisecond, then slide up ice to push sphere down and press left against blue gate until it opens.
Thanks for the help Mark but I am just not fast enough to get the green button part. It was a great level to try though.Mark wrote:Hi Annie,doodlebug wrote:How do I do the upper boulder part to cover the buttons. I don't think I am fast enough for what I am trying to do.
1. Step up into TP and take coin.
2. Step right into TP to return.
3. Step left into TP and quickly step on blue button for a millisecond, then slide up ice to push sphere down and press left against blue gate until it opens.
Solution for "Nights Of The Collapsing Chair"
Roll the yellow sphere U.
Take conveyor U and push yellow sphere L.
Step down on L break-tile and jump D + D + U.
Take coin on ice and roll yellow sphere R.
Step on R break-tile and jump D + D + U.
Take coin on ice and roll yellow sphere L and follow.
Step D on the center break-tile and jump 5x D
When yellow sphere is on the R side roll green sphere U.
Right after the yellow sphere stops on the timer
Take conveyor U and quickly step D on the break-tile.
When the yellow sphere stops, quickly push it U and stand on the white button.
Remain there until the yellow sphere stops.
Step U into TP and take coin.
Step R into TP to return.
Step L into TP and quickly step on blue button for a millisecond, then
slide U ice to push sphere D and press L against blue gate until it opens.
Take travelator L + U + R + D.
Push box R.
After box is destroyed, tramp cannon U and jump U + U + D.
Jump U, and then D + L onto yellow button.
Step D into the TP.
After yellow gate opens, tramp cannon U and jump U + U + D.
Then jump U and D + D.
Finally jump U + U + R.
Take last coin and exit.
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