Tribute Level - Nights Of The Collapsing Chair *

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Mark
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Tribute Level - Nights Of The Collapsing Chair *

Post by Mark » Tue Feb 25, 2014 8:42 pm

.
This is a small tribute to Chip and his awesome series! 8)

Have Fun! :)

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Last edited by Mark on Mon Mar 03, 2014 4:57 am, edited 16 times in total.
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Amnon
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Post by Amnon » Wed Feb 26, 2014 12:44 am

Great fun, thanks!

Apparently I used that short-cut because I walked over what now is a flame, but then I only had to change a tiny bit and everything else was the same.
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Mark
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Post by Mark » Wed Feb 26, 2014 6:54 am

Amnon wrote:Apparently I used that short-cut.
Regret not having you test this one.
You've already found two shortcuts.

I just uploaded the second revision:

Changed the direction on two ice tiles.
It now has a yellow and green sphere.
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Amnon
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Post by Amnon » Wed Feb 26, 2014 7:35 am

Sorry, but even with the second revision my strategy has not changed significantly - What I do is still to take all 3 coins first and only then invite my friends in .
Last edited by Amnon on Wed Feb 26, 2014 7:49 am, edited 1 time in total.
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Liz Mayhew
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Post by Liz Mayhew » Wed Feb 26, 2014 7:44 am

Mark - this is a great tribute level for Chip :D :D

Love the hilarious title and signs :lol: :lol:

Needless to say I'm still working on it ...
Lizzie

To err is human,
To arr is pirate!
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Mark
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Post by Mark » Wed Feb 26, 2014 8:33 am

Liz Mayhew wrote:Mark - this is a great tribute level for Chip :D :D

Love the hilarious title and signs :lol: :lol:

Needless to say I'm still working on it ...
Thank you Liz! :)

I'm having problems with loopholes and shortcuts.
I just uploaded Revision # 3 with the three flames.

Enjoy! :wink:
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Amnon
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Post by Amnon » Wed Feb 26, 2014 8:52 am

I've done the third revision, now the solution is different and requires accurate timing in two instances of the first puzzle. Is this the intended solution, I wonder?!
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Mark
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Post by Mark » Wed Feb 26, 2014 8:59 am

Amnon wrote:I've done the third revision, now the solution is different and requires accurate timing in two instances of the first puzzle. Is this the intended solution, I wonder?!
I found a boo-boo in revision # 3 so I corrected it with #4.
Yes, accurate timing is involved in two instances.
Sounds like you did it the intended way. :D
Though I found a shortcut that didn't require special timing. :lol:
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Post by Amnon » Wed Feb 26, 2014 9:06 am

Well, your latest change in revision #4 thwarted my former solution, so I still think that I found it first!

Still in my new solution there are two instances (in the first puzzle) where accurate timing is needed, so perhaps this is the intended one now?
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Mark
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Post by Mark » Wed Feb 26, 2014 9:22 am

Amnon wrote:Well, your latest change in revision #4 thwarted my former solution, so I still think that I found it first!
There's no special timing for the shortcut I found in Revision 3.
So perhaps you found a different loop-hole or something new. :?
I messaged you the path I take for the first part of the puzzle.
Amnon wrote:Still in my new solution there are two instances (in the first puzzle) where accurate timing is needed, so perhaps this is the intended one now?
You're correct. You found the intended way! :)
Looks like Revision #4 will be the Final One!
So whoever said the third time's the charm? :lol:

EDIT:

It appears that you were solving it the intended way.
Except for one move, which I fixed in the last version.
.
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Liz Mayhew
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Post by Liz Mayhew » Wed Feb 26, 2014 5:09 pm

I think I've got Revision 2 at the moment.

Never mind loopholes, I keep wiping out in the white TP area. I don't know how to avoid getting bouldered :roll:
Lizzie

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Mark
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Post by Mark » Wed Feb 26, 2014 5:34 pm

Liz Mayhew wrote:I think I've got Revision 2 at the moment.

Never mind loopholes, I keep wiping out in the white TP area. I don't know how to avoid getting bouldered :roll:
Hi Liz,

I sent you an email earlier today to help. Did you receive it?
Be sure to use the version with the coin on the center tramp.
The information that I sent you is for that particular version.
I additionally sent you a PM for that particular area you're in.
Last edited by Mark on Wed Feb 26, 2014 6:54 pm, edited 2 times in total.
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bob roest
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Post by bob roest » Wed Feb 26, 2014 5:40 pm

If that breaktile below the light blue timer was a 3 step I'ld be off to the races but it's not and that means I keep losing the boulder.

Just how far off course am I?
bob
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Mark
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Post by Mark » Wed Feb 26, 2014 5:43 pm

bob roest wrote:If that breaktile below the light blue timer was a 3 step I'ld be off to the races but it's not and that means I keep losing the boulder.

Just how far off course am I?
Hi Bob,

Do you mean one of the spheres?
I am not sure what you're doing. :?
I just sent you a private message.
Mark
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bob roest
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Post by bob roest » Wed Feb 26, 2014 6:20 pm

I got your pm and I'm doing the first part right but yes the boulder keeps rolling south and into the drink.

Back to the drawing board. :D
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Post by Chip » Wed Feb 26, 2014 7:05 pm

Logbook entry 7,1 - Vice Admiral Goof:
"Screwy, Louie and I just came home from a long working day. And what a surprise!
There was a tribute level in our mailbox. In the name of the whole crew I'd like to say:

:D THANK YOU, THANK YOU, THANK YOU, :D

dear Sir Fancy-Lot, for the unexpected grant of honors and for sharing your exciting Aqua Park with us.
Off in search for the Unholy Bane now..."
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Mark
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Post by Mark » Wed Feb 26, 2014 7:23 pm

Chip wrote: :D THANK YOU, THANK YOU, THANK YOU, :D
You are most welcome, my friend! :D
Liz and I were sharing how much we enjoy your levels and your consistent contribution to our forum! :)

The first thought I had when I woke up yesterday, was to make a tribute to celebrate you and your wonderful series! 8)

I only wish my puzzles could have done justice to your amazing style.
Unfortunately, like a leopard, I'm not able to change my spots or in my case... marks. :wink:
Mark
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bob roest
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Post by bob roest » Wed Feb 26, 2014 8:10 pm

Mark wrote:accurate timing is involved in two instances.
No kidding. :evil:
I had the first part sussed out but I didn't see the millisecond move in the second room, thanks for the help on that Mark.
Challenging level and hopefully we will continue to look for the 'bane'. :D
bob
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Mark
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Post by Mark » Wed Feb 26, 2014 8:58 pm

bob roest wrote:I had the first part sussed out but I didn't see the millisecond move in the second room
Ah, you mean the millisecond non-move. :wink:
bob roest wrote:Challenging level and hopefully we will continue to look for the 'bane'.
Unfortunately, Vice Admiral Goof got lost at sea after this adventure and was never heard from again. :(
Mark
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Jutomi
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Post by Jutomi » Wed Feb 26, 2014 10:42 pm

Aww. :(

Maybe they'll find him, like they did with the pirates on Fire Island?
Your only little stinker that's absolutely NOT a z-bot by this name,
Jutomi~ :mrgreen:

Also, if you want to see my level list, here it is! :D
(Also: List of Hubs, WA Manual)
Oh, and my YT wonderland channel. Forgot about that.
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Mark
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Post by Mark » Wed Feb 26, 2014 11:23 pm

Jutomi wrote:Maybe they'll find him, like they did with the pirates on Fire Island?
'Twas the curse of the Unholy Bane. :twisted:
Mark
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Liz Mayhew
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Post by Liz Mayhew » Thu Feb 27, 2014 8:50 am

Thanks Mark.
I got your email and PM. :D :D
Sadly I haven't got timing :roll: :roll:
The boulder either rolls south and doesn't cover the green button, or it comes and steamrollers Loof/Goof.
He'll keep trying because he's a brave little trooper! :P 8)
Lizzie

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To arr is pirate!
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Post by Chip » Thu Feb 27, 2014 11:31 am

Logbook entry 7,2 - Vice Admiral Goof:
"I'm happy to report that Screwy, Louie and I finished our adventure in the Aqua Park.
And now, after our experiences above the white TP, we know why this bane is called the 'unholy' one.
(We found the glitch pretty fast, but to repeat it after a restart was another task.)
Thanks again, Sir Fancy-Lot, for this great challenge."
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Mark
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Post by Mark » Thu Feb 27, 2014 1:54 pm

Chip wrote:(We found the glitch pretty fast, but to repeat it after a restart was another task.)
Hi Chip,

What glitch did you find?
I was not aware of any. :?
Mark
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doodlebug
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Nights Of The Collapsing Chair

Post by doodlebug » Thu Feb 27, 2014 4:06 pm

How do I do the upper boulder part to cover the buttons. I don't think I am fast enough for what I am trying to do.

Annie
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Mark
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Re: Nights Of The Collapsing Chair

Post by Mark » Thu Feb 27, 2014 4:39 pm

doodlebug wrote:How do I do the upper boulder part to cover the buttons. I don't think I am fast enough for what I am trying to do.
Hi Annie,
1. Step up into TP and take coin.
2. Step right into TP to return.
3. Step left into TP and quickly step on blue button for a millisecond, then slide up ice to push sphere down and press left against blue gate until it opens.
Last edited by Mark on Thu Feb 27, 2014 4:50 pm, edited 7 times in total.
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Liz Mayhew
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Post by Liz Mayhew » Thu Feb 27, 2014 4:42 pm

At last I did it!

Thanks for the help Mark. :D :D

What an entertaining level to play (with the exception of the fiendish white TP section) :twisted:

I hope there will be more Collapsing Chair instalments. :stinkycool:
Lizzie

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To arr is pirate!
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doodlebug
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Re: Nights Of The Collapsing Chair

Post by doodlebug » Fri Feb 28, 2014 9:04 pm

Mark wrote:
doodlebug wrote:How do I do the upper boulder part to cover the buttons. I don't think I am fast enough for what I am trying to do.
Hi Annie,
1. Step up into TP and take coin.
2. Step right into TP to return.
3. Step left into TP and quickly step on blue button for a millisecond, then slide up ice to push sphere down and press left against blue gate until it opens.
Thanks for the help Mark but I am just not fast enough to get the green button part. It was a great level to try though.
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Mark
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Solution for "Nights Of The Collapsing Chair"

Post by Mark » Mon Mar 03, 2014 4:59 am

Solution for "Nights Of The Collapsing Chair"

Roll the yellow sphere U.
Take conveyor U and push yellow sphere L.
Step down on L break-tile and jump D + D + U.
Take coin on ice and roll yellow sphere R.
Step on R break-tile and jump D + D + U.
Take coin on ice and roll yellow sphere L and follow.
Step D on the center break-tile and jump 5x D
When yellow sphere is on the R side roll green sphere U.
Right after the yellow sphere stops on the timer
Take conveyor U and quickly step D on the break-tile.
When the yellow sphere stops, quickly push it U and stand on the white button.
Remain there until the yellow sphere stops.

Step U into TP and take coin.
Step R into TP to return.
Step L into TP and quickly step on blue button for a millisecond, then
slide U ice to push sphere D and press L against blue gate until it opens.

Take travelator L + U + R + D.
Push box R.
After box is destroyed, tramp cannon U and jump U + U + D.
Jump U, and then D + L onto yellow button.

Step D into the TP.
After yellow gate opens, tramp cannon U and jump U + U + D.
Then jump U and D + D.
Finally jump U + U + R.
Take last coin and exit.
.
Mark
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