Post, download, and discuss custom levels for Return To Wonderland.
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TheoX
- Rainbow SuperStar
- Posts: 2282
- Joined: Tue Jul 06, 2004 1:59 pm
Post
by TheoX » Sat Jul 26, 2014 11:06 pm
This one's a sequel to
"Boulderesque". That level was really fun to make so I thought I'd do another one. This sequel is just as crazy!
You'll need my "GoldGreen" texture.

Have fun!

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(✿ ◕ᗜ◕)━♫.*・。゚
Currently making synth music as
treehann
I make 2d games too at:
treehann.itch.io
My old sig-bar image broke but I'm still thanking Pauline and Janet forever for their art!
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Amnon
- Rainbow Spirit Seeker
- Posts: 6559
- Joined: Wed Mar 22, 2006 5:29 am
Post
by Amnon » Sun Jul 27, 2014 1:51 am
I like boulders - especially when they are at rest...
Loof is out with gold, thanks!
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Mark
- Rainbow MegaStar
- Posts: 3147
- Joined: Sun May 07, 2006 9:26 pm
Post
by Mark » Sun Jul 27, 2014 3:22 am
Mark
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Blazeknight
- Rainbow Master
- Posts: 797
- Joined: Sun Nov 04, 2012 5:50 am
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by Blazeknight » Sun Jul 27, 2014 5:11 am
Amazing level! I solved it in third try... Boulders... it was fun playing with them and I haven't seen the graphics before... They are so cool!

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Jutomi
- Rainbow AllStar
- Posts: 4477
- Joined: Tue Oct 15, 2013 8:42 pm
Post
by Jutomi » Sun Jul 27, 2014 5:35 am
This one was just as beautiful as your first one, Theox.
Loof managed to survive the impaling colourful boulders of death and magic, and
still got
gold.
To be honest, I found it easier doing it the
golden way than the c
he
ck
er
bo
ar
d way.
Thank you very much!

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Chip
- Rainbow Star
- Posts: 1449
- Joined: Wed Nov 04, 2009 12:46 pm
Post
by Chip » Sun Jul 27, 2014 1:50 pm
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bob roest
- Rainbow Spirit Chaser
- Posts: 5385
- Joined: Mon Jul 11, 2005 9:04 pm
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by bob roest » Sun Jul 27, 2014 3:13 pm
Wow, this must have taken some serious testing time.
Lots of restarts at the beginning but eventually success and then the gold star.
Great stuff, thanks Theo.
bob
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TheoX
- Rainbow SuperStar
- Posts: 2282
- Joined: Tue Jul 06, 2004 1:59 pm
Post
by TheoX » Sun Jul 27, 2014 3:19 pm
Wow!
I didn't expect quite the exuberant reaction to this! I'm glad you all appreciated the various gimmicks I used! Thanks for all the positive feedback everyone!
Jutomi wrote:To be honest, I found it easier doing it the
golden way than the c
he
ck
er
bo
ar
d way.

You're totally right, it's easier to go back for the coin than to weave through the boulders at the end. But I wanted to give the player another option in case the boulders were coming on too thick. Plus you can still get smushed by a boulder if you don't jump on the bonus tramp at the right time.
EDIT:
bob roest wrote:this must have taken some serious testing time.
You're right! I had to re-do a lot of parts of this level over and over again to get the timing correct!

The part with the colored boulders in particular took forever... Glad you had fun in this crazy gauntlet!
Last edited by
TheoX on Mon Jul 28, 2014 5:48 pm, edited 1 time in total.
(✿ ◕ᗜ◕)━♫.*・。゚
Currently making synth music as
treehann
I make 2d games too at:
treehann.itch.io
My old sig-bar image broke but I'm still thanking Pauline and Janet forever for their art!
-
TheoX
- Rainbow SuperStar
- Posts: 2282
- Joined: Tue Jul 06, 2004 1:59 pm
Post
by TheoX » Sun Jul 27, 2014 3:29 pm
I think the next couple of levels I make will be puzzlers to compensate for this.

(✿ ◕ᗜ◕)━♫.*・。゚
Currently making synth music as
treehann
I make 2d games too at:
treehann.itch.io
My old sig-bar image broke but I'm still thanking Pauline and Janet forever for their art!