Amnon wrote:Nice sokoban, but I can't solve this with the timer on. The video solution is long gone - did you solve this in time, Mark?
Very unlikely. I remember the video being with the timer off, as VirtLands seems to have intended. The timer appears to be a mistake.
I have just done some detective work with my trusty Sokoban YASC which includes an editor, a solver and an optimizer.
Several attempts and program settings later, I've arrived at a 130-move solution. Executing it absolutely flawlessly and then walking to the exit kills me about two tiles before reaching it, which I think is closer than anyone else has reported.
If someone can use a solver/optimizer to find a 128-move solution, then this level will be
barely possible with the timer on. As it is, no dice.
Here's my solution: lllllluLLdLLUUUUdddllddrUluRdrUUUluuRDrdLdddlldlluuRRRdrUUUUluurrDLdddddlldlUluRRRdrUUUUUruLddddddrruLdlUUUUddddrrdrUruLLLdlUUUrUL
This finishes the boxes, after this, it's time to run and die two tiles near the exit.
I'm
so close, but YASO (YASC's optimizer) refuses to give me a shorter solution no matter how much I change the program settings. I don't even know if it's
possible to solve this in less than 130 moves. It might be, but I don't have a clue if it's the limits of the program/settings or the absolute limits of the puzzle.
No way we can come up with such precise, exacting sequences in our head. We're Sokoban players, not Sokoban experts.
EDIT: Judging by how the usually reliable YASO absolutely refuses to go below 130 moves, I'm calling it quits. I'm not entirely sure it's impossible to go lower, but even if this limit is not absolute, I won't be the one to break it. Unless some other optimizer can come up with a 128-move solution, this level is not possible with the timer on.
EDIT 2: I just found something very interesting and strange.
One last time, I tried to use YASO with some uber-settings on "Vicinity search". Trying to play RTW at the same time, I realized the game started to lag very badly. For some reason, however, if the game lags and looks jerky, either the timer goes slightly slower or the game goes slightly faster. I'm not sure, but this is definite proof of some crazy timer shenanigans in RTW if the game lags.
It is, of course, very difficult to do exact box pushing when the game lags, but after about 7 attempts, I have managed to successfully use the 130-move solution to exit the level with the timer on.
Of course, this trick does not work when the game is running normally at full speed and cannot be considered a proper "solution" to the problem, but it's interesting, nonetheless.