"Escape from the Tabernacle" - a RTW Escape Room (Release Candidate)

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Tech Warrior
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"Escape from the Tabernacle" - a RTW Escape Room (Release Candidate)

Post by Tech Warrior » Wed Jan 08, 2025 6:37 am

After more than three years of conceptualizing, designing, constructing, and playtesting, my most ambitious Wonderland puzzle is finally complete.

Introducing...
Escape from the Tabernacle

This is a full-on escape room experience done in Wonderland. If you've never done a real world escape room, the whole concept is that you're trapped inside a themed room and you must use the given clues and resources to find the way out. These puzzles are typically comprised of patterns, textual analysis, decrypting messages, and finding hidden items. They can incorporate math and logic, utilize sound and light in interesting ways as part of the solve. The idea behind an "escape room" is that you have to think critically about the space in which you are trapped, because everything inside the room has a purpose, even if it isn't immediately clear.

I always wanted to try and build an escape room inside Wonderland, and while I've already done levels that are quite close to escape rooms in concept (QFE's #151 "Sun Castle"), this one is the real deal. A complex interplay of riddles, technology, logic, and a detailed storyline set inside of the Morklin Foundation's newest museum exhibition, "Escape from the Tabernacle" will challenge your ability to analyze what's right in front of you.

------------

This project represents an idea I only ever theorized was possible within the confines of Wonderland game mechanics. And now it's actually in the game. This was a genuine pain to design, easily the hardest project I've taken on so far in Wonderland given its ambition - one I nearly gave up on several times. But not only did I refuse to give up - there was no compromise whatsoever. What you see and what you'll play is exactly the experience I first conceptualized more than three calendar years prior.

FUN FACTS if you're curious how ambitious this project was:
When it comes to just how much this level pushes the boundaries of what’s possible in Wonderland, consider that both the RTW engine’s object and surface limits were reached during its construction – I actually had to modify several parts due to exceeding these limits at several points. The board layout is 89x99, which makes it QFE's fourth-largest level by physical size, however it takes the cake as my densest level, even considering my many smaller but more packed levels. That’s thanks to both the aesthetic design and the mechanisms behind the scenes which utilize every single item in the game, and even still, more than 85 different hex-edited metatiles were required to construct everything within what was still a very limited space. The only reason this level doesn’t give you a MAV is because most hex tiles don’t add to the surface count – if they did, then I wouldn’t have been able to build this (don’t know what I mean? Check out THIS post which describes how surface counts work in RTW). As a matter of fact, this level was at one point so packed with stuff that I eventually got an exit MAV from the sheer amount of things the game had to process in the level at a single time (of course, this is no longer the case, but it was yet another major technical complication I had to deal with). I have more than 260 draft versions of this level throughout various stages of its development, which makes it the level with the most developmental versions in my arsenal.
A major thanks to Cadence for their Crumpet RTW editor – without it, I don’t think I would have been able to make this level happen.

Major thanks to Amnon who has been a significant help in testing this room. The current version is considered the release candidate, meaning that so long as no glaring issues still exist (or perhaps if something needs to be adjusted based on player feedback), it will be the final version.

VERY IMPORTANT: Please extract the 'tabernacletoo' folder into your CustomModels directory. This is critical in order to complete the solve.

CUSTOM MUSIC: I prepared a custom soundtrack specifically for this level to complete the escape room experience. You can download it from Mediafire HERE. Turn off the in-game music, keep sound on (important), and loop the soundtrack in the background.

You have one hour to ESCAPE FROM THE TABERNACLE. :twisted:
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Last edited by Tech Warrior on Wed Jan 08, 2025 6:57 am, edited 1 time in total.
Quest for the Five Elements - a 195-level RTW expansion pack
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Tech Warrior
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Re: "Escape from the Tabernacle" - a RTW Escape Room (Release Candidate)

Post by Tech Warrior » Wed Jan 08, 2025 6:37 am

HINTS / ADDITIONAL CLUES

Initial prompts to help you get started:

1) You are told everything that needs to happen, and in what order exactly. Your job is to match the directions to the physical objects on the board.
2) Not all clues are textual. Some are visual and require you to think outside the box...
3) Every room, object, and action that takes place can be traced back to a label. If you consider the initial label which states that "we are still working on the audio/visual tour," you can piece together some context about the course of events that should take place on the board. You're inside a museum exhibition, so consider what the exhibition intends to showcase.
4) What is ACR if not the equivalent of an executable file?
Last edited by Tech Warrior on Mon Jan 27, 2025 5:32 am, edited 1 time in total.
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mette
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Re: "Escape from the Tabernacle" - a RTW Escape Room (Release Candidate)

Post by mette » Wed Jan 08, 2025 9:54 am

This sounds like an interesting level to try out, I'll download and give it a go :)
\Mette
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Re: "Escape from the Tabernacle" - a RTW Escape Room (Release Candidate)

Post by Tech Warrior » Wed Jan 08, 2025 10:19 pm

Please enjoy :)

Also as a note to all players, if you find yourself stuck or entirely confused on what to look for, let me know either here or in a PM as my intention is to guide you through the solve as needed. In a real world escape room, a gamemaster's job is to do exactly this, providing you additional clues that can point you in the right direction without taking away the satisfaction that accompanies discovery. With only 20 labels available, the literature in the level itself is quite cryptic.

Happy escaping.
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Re: "Escape from the Tabernacle" - a RTW Escape Room (Release Candidate)

Post by Wonderman109 » Fri Jan 17, 2025 5:55 pm

And another huge project completed! Nice work Tech Warrior

I can only imagine how laggy this must have gotten to design...hope it runs smoothly.
I can see how it's possible to make realistic escape room designs in RTW but the effort and object count definitely sounds painful.

IRL escape rooms bug me because I worry that something bad could happen and I'd be trapped inside :o
Not really around much these years.
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Re: "Escape from the Tabernacle" - a RTW Escape Room (Release Candidate)

Post by mette » Sat Jan 25, 2025 11:32 am

mette wrote:
Wed Jan 08, 2025 9:54 am
This sounds like an interesting level to try out, I'll download and give it a go :)
I haven't given up, but I have also not played yet - sorry :oops:
I started a new job and I have been completely busted in the evenings...
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Re: "Escape from the Tabernacle" - a RTW Escape Room (Release Candidate)

Post by mette » Sun Jan 26, 2025 12:59 pm

I have given it a go now:
1. It's huge and looks impressive 8)
2. Nice touch with the soundtrack :D
3. I don't understand anything - I'm totally at a loss as to what to do :shock: :oops:
\Mette
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Re: "Escape from the Tabernacle" - a RTW Escape Room (Release Candidate)

Post by Tech Warrior » Mon Jan 27, 2025 5:31 am

Thanks for giving it an attempt. :) At first glance, it can be more than mildly daunting knowing where to start. Here are a few prompts to get the party started:
1) You are told everything that needs to happen, and in what order exactly. Your job is to match the directions to the physical objects on the board.
2) Not all clues are textual. Some are visual and require you to think outside the box...
3) Every room, object, and action that takes place can be traced back to a label. If you consider the initial label which states that "we are still working on the audio/visual tour," you can piece together some context about the course of events that should take place on the board. You're inside a museum exhibition, so consider what the exhibition intends to showcase.
4) What is ACR if not the equivalent of an executable file?
Okay, let me know if these are helpful. I will add these prompts to the second post.
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mette
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Re: "Escape from the Tabernacle" - a RTW Escape Room (Release Candidate)

Post by mette » Sun Feb 23, 2025 12:19 pm

Apologies for taking so long to get back on this (work, work, work... :roll: )
Tech Warrior wrote: 3) If you consider the initial label which states that "we are still working on the audio/visual tour,"
Am I playing the correct level? I don't see any label stating this... :shock:
Tech Warrior wrote: 4) What is ACR if not the equivalent of an executable file?
Do I need programming skills/knowledge to solve this? I have no idea what ACR is...
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Re: "Escape from the Tabernacle" - a RTW Escape Room (Release Candidate)

Post by Tech Warrior » Tue Mar 04, 2025 12:25 am

Oops, sorry for the delayed response, for some reason I didn't get a notification (or maybe I did and missed it?).

You'll find that first label in the area beyond the pink teleporter where the cluster of labels is located.

No programming skills needed - in fact, everything you need is within the level itself, save for one element that isn't necessary at this stage. ACR is defined somewhere within the labels, but to help move you along, it is: ACR = Acute Creativity Required, the title of the mechanism that starts the program. ACR is visualized in the area just east of Qookie's section with the cyan teleporter. Pay close attention to the details of its physical construction, including what's around it.

Worth noting is that you shouldn't think of this puzzle as solvable through Wonderland logic. You will need to decipher the puzzles in the text first which will guide your actions in the board itself. I think I will start posting more hints to this, but only if you and other players reach a complete dead end as those hints will start to spoil the features of the puzzle that have yet been unrevealed.
Quest for the Five Elements - a 195-level RTW expansion pack
I am also known as Joey_San on Discord.
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