NEW CONTEST HEX EDITING

Post, download, and discuss custom levels for Return To Wonderland.
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DEVINT
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NEW CONTEST HEX EDITING

Post by DEVINT » Thu Jul 05, 2007 11:09 pm

Rules 1.it has to have hex editing.2.it has to be a level of your own.3.post the levels on this topic.4.you can use custom stuff.5.when times up i will post times up. :D
Muzozavr
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Post by Muzozavr » Fri Jul 06, 2007 6:02 am

I'm sorry, but:
1. Better the levels PMed to someone to keep anonymousity when voting. (or anonimosity? I can't spell that) Also that makes up for a side-contest "Who Made What".
2. Hex editing is hard enough for such contest to be very unpopular. Great idea, but a wrong theme.
3. Rules are a little vague.

Nevertheless, good try at creating a contest! :wink: Keep trying, and you will definitely make a good contest!

And, btw, please make some definite deadline.
Rest in peace, Kym. I hardly knew ya.
Rest in peace, Marinus. A bright star, you were ahead of me on my own tracks of thought. I miss you.
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Post by annedanner » Fri Jul 06, 2007 1:23 pm

Will you please explain hex editing?
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tyteen4a03
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Post by tyteen4a03 » Fri Jul 06, 2007 1:39 pm

You posted in a wrong Forum.

P.S:Hex-code editing list(From Muz)
Muzozavr wrote:By my request it was sent to me by VirtLands per PM. I think he only wants to send it per PM cause someone might lose the game, but with full backup measures you're all ready to go even if you're not THAT experienced. :twisted:
However, still be careful with these cause hex-editing is NOT A SILLY TOY. I also experimented and found two more funky objects, they are also here in this post.
How to use this:
1. Download a hex editor.
2. Create what you need in the wonderland level editor BEFORE using hex editor, or some simple meaningless level if you're just training or experimenting. (Unnecessary, but it's simpler this way)
3. Make a backup and use it instead of the main game copy.
4. I SAID, A BACKUP!
5. You're all ready to go!
6. Have fun.
You'll need to download a hex editor to make use of the following data.
Some of the mutations are highlighted in bold.

" Mutations, List 1"
The LV6 file starts off with some of the following:
...
{time limit} lo-byte,
{time limit} hi-byte,
00,00,
Style, (00 - 09) = { Cave,Sand,Wood,Purple,Castle,Jade,Spooky,Garden,Aztec,Custom }
00,00,00,
BackGround, (00 - 0A) ={ Sky,Forest,Walls,Stars,Flat,Water,Lava,Warp,City,Rainbow,Custom }
00,00,00,
Level-Width, { The maximum allowed by the W lev editor is 99d (=63h), but the HEX can do more... }
00,00,00,
Level-Height,
...

Some Object Codes:
Stinky : 01
Loof : 02
Qookie: 03
Peegue: 04

rainbow coins: =05, Exit =06, Time Capsules=07, (Bonus Coins)$ =08,
Wooden Boxes =09, Steel Boxes =0A,
Reflector (/) =0B, Reflector (\)" = 0C,
Boulders =0D, Plasma Box =0E, Powder Kegs =0F,
Prisms =10, Coily =11,
Blue Zbots = 12 to 19 (8 items)
Kabooms = 1B to 22 (8 items)
Red Bots = 23 to 2A (8 items)
Red Chompers = 2B
Yellow Chompers = 2C
Ghost =2D, Rainbow Spirit =2E
Flying Saucers(spaceships) =2F

Fish (in water) =30
Torches =31

BackGround or Tile Codes:

3D View = FC:08

Sticky Cube = D0:07

Water = 2C:01

Wall A = C8:00
Wall B = C9:00
Wall C = CA:00
Wall D = CB:00

Fake Wall [ Regular ] = DC:05
Fake Wall [ 1.5 ] = DD:05
Fake Wall [ 2.0 ] = DE:05

Floor A = 64:00
Floor B = 65:00
Floor C = 66:00
Floor D = 67:00
Floor X = 68:00

Ice ranges from 90:01 to 94:01

Conveyors Type 1: range = F4:01 to FB:01
Conveyors Type 2: range = FC:01 to 03:02

Red Link Sphere = 34:08
Yellow Link Sphere = 35:08
Green Link Sphere = 36:08
Blue Link Sphere = 37:08


Water Bridge #1 = 58:02
Water Bridge #2 = 59:02
Water Bridge #3 = 5A:02

Lava Bridge #1 = 5B:02
Lava Bridge #2 = 5C:02
Lava Bridg #3 = 5D:02

SpaceBridge #1 = 5E:02
SpaceBridge #2 = 5F:02
SpaceBridge #3 = 60:02

SpaceBridge #4 = 61:02 : mutant. You need to walk on
: this 4 times to collapse it!
spacebridge #5 =62:02 : mutant.
.....
spacebridge #28 = bb:02 : highest value?



Electro #1 = BC:02
Electro #2 = BD:02
Electro #3 = BE:02
Electro #4 = BF:02

Buttons: Grey Square #1 = 4c:04
Grey Circle #1 = 4d:04
Grey Timing button #1 = 4e:04
Grey Square #2 = 4f:04
Grey Circle #2 = 50:04
Grey Timing button #2 = 51:04
(to be continued...)


Red Teleporter = B0:04
Yellow Teleporter = B1:04
Green Teleporter = B2:04
Blue Teleporter = B3:04
Purple Teleporter = B4:04
Lite-Blue Teleporter = B5:04
White Teleporter = B6:04
Black Teleporter = B7:04

Rainbow Gate {horizontal} = e8:03
Rainbow Gate {vertical} = e9:03
Purple Gate {horizontal} = ea:03
Purple Gate {vertical} = eb:03
Yellow Gate {horizontal} = ec:03
Yellow Gale {vertical} = ed:03
Green Gate {horizontal} = ee:03
Green Gate {vertical} = ef:03
Lite-Blue Gate {horizontal} = f0:03
Lite-Blue Gate {vertical} = f1:03
Red Gate {horizontal} = f2:03
Red Gate {vertical} = f3:03
Dark-Blue Gate {horizontal} = f4:03
Dark-Blue Gate {vertical} = f5:03
White Gate {horizontal} = f6:03
White Gate {vertical} = f7:03

Box Factory:
for Boxes (wooden) = 40:06
for Boxes (steel) = 41:06
for Prizms / = 42:06
for Prizms \ = 43:06
for Boulders = 44:06
for Ghost Cubes = 45:06
for Powder Kegs = 46:06
for Prisms + = 47:06
for Sticky Cubes = 48:06
for Red Link Sphere = 49:06
for Yellow Link Sphere = 4A:06
for Green Link Sphere = 4B:06
for Blue Link Sphere = 4C:06

Warp Gates:
for Coilys = 98:08
for Kabooms range 99:08 to 9E:08 (6 items)
for Red Chompers = 9F:08
for yellow Chompers = a0:08
for Blue Ghost = a1:08
for rainbow Ghost = a2:08
for (+)? = a3:08

Fixed Cannons range from 20:03 to 2F:03, (16 items)
Push Cannons range from 6c:07 to 7B:07, (16 items)


Transporters: Water Transporter = a4:06
Space Transporter = a5:06
Lava Transporter = a6:06

Signs: Sign 1 = 14:05
Sign 2 = 15:05
Sign 3 = 16:05
...
Sign 99 = 76:05 } mutant signs
Sign 100 = 77:05 } mutant sign, at highest possible range?


Spikes: Spikes speed 1, = 78:05
Spikes speed 2 = 79:05
Spikes speed 3 = 7a:05
Spikes speed 4 = 7b:05
...
Spikes speed 5 = 7c:05 } Mutant Spike ! (slower than usual)
Spikes speed 6 = 7d:05 } Mutant Spike !
....
Spikes speed = db:05 } Mutant spike, this is the slowest speed possible.




Unknown Mutants: (stuff that needs further study.)

Lava Blank? = 84:03
dark blank space you can walk on? B0:00

Possible Mutation: 38:08 ? allows entire floor to move?

a4:00, ?? strange transparency, walkable
a4:04, ? white square button, doesn't work
a5:04, ? spinning white circle
a6:04, ? visible, doesn't move
a7:04, ? sounds, but no image

09:07, ? Invisible (dark) trampoline
08:06, ? Dark space, walkable
07:07, ? Space transporter, unusable, unwalkable
6b:07, ? Acts like invisible trampoline
7c;07...7F:07, ? Green Push Cannons, pushable, not-firing, (not threatening)

82:00, ? dark, invisible floor tile, walkable

04:02, = invisible conveyor, UP
05:02, = invisible conveyor, RIGHT
06:02, = invisible conveyor, DOWN
07:02, = invisible conveyor, LEFT
08:02, = invisible conveyor, Turns visible after stepping on it. UP/DOWN type

af:04, ?? textured square button
b8:04, ? invisible teleporter!

a0:00, ? invisible floor, walkable


{ Use this with caution }

Have Fun, From VirtLands
Some notes from my own about the list and two new mutations.
Possible mutation allows entire floor to move?
A violent MAV for me!
white square button, doesn't work
spinning white circle
visible, doesn't move
sounds, but no image
This is all about buttons, I think. Oh, and they all don't work.
textured square button
Duuuh? Textured? Looks like a conveyor button image!

Some unlisted values make listed objects.

Now on to the two (not highly tested) new mutations:

84:02 ? looks like a spacebridge #39 but untested for other effects
a7:03 ? A weird space transporter. Similar to the unhexed transporter glitch in It's An Odd World After All but with an ability to "attach" to pushable objects (move the object and WHAM you moved the transporter) and ability to block some floortiles after pushing the attached object.
ANOTHER MUTATION:
a7:02? DAMN THIS TILE! I had to step on this spacebridge 74 times before that bogger collapsed!
and the duck went moo

Beep bloop
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popo
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Post by popo » Sat Jul 07, 2007 3:16 pm

Muzozavr wrote: 1. Better the levels PMed to someone to keep anonymousity when voting. (or anonimosity? I can't spell that)
The word you're looking for is anonymity Muzo. :wink: :D
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Post by Muzozavr » Sat Jul 07, 2007 4:54 pm

Thanks, popo. :)
Rest in peace, Kym. I hardly knew ya.
Rest in peace, Marinus. A bright star, you were ahead of me on my own tracks of thought. I miss you.
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tyteen4a03
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Post by tyteen4a03 » Sun Jul 08, 2007 2:31 am

Can this contest move to Nov?There is no contest in that time.
And in this month,there are 3 Contests!
and the duck went moo

Beep bloop
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