New Level (adv) - Mystery of the Moor 1

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Liz Mayhew
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New Level (adv) - Mystery of the Moor 1

Post by Liz Mayhew » Fri May 16, 2008 3:57 pm

I've recently been to Dartmoor, a rugged but beautiful National Park in Devon. The legends of the area have given me a few ideas for levels, and the scenery inspired my new texture. (If any of you want to use the texture, you're welcome).

This is the start of a new mini-series.

MYSTERY OF THE MOOR!

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jcvalcar2
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Post by jcvalcar2 » Fri May 16, 2008 8:10 pm

I love the new texture and the level series, excellant thru and thru. :D :P

I had to test this and that but I was able to run for the gold. Image

I look forward to seeing what you come up with next. :D :P :D :P
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Post by annedanner » Fri May 16, 2008 10:35 pm

Hey Liz,

This was a fun level to figure out! Some quick fingers were sure needed in a couple of spots! And your new texture is so beautiful. I contributed to your history lesson with the avatar that I'm using.
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rescuefire
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Post by rescuefire » Sat May 17, 2008 12:04 am

Ok I'm already confused....20 seconds?! Yikes :shock:

Edit: WOWZA! Whatta score! Really fast moves there Mizzy Lizzy! Still didn't figure out that light blue gate bonus coin but I'll get it eventually.

This was a fun one to figure out! Great texture too. This is gonna be an awesome series too!!! Thanks for starting another series sweetie xoxox

Double dog edit: I got it! Ya lil sneak you! I kept trying to use the extra boulder over by the boomer. Found I didn't need that :oops: silly me.
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kiki
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Post by kiki » Sat May 17, 2008 12:39 am

:D :D :D Stumped for the longest time at the start, Then when I quit letting that guy get boomered up and put em in the right pasture, then I went on to the next phase of being stump and so on.
Some nice misdirection was throwing me off for a bit.
Cool texture and I'm so happy you jumped right back into another series.
Great fun Liz, Thanks! :D :D :D
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bob roest
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Post by bob roest » Sat May 17, 2008 5:17 pm

I'm looking forward to this series Liz. I was kaboomed a few times putting this together but well worth it in the end! :D

Lots of fun, thanks!
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Post by uneekrose » Sat May 17, 2008 8:11 pm

My fingers are sure sore after this one. Couldn't figure out that pink timer for the longest till I read some of the posts and I'm like ....what...

That first bottie got Stinky so many many times. I finally got smart and used the tramps the way they were meant to be used. Qookie's part was a bit easier, thank goodness.

Very nice texture you got. Looking forward to the series, I guess we can expect a lot of falling rocks. This was fun Liz...thank you
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Post by wonderfull » Sun May 18, 2008 2:40 pm

Great level Liz, and beautiful texture. Took many tries to get it figured and get the order right. Then I panicked a moment at the end because Qookie could get to the exit :shock: :shock: (or so I thought...major duh!)

Thanks a bunch! :lol: :lol:
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Post by Marinus » Sun May 18, 2008 7:42 pm

Really marvellous texture Liz :!: I really had the feeling to be in Dartmoor. :D And a great level :D Very surprising to let the Big Stinker leave alone and let Qookie save himself. :lol: It took me quite a while and several restarts to complete this one. Especially the beginningpart which was against the rules. :wink:

I only needed one boulder to keep the wild pony on the green grass; don't know what the purpose of the other one was.

And now I'm finished I just understand the sign: Hope you put the pony in the corner. Too bad the pony couldn't read. 8)

Thanks for this beautiful level!! :D :D :D
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Lillie
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Post by Lillie » Wed May 21, 2008 4:26 pm

Jeeze - I can't even get started with this one Lizzie - same with all the other levels I am trying! :( :( :( Save the Kaboom? Kill the Kaboom on the barrel? Then jump where? Pink timer - how to keep it going? I am so dense this week - just can't see any way at the mo - sorry :(
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uneekrose
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Post by uneekrose » Wed May 21, 2008 4:29 pm

Lillie,
you need to trap the boomer in the pink timer area with the metal box, you need to be really quick.
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Post by Lillie » Wed May 21, 2008 4:31 pm

Oh I see! :roll: Thanks Pushkin - just off to make dinner and I will give it another go tonight! :P
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Lutz
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Post by Lutz » Thu May 22, 2008 9:35 am

The first pony was a (night)mare :twisted:
Thought the rest was quite easy until I noticed I had nothing left to cover the light blue button :shock:
Some tricky misdirection and fun to play.
Thanks :D

Reminds me of a holiday long ago (1981).
Below, there are some real Dartmoor horses and me and my sis sitting on an old bridge in the Dartmoor.

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Post by rescuefire » Thu May 22, 2008 11:22 am

Wow great piccies! Looks like they grow rocks real well there too, just like in Michigan!

That is some beautiful country side!
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Liz Mayhew
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Post by Liz Mayhew » Thu May 22, 2008 6:39 pm

Thanks for posting those pics Lutz - they're great! 8)
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Lillie
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Post by Lillie » Fri May 23, 2008 10:47 pm

Finally - I completed this one :oops:

That first move was very stinkerish Mizzy Lizzie - you broke one of Bobster's rules methinks :wink: Great misdirection with the boulders - of course I was attempting the impossible with them :lol: :lol: :lol:

Fab texture - very atmospheric honey - BRAVO and thanks :P :D :P
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Post by Amnon » Sat May 31, 2008 5:09 pm

Just discovered this new series - wild and cool!!!
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Post by Marinus » Sat Aug 28, 2010 1:17 pm

dylan1298 wrote:.. all I can figure out is how to get boomer on pink button, from there .....
2. Left area: 2 boulders below conveyor-timer, 3rd one on lightblue, and kill 2 z-bots.

3. Stinky exits between walls, killing last z-bot.

4. Q uses cube to keep pony on green grass, boulders to complete bridge, and exit.

I hope this helps. :)
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Post by dylan1298 » Sat Aug 28, 2010 2:52 pm

I feel like such an idiot. :shock: It was that zbot on the ice slide i couldn't figure out how to do. Once I figured out how to kill it, the rest was easy. Sorry, sometimes I just a nudge in the right direction.
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Liz Mayhew
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Post by Liz Mayhew » Sun Aug 29, 2010 7:14 am

Thanks for helping out Marinus! :D :D
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To arr is pirate!
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