New Level (Adv) - Absence of Turkey

Post, download, and discuss custom levels for Return To Wonderland.
Post Reply
User avatar
Dizzy1
Rainbow SuperStar
Posts: 2118
Joined: Thu Apr 14, 2005 7:12 pm

New Level (Adv) - Absence of Turkey

Post by Dizzy1 » Sun Nov 16, 2008 4:51 pm

Using my very first texture dizgreen, made for mii (me) by rescuefire Robyn. Thanks and I miss you in this forum. :D :D :D

A little larger than most of my levels, but not difficult at all.

Have fun! :D :D :D :D :D :D 8)

Dizzy133 Absence of Turkey

EDIT: I fixed a "misdirection" or as most of us call it, a "loophole" :lol: so you may try it now, if you'd like.
You do not have the required permissions to view the files attached to this post.
Last edited by Dizzy1 on Sun Nov 16, 2008 11:40 pm, edited 1 time in total.
User avatar
bob roest
Rainbow Spirit Chaser
Posts: 5385
Joined: Mon Jul 11, 2005 9:04 pm

Post by bob roest » Sun Nov 16, 2008 8:49 pm

:shock: How long did it take to work those spheres out? :D

I had a few restarts before I got through this and there was some interesting misdirection here and there but eventually I managed to jump to the right spot! :wink:

Thanks Diz, great stuff and BTW...no sign reading. :D
bob
Marinus
Rainbow AllStar
Posts: 4686
Joined: Sun Dec 16, 2007 2:20 pm

Post by Marinus » Sun Nov 16, 2008 9:48 pm

:D :D :D Great level Diz! All those spheres rolling and jumping are amazing, especially while they not smashed each other. They remind me to an apeman girl 8) The beginning with the blue spheres took me a few restarts. But I've one question, I'll send you a mail.

Thanks for the fun! :D :D :D

Edit: Forgot to tell, you got me also with the final jump. I jumped upon an absent turkey.. I mean gate. 8)
Image
User avatar
Dizzy1
Rainbow SuperStar
Posts: 2118
Joined: Thu Apr 14, 2005 7:12 pm

Post by Dizzy1 » Sun Nov 16, 2008 10:04 pm

Marinus wrote: But I've one question, I'll send you a mail.
Let me guess...'What is the purpose of the blue spheres?'... :lol: :lol:

Edit: No wait... :lol: 'What is the purpose of the exit gate?'... :lol: :lol:
Marinus
Rainbow AllStar
Posts: 4686
Joined: Sun Dec 16, 2007 2:20 pm

Post by Marinus » Sun Nov 16, 2008 10:12 pm

Well, the purpose of the exitgate I already know, if you read the edit in my last post :shock: :lol:
Image
User avatar
Dizzy1
Rainbow SuperStar
Posts: 2118
Joined: Thu Apr 14, 2005 7:12 pm

Post by Dizzy1 » Sun Nov 16, 2008 10:16 pm

Ok, I answered your email....now stop picking on me! :lol: :lol:
User avatar
Dizzy1
Rainbow SuperStar
Posts: 2118
Joined: Thu Apr 14, 2005 7:12 pm

Post by Dizzy1 » Sun Nov 16, 2008 11:44 pm

I just posted the 'edited' version 'A', minus the loophole. :lol: :lol:

So if you'd like to download it...please do! :D :D

Mario, you saved me again. :lol: Thank you for telling me how to fix the loophole. <3 How can I ever repay you, for all the times you've helped me??????
Marinus
Rainbow AllStar
Posts: 4686
Joined: Sun Dec 16, 2007 2:20 pm

Post by Marinus » Mon Nov 17, 2008 12:09 am

Dizzy1 wrote:now stop picking on me! :lol: :lol:
Sorry, but I thought since the turkeys are absent... :D

You're welcome! Glad to can help! :D :D :D
Image
User avatar
Dizzy1
Rainbow SuperStar
Posts: 2118
Joined: Thu Apr 14, 2005 7:12 pm

Post by Dizzy1 » Mon Nov 17, 2008 12:13 am

Marinus wrote:
Dizzy1 wrote:now stop picking on me! :lol: :lol:
Sorry, but I thought since the turkeys are absent... :D
:lol: :lol: :lol: Good one! :lol: :lol: :lol:
User avatar
bob roest
Rainbow Spirit Chaser
Posts: 5385
Joined: Mon Jul 11, 2005 9:04 pm

Post by bob roest » Mon Nov 17, 2008 12:38 am

That was the misdirection I was talking about, I thought the tramps/conveyor/slide unit was just for looks. Apparently I was wrong. :lol:
bob
User avatar
Dizzy1
Rainbow SuperStar
Posts: 2118
Joined: Thu Apr 14, 2005 7:12 pm

Post by Dizzy1 » Mon Nov 17, 2008 12:55 am

:lol: :lol: :lol: I know! When you said that, I knew I'd missed something, but still didn't know what it was. Then when Mario said it too! :? When he showed me, I was mad at myself for not seeing it and then he asked me what the tramps & ice curves were for, I said, "It's a playground for people who are bored with my level." :lol: :roll:

But, I think that's a great idea!! We should start calling 'loopholes' a 'misdirection' so the level maker won't be offended. :lol:

Wait...then what would we call the intentional 'misdirection'? :?
User avatar
bob roest
Rainbow Spirit Chaser
Posts: 5385
Joined: Mon Jul 11, 2005 9:04 pm

Post by bob roest » Mon Nov 17, 2008 2:00 am

Dizzy1 wrote:what would we call the intentional 'misdirection'?
loopholes with malice intent! :lol: :lol:
bob
User avatar
Dizzy1
Rainbow SuperStar
Posts: 2118
Joined: Thu Apr 14, 2005 7:12 pm

Post by Dizzy1 » Mon Nov 17, 2008 2:27 am

:lol: :lol: :lol: :lol: :lol: :lol: :lol: EXCELLENT!!!!!!!!!!!! I LOVE IT!!! :lol: :lol:
User avatar
kiki
Rainbow Spirit Master
Posts: 9454
Joined: Sun May 22, 2005 10:58 pm

Post by kiki » Mon Nov 17, 2008 7:13 pm

:D :D :D Played both versions and I'm happy to say I played the left corner part as intended.
I thought the puzzle element there was ace with the cube and sphere/boulder and tramps.
I loved the way all the timer stuff laced around and thru each other.
You put some time into that.
Brilliant work Diz, Carry on! :D :D :D
Keeks
annedanner
Rainbow SuperStar
Posts: 2441
Joined: Sun Jan 21, 2007 12:38 am

Post by annedanner » Mon Nov 17, 2008 8:37 pm

Another great level, Emmy. Thanks! I, too, thought the upper left was for show. Shows you what I know about level making. :oops: :oops: :oops:
Anne
My List
User avatar
uneekrose
Rainbow MegaStar
Posts: 3574
Joined: Mon Oct 24, 2005 8:21 pm
Location: Mississippi

Post by uneekrose » Tue Nov 18, 2008 8:16 pm

Help!!! Please tell me how to do the left hand corner...
User avatar
Dizzy1
Rainbow SuperStar
Posts: 2118
Joined: Thu Apr 14, 2005 7:12 pm

Post by Dizzy1 » Tue Nov 18, 2008 8:21 pm

I'm here...........let me check.........brb.......

Ok!
After you jump into the blue TP, push the green sphere down, then right (stand to the left of the boulder to stay out of it's way) and now push cube below the top blue TP. Without taking the top bonus coin, push boulder down over blue TP. Go up to left, top of ice and jump D,U,D. Push sphere right and up, then push it down.
:D

That's the part where I had the cube and the boulder in opposite places and you could do it, but it was too easy to just put the cube below the TP first and not use the tramps at all. That's where Mario came and saved the day. He corrected my 'unintended misdirection'. :lol: :lol:
User avatar
uneekrose
Rainbow MegaStar
Posts: 3574
Joined: Mon Oct 24, 2005 8:21 pm
Location: Mississippi

Post by uneekrose » Wed Nov 19, 2008 12:41 am

Thank you Dizzy. I had left poor Loof in limbo for over an hour now but that was OK cause I made a new texture.

I had found the 'unintended misdirection' in the original but in the second one the tramps confused me. :lol:

This was fun, took me several restarts to figure out the blue spheres and I'm sooo glad you had signs for the other spheres and boulder. The timing on them was really neat-o.
Glad you gave us a plenty of boomer room too. Now that tramp to the exit... :shock: of course I missed it the first time, what do they call that move..Loof felt like he was in some sort of rocker going back and forth.. a rocking stinker.

Thanks a lot for the fun.
User avatar
Lutz
Rainbow Spirit Chaser
Posts: 5418
Joined: Tue Mar 22, 2005 9:09 pm

Re: New Level (Adv) - Absence of Turkey

Post by Lutz » Sat Nov 22, 2008 9:28 pm

Dizzy1 wrote:but not difficult at all.
Have you eaten too much turkey, or what?
Don't wanna play a level that you think is difficult :shock:

Needed ages to get the upper left corner cleared - after spending aeons with the blue balls :twisted:
Glad you put some hints in there for the last moves.
This has been a hard earned gold star. Thanks :D
Post Reply