New Level (Adv) Bass Island

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kiki
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New Level (Adv) Bass Island

Post by kiki » Wed Jan 21, 2009 11:14 pm

:D :D :D Using Diz's brand new fresh off the press shiny bling bling ultra Cosmo (Huh) texture Guestranch Thanks Emmy.

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Last edited by kiki on Thu Jan 22, 2009 12:43 am, edited 2 times in total.
Keeks
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Post by annedanner » Thu Jan 22, 2009 12:28 am

Hey Kiki,

You know ... I'm always excited when I see a new level from you. But ... I'm also aware that you'll be taking a break from level making when you reach the grand 1000, so now when I check for new levels, there's some sadness, too.

Well ... off to play! :D :D
Anne
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kiki
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Post by kiki » Thu Jan 22, 2009 12:46 am

:D :D :D I say I will take a break but I doubt it Anne, I simply love designing to much.

PS - I posted the wrong version of Bass Island so I apologize to those who downloaded the first version.
Yup! It was without an exit :oops:
All fixed now. :lol: :D :D
Keeks
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Mark
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Post by Mark » Thu Jan 22, 2009 2:22 am

Had a blast at Bass Island, Kikiroo! :D :D :D
I was making the first part so complicated, but it really was so simple.
The second part was getting that one coin.
Well, the seemingly impossible became possible when I set sail in the right direction. :wink:
Fun Fun Fun, Da Doo Run Run!
Chickie
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Post by Chickie » Thu Jan 22, 2009 6:47 pm

WooHoo, I did it. That red boulder puzzle had me and then the TP had me perplexed for a few, nice level.

Thanks Keeks!!
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uneekrose
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Post by uneekrose » Thu Jan 22, 2009 6:48 pm

Shame on you. I got this little jewel on my first try, tramped to the exit only to come face to face with a boomer. :lol: (that's what I get for not looking ahead)

So I went back in and looked and looked, :shock: no exit. :lol:

This was fun, it was nice of you to give us an easy one. Thanks Kiki. And thanks for the exit... :lol:
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Post by annedanner » Thu Jan 22, 2009 7:00 pm

YEA!!!! for Kiki's continued level making. :D :D

[Edit] I had to peek in the editor but I got 'er finished. Thanks, Kiki!
Anne
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Dizzy1
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Re: New Level (Adv) Bass Island

Post by Dizzy1 » Fri Jan 23, 2009 2:57 pm

kiki wrote::D :D :D Using Diz's brand new fresh off the press shiny bling bling ultra Cosmo (Huh) texture Guestranch
:lol: :lol: :lol: :lol: :lol: :P And it looks really good in your level! :D

I haven't had any time to play levels lately, but I think I will tonight and this weekend...I hope! On this level, I'm "stuck in the first room". :lol: :lol: Be back later today. :D
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bob roest
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Post by bob roest » Fri Jan 23, 2009 10:07 pm

I thought the spikes were a nice touch. :lol:

I didn't have too much trouble with this one except a little with the tps and tramp, had to look around a bit. :D

Thanks again Keeks!
bob
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Post by Marinus » Sat Jan 24, 2009 6:44 am

:D Nice level! The first time I opened this level I was wondering where the exit was but I thought it was some trick or glitch :D
Mark wrote:I was making the first part so complicated, but it really was so simple.
The same with me. I also looked in the editor, but I realized that I could have seen it without that, if I looked a bit better.:lol: :D In the TP area I jumped by accidently right, I mean not right but right. 8)

Thanks for the fun! :D :D :D
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doodlebug
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Bass Island

Post by doodlebug » Sat Jan 24, 2009 3:29 pm

This was another fun level. I am glad you are making them a little easier some if the time. Thanks for the fun. Annie
Amnon
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Post by Amnon » Sun Mar 15, 2009 12:52 pm

Nice puzzle, thanks!
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