New Level - (Adv) Urban Cowboys

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kiki
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New Level - (Adv) Urban Cowboys

Post by kiki » Sat Feb 28, 2009 11:33 pm

I loved the look of Mark's "The Thirteenth Floor" needless to say the look of this level is inspired by his level using Janet's "Urbanscape" texture.
Thanks Janet!
Link to the texture. --> http://pcpuzzle.com/forum/download.php?id=24450

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Keeks
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Salin
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Post by Salin » Sun Mar 01, 2009 1:00 am

Gee Keeks, could you do the opening more difficult :? :? :?
I just briefly tried this one, but I can tell you right now, I'm in deep sh** here :lol: :lol:

I'll give it another go in the am.
Inger
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jcvalcar2
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Post by jcvalcar2 » Sun Mar 01, 2009 1:42 am

Wow, your opening is brilliant 8) 8)

I got caught in every trap but loved every minute of it, thank you :D :P :D

Okay I'm a little slow on your house level names Image I'll try to keep up :roll: :lol: but I can say this I've really enjoyed playing catch up today :wink:
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bob roest
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Post by bob roest » Sun Mar 01, 2009 1:43 am

I guess someone had already used the title, 'Hurry the H*** Up!' :lol:

Quite a few restarts before I walked out with gold.

Good fun, thanks!
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kiki
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Post by kiki » Sun Mar 01, 2009 1:50 am

I'm thinking this is the start to a new series "The Urban levels" :D :D :D
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Salin
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Post by Salin » Sun Mar 01, 2009 2:43 am

Yeah I love the urban look!!!
So titles can be big citys for instance? Thre's a lot of those :lol: :lol: :lol:
Inger
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kiki
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Post by kiki » Sun Mar 01, 2009 2:49 am

Yes Inger, there are endless city names and that maybe can be a future series.
This series will have "Urban" in all the titles. :D :D :D
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Dizzy1
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Post by Dizzy1 » Sun Mar 01, 2009 3:07 am

Woohoo! Urban Tulsa! That's the name of a magazine here. Don't forget....we're totally Art Deco, :D so it should be pretty. :P :lol:
Make it fun! Keep it simple :lol:
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kiki
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Post by kiki » Sun Mar 01, 2009 4:15 am

Diz wrote:Make it fun! Keep it simple
I'm trying Diz! I am trying to turn over a new leaf but its winter and they are all gone. :lol:
My next should be easyish too. :D
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Lutz
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Post by Lutz » Mon Mar 02, 2009 12:21 am

kiki wrote:My next should be easyish too. :D
Does that mean you find this one easyish :?: :? :evil:
I can get Loof through the white gate and Stinky stuck on the blue TP. Peegue can't move at all...

No wonder I can't solve your next either :roll: :?

Help, please :oops:
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kiki
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Post by kiki » Mon Mar 02, 2009 12:35 am

Lutz wrote:I can get Loof through the white gate and Stinky stuck on the blue TP. Peegue can't move at all...
Don't move Loof until the end and that goes for Peegue too.

Start with Stinky, and he must move fast before the blue timer runs out.

He jumps D - L to start pushing the metal box over the tramp.

Then step on the blue timer again before he tramps. :D :D :D
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Post by annedanner » Mon Mar 02, 2009 4:08 am

After getting Peegue gated several times, I finally figured out the timing. Another great level, Kiki. Thanks!
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Marinus
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Post by Marinus » Mon Mar 02, 2009 10:31 am

:D Great level! I also had big troubles to find out how to start, and then of course some more restarts. Thanks for the fun! :D :D :D
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Lutz
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Post by Lutz » Tue Mar 03, 2009 9:13 pm

Thanks for the help on getting started.
Step by step I found my way through the city. Even Loof and Peegue could exit after countless restarts.
Thanks, stinker :D
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Post by Amnon » Thu Mar 05, 2009 10:54 am

What a ride, thanks!
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uneekrose
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Post by uneekrose » Mon Mar 23, 2009 11:10 pm

Fast fingers needed here for sure. I got stinky all the way thru but loof kept smashing the boulders. After several restarts I got it right then I was making Loof hurry to fast.

I thought I had to push the blue timer and the brown button before he went over there to Peegue but that turned out not to be the case. I had Loof hit the timer button go thru the tp and sent Peegue over to do the brown button while loof stepped on the white timer.

Nice fun Keeks...thanks for the level
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