New Level (Advanced) - Words of Buddha

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LEMARQUIS
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New Level (Advanced) - Words of Buddha

Post by LEMARQUIS » Fri Apr 24, 2009 11:23 pm

Loof and Stinky had few issues during their last trip to Tibet... lol :)

Enjoy!

LeMarquis

Note: Many thanks to Popo for helping with the buddha model... For some reasons, I can't see the model at all on my laptop but on my pc, it's perfect! Still trying to solve the issue here!!! I decided to release the level anyway but will update model once issue is solved! Sorry for that!
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Last edited by LEMARQUIS on Thu Jun 11, 2009 3:28 am, edited 4 times in total.
Amnon
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Post by Amnon » Sat Apr 25, 2009 1:49 pm

Well, Stinky and Loof attained salvation - with much difficulty though and only by using their very fast fingers. As they arrived, one object was left untouched (which probably means that even the words of the Buddha are changeable and not lasting).

Thank you very much, LeMarquis.

P.S. Stinky & Loof broke the record of achieving enlightenment in 27 seconds.
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LEMARQUIS
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Post by LEMARQUIS » Sat Apr 25, 2009 2:03 pm

Congrats Amnon!

You got some serious timing skills!!! :)

Did you see the model properly?
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Post by Amnon » Sat Apr 25, 2009 2:14 pm

Yes, the model is very impressing, thank you for it as well!!!
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LEMARQUIS
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Post by LEMARQUIS » Sat Apr 25, 2009 2:25 pm

Wow Amnon! It amazes me to see how I miss the obvious way out sometimes! It was a mac truck loop hole! Very sorry for that... been making mistakes lately...

Please redowload level... I just fixed it! (I had misplaced the position of the blue gate)

Now it should challenge you for more than 27 seconds... lol :?
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bob roest
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Post by bob roest » Mon Apr 27, 2009 3:53 am

Sorry, I tried a few different combinations but they didn't work and then I got tired.

And I can't see the model. :?
bob
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Post by Amnon » Mon Apr 27, 2009 5:35 am

I have basically done it in two stages:

I can use the level-editor to set a particular interim stage, I can get to that state from the beginning and I can get to the end from that state.

However, both parts need very accurate timing, so it is a matter of statistics to get both right in sequence. I don't currently have the time and patience to keep trying...
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LEMARQUIS
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Post by LEMARQUIS » Mon Apr 27, 2009 12:33 pm

OK... I think I went way too hard this time...

You need a very intricate timing in 4 places... Here's the solution:

1) Push reflector on tramp (reflector is trapped in loop between blue TP), then move box in front of tramp. Use loof and stinky to do so by having one stepping on break tile.
2) Set the canon first to lowest spot on bridge on your way to blue gate without blocking your way. Use loof and stinky to do so by having one stepping on break tile. Be careful not to get shot!
3) Intricate timing 1=>push the box on tramp "when reflector is exactly on first ice right to left blue TP", then quickly go up and stand 2 tiles up. The reflector will come out left of left blue TP. (box is trapped in loop between blue TP). Using loof and stinky push it up then left on the upper tramp. Reflector will bounce on blue button WITHOUT KILLING THE FLAME. (you can't kill any flames yet!)
4) Intricate timing 2 => use loof and stinky so that one is able to push prism down toward ice left of right blue TP and the other stand in front of bottom tramp. Push prism down "as soon as box has passed by". Box will come out left of left blue TP (prism is trapped in loop between blue TP).
5) Intricate timing 3 => step on tramp at "exactly same time as prism comes out of left blue TP", you will land 1 below water.
6) Push box down 1 and collect coin.
7) Intricate timing 4=>push the box on tramp "when prism is exactly on first ice right to left blue TP", then quickly go up and stand 2 tiles up. The prism will come out left of left blue TP. (box is trapped in loop between blue TP).
"8") pass through the right blue TP from the left to push prism all the way to the left. stand below the prism. After the canon shoots, quickly push the prism 1 up and move out of the way. Once canon starts shooting toward reflector, run for your life with other character toward blue gate.
9) use loof and stinky to push canon all the way to left. push canon up to kill few flames, then exit loof and stinky.

note: There is 24 flames on at the same time! the maximum number of flames the game can handle at one time is 25. So when the canon shoots, you reach 25 and the red dude loses his fire allowing you to run. but as soon as the canon stops firing, the red dude shoots again. This is why you need to use the prism to keep the fire going as long as possible.
Last edited by LEMARQUIS on Mon Apr 27, 2009 9:30 pm, edited 3 times in total.
Amnon
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Post by Amnon » Mon Apr 27, 2009 1:03 pm

I MADE IT!
I MADE IT!
I MADE IT!

It took more than 27 seconds this time...

The beginning sequence was somewhat different than described above, but the pieces ended at the same spots for the final run.

Thank you for the challenge.
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LEMARQUIS
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Post by LEMARQUIS » Mon Apr 27, 2009 2:16 pm

Amnon! You're Da Man!!! :)
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Post by LEMARQUIS » Tue Apr 28, 2009 12:25 pm

Amnon came up with a more clever solution than mine :) ... Here it is:

1) Use loof and stinky to push the metal box down 2 tiles below the break tile

2) Stinky gets the coin and cross through blue TP. Use loof and stinky so that stinky pushes prism down toward ice left of right blue TP. (Prism is in orbit between the 2 blue TP)

3) Intricate timing 1=>Loof pushes the reflector on tramp "at exact same time as the prism comes out of the left blue TP", The reflector will come out left of left blue TP. (prism is still in orbit between blue TP). Using loof and stinky push the reflector up then left on the upper tramp. Reflector will bounce on blue button WITHOUT KILLING THE FLAME. (you can't kill any flames yet!)

4) Push the box 2 tiles to the right in front of tramp to give you space to move canon.

5) Set the canon to lowest spot on bridge on your way to blue gate without blocking your way. Use Loof and Stinky to do so by having one stepping on break tile. Be careful not to get shot!

6) Get Stinky to stand 1 tile right of right blue TP.

7) Intricate timing 2 => Loof push the metal box on tramp "when prism is exactly on first ice right to left blue TP". The prism will come out left of left blue TP (Metal box is in orbit between the 2 blue TP).

8 ) Stinky passes through the right blue TP "as soon as the metal box comes out of the right blue TP" (this will push the prism 1 tile left) and stand there!

9) Intricate timing 3 => Loof steps on tramp at "exactly same time as the metal box comes out of left blue TP", and will land 1 below water.

10) Stinky pushes the prism all the way to the left and stand below the prism. After the canon shoots, quickly push the prism 1 up and move out of the way. Once canon starts shooting toward reflector, run for your life with other character toward blue gate.

11) use loof and stinky to push canon all the way to left. Push canon up to kill few flames, then exit loof and stinky.

I didn't think it was possible without the coin! I had set the coin to block any object from moving left out of the blue TP, when loof goes for the jump below the water tile. If stinky stands to the left of an object, he gets hit by the object and die! But if he stands right of the object instead, it blocks the TP! Something I didn't think of!

Thank you Amnon!
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Post by Amnon » Tue Apr 28, 2009 12:47 pm

Lemarquis,

you even improved my method!!!

I did not see that smart move in #3 - I actually killed the flame with the prism pushed left and up (silly me, I didn't see the easier way).

Even so, I was able to dash for my life at the end and get the bottom-character out of harm's way by the skin of my teeth, relying on the fact that the prism breaks the ray into two.

So I made it again and compared with that, in the improved version the final dash became just an easy stroll.

Thank you again!
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LEMARQUIS
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Words of Buddha...

Post by LEMARQUIS » Mon Jun 08, 2009 9:44 pm

I finally figured out that $%&#@% problem with models not appearing in RTW!!! at least on my laptop! and most likely yours too!

Please redownload the model and you should now see it fine!!!

The problem was that:

For each model in RTW, there's a limit in the maximum number of vertices!!! It's somewhere between 11056 and 11666... Now that I reduced it! I can finally see it!

Thanks to Popo for all her help!

LeMarquis
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LEMARQUIS
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Words of Buddha...

Post by LEMARQUIS » Sat Jun 13, 2009 6:20 am

Hey guys,

Here's the video Solution!

http://www.youtube.com/watch?v=KfEk_Mn0Ik8

Enjoy!

LeMarquis
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