New Level - Tales Of Faraway Oceans 11
New Level - Tales Of Faraway Oceans 11
A new shore - a new hope. And a nice CEO.
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Last edited by Chip on Sat Feb 14, 2015 11:33 pm, edited 1 time in total.
>Link to my level list
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- gameboy991
- Rainbow Master
- Posts: 710
- Joined: Thu Apr 09, 2009 2:44 am
- Liz Mayhew
- Rainbow Spirit Master
- Posts: 9169
- Joined: Mon Jul 19, 2004 1:07 pm
Actually managed this one without any help but it took loads of tries! I only had about a minute left on the clock when I finally got to the end of your family friendly island
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Another great level which needs intense concentration to make sure everything is placed correctly, including the Stinkers.
Thanks for more brain strain Chip


Another great level which needs intense concentration to make sure everything is placed correctly, including the Stinkers.
Thanks for more brain strain Chip

Lizzie
To err is human,
To arr is pirate!
To err is human,
To arr is pirate!
Walkthrough:
The egg puzzle:
1. Stinky and Loof go to the left of the eggs to deflect the fires. Qookie collects the inner two coins, pushes the left steel box above the right corner of the lower egg and stands on the white button. Loof pushes (with the help from Qookie) the right steel box beneath the right corner of the other egg. There's a save corridor now.
2. Qookie steps on the white button again and stays there during the next moves. Stinky goes beneath the upper egg to distract the fire. Loof collects the upper coin and goes to the raft: He steers W,N,E,N and E, then he goes right one step to lure the yellow chomp. Stinky opens the upper cyan gate between two shots of the dragon and closes it just behind the chomp.
3. Loof steers W and S on the raft and goes left of the lower cyan button. Stinky steers W,S,E,S and E on the raft and goes right one step to lure the red chomp. Loof opens the lower cyan gate between two shots of the dragon and closes it just behind the chomp.
4. Stinky steers W and N on the raft and goes above the lower egg to distract the fire. Qookie collects the lower coin and goes back on the white button. Now the trio moves to the inner of the island and collects the next two coins and the bonus coins.
The traffic puzzle:
5. There are different approaches to this puzzle. Here's one of them:
Stinky goes on the green button and Loof to a tile left of the yellow chomp. Qookie pushes the rightmost steel box 7xU and 1xL, then he goes aside. Loof lures the chomp to the upper conveyor buttton, using this extended wall.
6. Qookie pushes the next accessible steel box just above the chomp. Then Stinky and Qookie destroy one of the remaining two boxes in a blue gate to make the last box accessible too. It goes just to the right of the chomp: Transport system fixed!
The exit puzzles:
7. You need another save corridor between the egg and the central water basin to leave the level. Play 'cops and robbers' with the coily: There are the steel boxes 1 - 5 from the bottom up. Push box 2 right, when the coily is beneath it. Then push box 4 right on the pink button and box 3 down. Go right one step and push box 2 down. Here's the needed box: Push it beneath the right corner of the egg.
8. Push the prism to a spot three tiles under the right cyan TP. Open the green and the blue gates at the same time to hit the prism and to destroy the wooden boxes. But don't hit the chomp! It will save your day.