Post, download, and discuss custom levels for Return To Wonderland.
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bob roest
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by bob roest » Fri Jan 08, 2010 5:15 am
I started this level about a week ago but it never seemed right to me and I could not come up with an ending to it.
So let's try something a little different...anyone that's interested can download it and edit the bejeebers out of it.
(I'ld start by putting him in front of the yellow sphere) and if anyone out there would like some help working with the editor please don't hesitiate to ask Keeks.
Post any changes on this thread.
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bob
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kiki
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by kiki » Fri Jan 08, 2010 9:22 am
Keeks
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Liz Mayhew
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by Liz Mayhew » Fri Jan 08, 2010 5:14 pm
I'll give it a go Bob! It's certainly a different approach.
Quite a while ago Janet Galle used to give us a basic idea and see where we went with it.
Back sometime over the weekend. Got to go and cook dinner now!
Of course I'll have to ask Keeks for some help with using the editor!

Lizzie
To err is human,
To arr is pirate!
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kiki
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by kiki » Sat Jan 09, 2010 1:28 am
Of course I will give it a go too.
Not sure when but soon.

Keeks
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bob roest
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by bob roest » Sat Jan 09, 2010 8:08 pm
I took another run at this and it now works, although I think it might be a toughie.
Still looking forward to any other variations that people might want to come up with!
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bob
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Liz Mayhew
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by Liz Mayhew » Sun Jan 10, 2010 9:49 am
Here's my variation Bob! I must say it was a really fun approach to making a level. At first I couldn't see what to do with it, but with quite a few changes I managed to come up with something.
Took the liberty of changing the texture to my desertisland one used in my last level. No models used this time.
Download here if you need to:
http://www.pcpuzzle.com/forum/viewtopic.php?t=20079
Now I'll give your version a try Bob, but there was so much I couldn't understand about your first layout I don't have much hope of solving it.

I'll be back ...

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Lizzie
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To arr is pirate!
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annedanner
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by annedanner » Sun Jan 10, 2010 7:44 pm
Fun, fun time, Liz. Thanks! I struggled with the green spheres and boxes, but then got it all figured out.
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bob roest
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by bob roest » Sun Jan 10, 2010 7:44 pm
Liz Mayhew wrote:I'll give your version a try Bob, but there was so much I couldn't understand about your first layout
Yeah, that's sort of how I felt about it too!
As to your version, the moves around the yellow timer gave me fits, I kept blowing up the metal box!
Once I had that all sorted out it took another age to work out the boxes up top and get Peegue up there.
This was a lot of fun Liz, really enjoyed it!
Thanks,
bob
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Marinus
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by Marinus » Sun Jan 10, 2010 10:00 pm
I think this is a fun idea Bob. I tried to play your level, and I'm almost there, but I can't do the final part so far. Am I supposed to push 5 woodboxes in the water to reach the travelator, while a sphere is still rolling around there? Not sure if I'm able to do so.
Liz, I'll try your level later.
Thanks.

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kiki
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by kiki » Mon Jan 11, 2010 2:11 am
Keeks
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bob roest
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by bob roest » Mon Jan 11, 2010 3:29 am
Marinus wrote:Am I supposed to push 5 woodboxes in the water to reach the travelator, while a sphere is still rolling around there?
Yes you have to push the boxes but if you watch carefully you'll see that the sphere destroys two boxes when it passes the last one. I found that came in useful.
kiki wrote:I took a look at what I have to work with and its going be a challenge.
And yet for some crazy reason I have feeling you can handle it.

bob
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Marinus
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by Marinus » Mon Jan 11, 2010 7:09 am
Thanks. After a few more tries, I finally got the concentration to do the final part with the right timing. Thanks for the fun.

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Liz Mayhew
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by Liz Mayhew » Mon Jan 11, 2010 9:39 am
Bob - I can't even get past the first bit. This is why I put Peegue in a different starting position.
Am I supposed to somehow manoeuver the boulder and steel box across to the right whilst the yellow sphere is rolling round the timer/raft section?
Lizzie
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To arr is pirate!
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annedanner
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by annedanner » Mon Jan 11, 2010 2:03 pm
Liz, yes, to your question. That's how I did it. I'm still stuck on the green sphere/box puzzle at the end.
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tyteen4a03
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Contact:
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by tyteen4a03 » Mon Jan 11, 2010 3:01 pm
I can't even find a solution to it (yes I am weak at puzzles) so I will work on it later.
Count me in, anyways

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bob roest
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by bob roest » Mon Jan 11, 2010 9:44 pm
Here's a screenie of how the opening set-up looks. Then just push the box into position and follow it with the boulder.

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Last edited by
bob roest on Tue Jan 12, 2010 1:13 pm, edited 1 time in total.
bob
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Liz Mayhew
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by Liz Mayhew » Tue Jan 12, 2010 9:42 am
Bob - I've now got all the way to the top room and have a green sphere lethally circulating. Still working on it!

Lizzie
To err is human,
To arr is pirate!
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kiki
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by kiki » Tue Jan 12, 2010 2:15 pm
Here is what I came up with, have fun.

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Keeks
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annedanner
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by annedanner » Wed Jan 13, 2010 3:45 am
Here is my contribution. Enjoy. (It may be a bit hard)
Please download "calm" texture.
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bob roest
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by bob roest » Wed Jan 13, 2010 4:50 am
annedanner wrote:(It may be a bit hard)
Really?
I built this Frankenstein and so far I've only recognized a few dance moves that I programmed into it!
For me this has been a lot of fun and I very much appreciate that other level-makers have come aboard with their own versions. Thanks to all of you!
And Anne I will figure this one out...right after I decipher Kiki's contribution (and that may take until August).

bob
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kiki
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by kiki » Wed Jan 13, 2010 9:26 am
And here I think my contribution is easy, I have no clue yet to anyone else's.

Keeks
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annedanner
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by annedanner » Wed Jan 13, 2010 1:24 pm
Yours is easy, Kiki?

I can't even figure out the first move.

But I'm enjoying all of the challenges. Great idea, Bob!
[Edit] Kiki, I just wanted you to know that I just put out the fire by the dark blue TP. I'm on my way to the finish. Be back soon.

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Marinus
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by Marinus » Wed Jan 13, 2010 4:08 pm
I also played Liz's and Kiki's levels and I enjoyed them both. Challenging levels; I don't think they are much easier then Bob's level. Thanks!
Now I'll try Anne's level soon. BTW,
I kept the fire burning.
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annedanner
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by annedanner » Wed Jan 13, 2010 6:22 pm
Hey anyone,
What keeps the yellow timer going at the end to get the white timer going in Kiki's level?
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Marinus
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by Marinus » Wed Jan 13, 2010 7:41 pm
PM sent Anne. I also played your level. Thanks for the fun.
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annedanner
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by annedanner » Wed Jan 13, 2010 10:00 pm
Thanks for the PM, Marinus. What I meant to ask was "how do you keep the yellow timer going throughout the level"?
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Marinus
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by Marinus » Wed Jan 13, 2010 10:08 pm
I'm not quite sure what you mean.
The boulder was still rolling over the yellow timer until the end
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kiki
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by kiki » Wed Jan 13, 2010 10:29 pm
Yes you must set up the travelators with the help of a box and you must be quick after you push that boulder.
The box is pushed into the water after you push the boulder and that is where being quick comes in.
Here is what it looks like.
Screen shot courtesy of Marinus.
http://picasaweb.google.nl/lh/photo/OtD ... directlink
Keeks
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kiki
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by kiki » Thu Jan 14, 2010 12:06 am
Crikey Bob, that was a brilliant challenge, took me an age to sort out the tramping and as always I was over thinking it, DOH!
The end wasn't to much pushing so that was very cool.
Thanks for the level and the great idea.
I will have to do this too sometime soon.

I am still working on the others from Liz and Anne.

Keeks