Quest for the Five Elements (RTW level pack - 158/195 levels released, NEW: "False Prophecy")

Post, download, and discuss custom levels for Return To Wonderland.
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Tech Warrior
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Quest for the Five Elements (RTW level pack - 158/195 levels released, NEW: "False Prophecy")

Post by Tech Warrior » Tue Feb 28, 2012 6:08 pm

Image

This, is an RTW adventure, designed as the unofficial fourth classic Wonderland adventure, taking place after WSW and the rainbow invasion from RTW Deluxe!

Earth. Wind. Water. Fire. Soul. The five elements that hold the fabric of Wonderland's reality together have been scattered across the very edges of the universe! The destruction of the Void and the subsequent rescuing of the stinkers has caused a disruption in spacetime, and it's up to the stinkers to stop the looming elemental storm and secure the sources of all five elements. How many mysteries will they unravel? How many lands will they travel? This will be their biggest adventure yet.

You will uncover dozens of mysteries, and come across tons of little adventures in one! This quest is aiming to utilize all types of puzzles, and use them in as many ways possible! There are several kinds of levels in this quest: from speed and agility, to fast-thinking, to puzzle and mind-bending, to everything in-between. Also included are special kinds of levels: Conversation and Cutscene levels - where you switch back and forth between characters and they talk to each other through signs! These levels are where most of the exposition takes place. Are you ready for the ultimate adventure? Join the gang through 4 diverse chapters, 18 worlds, and a whopping 195 levels! What is effectively a multitude of adventures held together by one, this quest was designed to keep you busy for a while. Complete the quest, and enjoy your rest.


Difficulty Scale:

Beginner (1 - 2.5)
Intermediate (3 - 5.5)
Advanced (6 - 7.5)
Expert (8 - 9.5)
Master (10)

Worlds released:

CHAPTER 1: The Mission Begins


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Difficulty: 1/10

Lv001 - Welcome!
Lv002 - The Back Woods
Lv003 - Boulder Puzzle
Lv004 - Loof's House
Lv005 - Through the Forest
Lv006 - The First Element

Image
Difficulty: 2.5/10

Lv007 - The Lake
Lv008 - Gates and Such
Lv009 - Crystal Gate
Lv010 - Crossing the Lake
Lv011 - Nearby Switches
Lv012 - Encounter Blockage
Lv013 - At the Gate of Wondertown
Lv014 - The Chamber of the Element
Lv015 - Element 1: The Earth Element


Image
Difficulty: 4/10

Lv016 - Back to Wondertown
Lv017 - Crossing the Streets
Lv018 - In the Middle of NOWHERE
Lv019 - Short, but not So Sweet
Lv020 - Mushroom Grove (again)
Lv021 - Survival
Lv022 - Crossing the Wondertown River
Lv023 - The Water Orchard
Lv024 - Pesky Neighbors
Lv025 - Wondertown: Mayor's District
Lv026 - Picking Up Peegue
Lv027 - The Great Escape
Lv028 - Nasty Water
Lv029 - Water Mysteries
Lv030 - Underground Waterpark
Lv031 - The Fate Gate
Lv032 - Hidden Valleys
Lv033 - The Chase

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Difficulty: 4/10

Lv034 - A Talk with Some Friends
Lv035 - Wondertown River Harbor
Lv036 - Flower Gardens
Lv037 - Bioform Battlefield
Lv038 - Button Compilation
Lv039 - Hidden Coins
Lv040 - Guarded Escape
Lv041 - One Careful Shot
Lv042 - Mindful Strategies


Image
Difficulty: 6/10

Lv043 - Gloomy Ghosts
Lv044 - Launching the Turrets
Lv045 - Broken Fusebox
Lv046 - Locked in the Dais
Lv047 - Colorguard
Lv048 - Discovering the Keep
Lv049 - Guards of the Rooftops
Lv050 - Trapdoor
Lv051 - Rooftop Rumble
Lv052 - Secret Passageways
Lv053 - The Keep


CHAPTER 2: The Temple of Elements

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Difficulty: 6.5/10

Lv054 - Hello Again, Qookie
Lv055 - The Foothills
Lv056 - The Foothills part 2
Lv057 - Camp Cove
Lv058 - *Crystal* Lake
Lv059 - Snowy Shafts
Lv060 - Freezy Fever
Lv061 - Blockage at the Gate
Lv062 - War Begins
Lv063 - Trickster
Lv064 - Alien Encounters
Lv065 - Location of the Enemy
Lv066 - Secret Corners
Lv067 - Break Through!
Lv068 - Battle at Blizzard Peak
Lv069 - And to the Caves We Go!


Image
Difficulty: 5.5/10

Lv070 - Cavern Quest
Lv071 - Hero Squad
Lv072 - Triathlon
Lv073 - Crystal Chasms
Lv074 - Showcase


Image
Difficulty: 6/10

Lv075 - Gateway to the Lost Temple
Lv076 - Entry to the Forbidden Gates
Lv077 - The Icebergs
Lv078 - The Crystal City
Lv079 - The 5th Dimension
Lv080 - The Library
Lv081 - To the Icebergs... Again!


Image
Difficulty: 7/10

Lv082 - Behind Crystal Lake
Lv083 - Plunging South
Lv084 - Cliffs
Lv085 - Close Fitting
Lv086 - Evacuation
Lv087 - Take the Long Way
Lv088 - The Retrig Button
Lv089 - At the Peak
Lv090 - The Chamber of the Second Element
Lv091 - Ice Cold Pass
Lv092 - Cold Caverns
Lv093 - Element 2: The Winds of Winter
Lv093epilogue - Leaving Wonderland


CHAPTER 3: Crystal City Chaos

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Difficulty: 7.5/10

Lv094 - Crystal City Shore
Lv095 - Linked In
Lv096 - City Life
Lv097 - Mess
Lv098 - Bouncy House
Lv099 - Dodgeball
Lv100 - Toasty
Lv101 - The Kaboom Dance
Lv102 - Mirror Maze
Lv103 - Minesweeper
Lv104 - Playing with Marbles
Lv105 - Morklin's Believe It or Not
Lv106 - Matrix of Madness
Lv107 - The Breakout
Lv108 - Exploring the Big City
Lv109 - The Red Room
Lv110 - Mind Games


Image
Difficulty: 8.5/10

Lv111 - Climb a Tree
Lv112 - Giving In
Lv113 - UFO Trespassing
Lv114 - Stumped to the Root
Lv115 - Forest Traps
Lv116 - Currents
Lv117 - Let 'em Loose
Lv118 - Gate Insanity
Lv119 - The Floodgate
Lv120 - Element 3: Eye of the Storm


Image
Difficulty: 8/10

Lv121 - Laws of Physics
Lv122 - Uncomfortable Comforts
Lv123 - Shields
Lv124 - Close Quadrants
Lv125 - Over the Rainbow
Lv126 - Cliffhanger
Lv127 - Labyrinth
Lv128 - Descent Into Anguish


Image
Difficulty: 9.5/10

Lv129 - Stranded Under Bedrock
Lv130 - Lava Lakes
Lv131 - Hot Coals
Lv132 - Flight of the Lone Wanderer
Lv133 - Industrial Park
Lv134 - Perfect Run
Lv135 - Temptation
Lv136 - Hell's Kitchen
Lv137 - The Water Hole
Lv138 - Abandoned Well
Lv139 - The Devil You Know
Lv140 - Element 4: Fireball Frenzy


Image
Difficulty: 7.5/10

Lv141 - Blast to the Past
Lv142 - Destiny Vortex
Lv143 - Inverse Reactions
Lv144 - The Safe Zone
Lv145 - Take the Long Way 2
Lv146 - A Shortcut Through Space
Lv147 - The Thunder Portal
Lv148 - The Freeze


CHAPTER 4: The Beauty of Blitzkrieg

Image
Difficulty: 8/10

Lv149 - Meet the Neighbors
Lv150 - Glitch Gridlock
Lv151 - Sun Castle
Lv152 - Catching Up
Lv153 - A Cruise on the River
Lv154 - Downtown Taurus Vango
Lv155 - Fake Exits
Lv156 - The Tabernacle
Lv157 - Sinister Stinkers
Lv158 - False Prophecy


Extract all 'world' folders into your Quest for the Five Elements directory (make a new one if you haven't). Extract 'crystal', 'library', 'crystalforest', 'crystaltemple', 'low', 'low2', 'low3', and 'mtncave' folders into your CustomTextures directory. Extract 'fire' and 'empty' into your CustomBackgrounds directory.

Download the custom music, 'QFE Theme,' for Lv140 HERE.

DISCLAIMER: This series is still in a 'beta - rolling release' phase, which means it is likely to feature updates to existing content already! I try to release levels and worlds only when they are in the most complete state, but ultimately I do need other players in order to complete the testing process, in the event they find alternate solutions/issues that I do not see. Check back now and then again - I will always post when anything in this main ZIP file is updated, so that you know exactly what to overwrite.

~ Tech Warrior
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Last edited by Tech Warrior on Mon May 29, 2023 1:57 am, edited 109 times in total.
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Post by yot yot5 » Tue Feb 28, 2012 6:24 pm

Gee... This sounds impressive! If I'm right, this is the first RTWA (Return To Wonderland Adventure) ever made!

I can't wait for it to start being released!
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Post by Tech Warrior » Tue Feb 28, 2012 6:53 pm

Thanks yot yot! I feel honored. :P

I'll try to get a picture (or even a level at that) up later this evening.
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Post by Tech Warrior » Wed Feb 29, 2012 4:01 am

I really want to get people excited about this, so why don't I give you all a first look at the adventure? I will post 3 screenshots of 3 different levels. You can speculate what's going on/where the story is at, but I will not respond with a "You're right" or You're wrong." I'll just let you guess. :)

Here they are:
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Post by Tech Warrior » Wed Feb 29, 2012 4:03 am

Haha I just noticed that Peegue is in all three of them. :P I like Peegue!
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Post by Nobody » Wed Feb 29, 2012 6:08 am

Tech Warrior wrote:I like Peegue!
YAAAAAY! :D
i should change my signature to be rude to people who hate pictures of valves
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Post by yot yot5 » Wed Feb 29, 2012 10:59 am

Peegue is my favorite too!!!
He's sooooooo... Funny? I always imagine him with this massive love for hats.
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Post by Tech Warrior » Wed Feb 29, 2012 7:31 pm

Funny? :P

Well, he plays a major role in the quest, and is always the wise one. :P Everytime the others get excited or doomed about something, Peegue is always the Mr. Calm and Problem-Solver of the situation.

...That's probably why he doesn't actually smile at all in the game. :P
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Post by Muzozavr » Wed Feb 29, 2012 8:44 pm

His uber-seriousness makes him look even funnier in comparison. I just love his facial expressions. :D
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Post by hoomdoom » Wed Feb 29, 2012 9:48 pm

Really? Because he seems to be smiling in the first screenshot.
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Post by Tech Warrior » Wed Feb 29, 2012 11:45 pm

I meant smiling like the others smile. His "smile" is just a small grin. :P
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Post by Tech Warrior » Thu Mar 01, 2012 4:36 am

How happy is Peegue now? :P
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Post by Tech Warrior » Fri Mar 02, 2012 7:27 pm

Free level from the adventure is coming tonight EST time! Meanwhile, let's have a closer look at the story...

The level will probably come from the first part of the story, while they're still in Wonderland *mini spoiler*.

If enough people are hyped about this quest, I will up the number to 5 levels for tonight!
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Post by hoomdoom » Fri Mar 02, 2012 7:31 pm

Aww... 3D?

3D is really hard to maneuver in.

The rest look good, but I have no idea what is happening with the UFOs and the countless number of exits... :shock:
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Post by Tech Warrior » Fri Mar 02, 2012 7:38 pm

I agree, 3D is more difficult to manuever in. However, in some levels, you don't get the full experience without the 3D. ;) There are only a few levels which have 3D.
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Post by hoomdoom » Fri Mar 02, 2012 7:45 pm

Tech Warrior wrote:I agree, 3D is more difficult to manuever in. However, in some levels, you don't get the full experience without the 3D. ;) There are only a few levels which have 3D.
If you add enemies, though, we're pretty much all screwed. :wink:
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Post by Tech Warrior » Fri Mar 02, 2012 7:59 pm

...Not necessarily. :P Sometims it just depends on how you place enemies.
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Post by elvis » Sat Mar 03, 2012 4:07 am

Wow! Looks nice! :)
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Post by Tech Warrior » Mon Mar 05, 2012 2:41 am

Thanks Elvis!

ANNOUNCEMENT:

I don't know how long I was planning on waiting, but I can't anymore. The first demo of this adventure will be released within the next two weeks. This demo will contain the first two worlds - 15 levels total.

The worlds contained are:

1. Stinky's Cove
2. Upper Elevators

There will probably be multiple demos, but I don't plan on giving out any more than 50 levels before the final release (which should be within the next 2 months).

Testers needed. Sure, they're beginner levels, but testers are still necessary; not just for gameplay testing, but everything else as well - story, scenery, suspense, alternate solutions, etc. If you would like to test the demo levels, PM me. I won't need any more than 2-3 testers.

So, await! :)
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Post by Tech Warrior » Tue Mar 06, 2012 6:08 am

We now have two testers! :)

Levels will be sent out for testing sometime tomorrow and are expecting feedback results by the end of the week. This means that the demo could come by then!
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Post by Tech Warrior » Sun Mar 11, 2012 6:03 pm

Quest for the Five Elements: DEMO released!

The demo is finally here! Well, the first one is, anyway. :)

I am proud to give you all the first two worlds of the Quest for the Five Elements RTW adventure! Since it's the beginning of the adventure, the levels are going to be pretty easy. Some of them have a bit of tricky-ness to them, but most are pretty straightforward.

You will travel up to the 15th level, where Stinky and Loof collect the first element: The element of earth!

Here is the level list:

Blue = Easy
Green = Intermediate
Dark Blue = A bit puzzling/challenging

World 1 - Stinky's Cove

1. Welcome!
2. The Back Woods
3. Boulder Puzzle
4. Loof's House

5. Through the Forest
6. The First Element (First CONVERSATION level! Yay!!)

World 2 - Upper Elevators

7. The Lake
8. Gates and Such

9. Crystal Gate
10. Crossing the Lake
11. Nearby Switches

12. Encounter Blockage
13. At the Gate of Wondertown
14. The Chamber of the Element
15. Element 1: The Earth Element

Time limits are not set.

I hope you like the levels so far! And remember, have fun! ;)
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Quest for the Five Elements - a 195-level RTW expansion pack
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Post by Muzozavr » Sun Mar 11, 2012 6:06 pm

And...? Where are the levels?
EDIT: Oh, you added them while I was writing this post and now I look like an idiot. :lol: OK, going to play this now. :wink:
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Post by Tech Warrior » Sun Mar 11, 2012 6:07 pm

I realized that when I posted. :P They are up now. :)

Sorry!
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Post by Muzozavr » Mon Mar 12, 2012 11:20 am

OK, so I just had a good look at those. I've finished every single level except for "Through the Forest" and "The Lake", mostly because I'm lazy. I also haven't done this version of "Gates and Such" because I have already completed it back then.

1. First of all, VERY good! Despite its drawbacks, the whole thing does achieve a WSW-like feeling and pulls you inside the game world. So don't take any criticism too personally, it's still an awesome level pack and I will recommend it to anyone. However, there are a few things for me to point out...

2. TOO MANY TREES!!! No, seriously. I have almost been wishing for the Doom chainsaw to appear in Stinky's hands. :lol: Like in "The Lake", it's way too hard to even notice that the cyan gate is there in the first place. Other than trees, the scenery is pretty awesome.

3. For the first few levels, you look really confused as to whether you wanted this to be your own thing or to make a WSW remix. Thankfully, the levels develop their own identity soon after... though occasionally the question returns. Like "Crystal Gate" -- based heavily on "Watch Your Step", right? :wink:

4. Lastly, why do so many of the signs address the player directly? It's quite strange for an in-universe sign to refer to my out-of-universe quick fingers, for example. :wink:
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Post by Tech Warrior » Mon Mar 12, 2012 5:21 pm

Thank you for the feedback!

As for the trees, the purple gate was suppose to be hard to find. Hmm... I'm sure I can remove some excess trees in a few levels, notably Through the Forest.

There a quite a few levels that take inspiration from some WSW (even some RTW) levels, but I've tried my best to make it something new. For example, in "Crystal Gate", I've based the central puzzle on "Watch your Step", but have also added the extra puzzles and "rooms", not in "Watch your Step". Sometimes I twist the entire puzzle so you don't even realize I got inspiration from a WSW level. :roll: Not to worry, though, because most of the levels (if not practically all) are original. :)

For the signs, do you mean like the one in "Chamber of the Element" (as posted for you example)? That was actually suppose to be Stinky talking. :P But I can see how it was confusing. I guess I could try to re-word them. Sometimes, however, out-of-universe signs are appropriate. ;) EDIT: I normally give the out-of-universe signs to address small hints toward the player (notably in "Chamber of the Element" and "Crystal Gate"). I'm sure I could re-word them in a way to where it is in-universe - maybe something like "We'd better be quick here, Loof!" or "If a box on each button would block the passageway... I think I'd better have a look around before anything."

Thank you and I'm glad you liked the demo! There are more to come!
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Post by Tech Warrior » Fri Mar 16, 2012 1:25 am

Any more comments/criticism on the demo? I'd really like to know how I could 'better' the experience (and know if you like it :P ).

Hmm... I guess I will share another screenshot.

...Or 3 more, that is.

Crystal City: An Inside Look
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Post by yot yot5 » Fri Mar 16, 2012 8:30 am

I've done all the levels! Here's my comments:

1: TOO MANY TREES!!! Try to remove some in the full version! If you have a level with finding your way through trees, great! But there is no point in blocking the screen with trees when there is a completely different puzzle to solve.

2: Did you know that you don't need all the boxes in "The Back Woods"?

3: Try to think up a few unique puzzles. I can see from your pictures that they do get more interesting, but this first demo had way too many crate/boulder pushing puzzles.

4: Other than that: GREAT!!! The storyline is EPIC, the puzzles are very good (but see number 3 above), and the scenery (other than trees) is just like a WSW level!
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Post by Tech Warrior » Fri Mar 16, 2012 5:27 pm

Thank you for feedback!

1. *cough*Muzozavr*cough* :P No but seriously, excess trees will be removed. In "Through the Forest", the objective is to find the path through the woods in which you can get the boxes through to the water. But, I'm sure I can think of something else.

2. Yes. I added the extra one for players who may get stuck (not that anyone would). Seeing as you're the third person to aware me of that, I guess I'll just remove one. :P

3. *cough*itsonlythefirstdemo* I agree. Lots of puzzles later on even still are based aroud boxes (read: level 121). But, they are so diverse that you can make all kinds of devious puzzles with them. ;) (What else would you expect on a level 121 box puzzle? :P ) Don't get discouraged, however, because the levels get better and more unique as the story progresses.

...Or you can play the 90x55 level 115. :roll:

Thanks and I'm glad you liked the storyline!
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Post by yot yot5 » Sat Mar 17, 2012 9:52 am

What I mean about the trees, is that a level like "through the forest" needs the trees and you can keep them in. But on a regular level which isn't meant to have hidden items, try to keep the scenery out of the way!
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Post by Tech Warrior » Sat Mar 24, 2012 5:02 pm

Free level coming tonight! (EST time)

I mean, why not? This time, however, I'm going to let you all choose a level. ;)

Pick a level genre! Do you want an action/speed challenge? How about a puzzle? Maybe even a co-op speed! Or a mixture of all three! Or a series of small mini-puzzles? Anything! :)

You then give me a difficulty. Easy! Moderate? Intermediate?? Advanced! Maybe even Expert! Impossible!! :P

So, your genre + the difficulty of the genre (e.g. "Advanced Puzzle") gives me the perfect level to find! If, for example, 5 people want puzzle, but 4 want speed, I release two levels. 8) Difficulty varies, however. Some players may find a puzzle easy, while others may find it incredibly difficult to physically impossible. Based upon results, I'll pick a suiting difficulty for all players.

Have fun! :)
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