New Level -- Quadruple Play

Post, download, and discuss custom levels for Return To Wonderland.
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Muzozavr
Rainbow Spirit Chaser
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Joined: Wed Jan 11, 2006 2:55 pm

New Level -- Quadruple Play

Post by Muzozavr » Tue Jul 30, 2013 8:29 pm

In my search for new ideas I have realized that I underused some objects and types of puzzles - most notably, shadow stinkers.

This is a simple "almost" symmetrical puzzle that shouldn't take too much time to complete. :wink:

Free Loof by using four Stinkys to press four buttons!
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Rest in peace, Kym. I hardly knew ya.
Rest in peace, Marinus. A bright star, you were ahead of me on my own tracks of thought. I miss you.
Amnon
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Post by Amnon » Wed Jul 31, 2013 12:36 am

Thanks for the fun!
Chip
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Post by Chip » Wed Jul 31, 2013 2:11 pm

Hi Muz
It's great to see a new level from you. :D
After an exhaustive brainstorming Stinky found the appropriate tile to win (or to lose?) a step.
Thanks for this clever puzzle.
Muzozavr
Rainbow Spirit Chaser
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Joined: Wed Jan 11, 2006 2:55 pm

Post by Muzozavr » Wed Jul 31, 2013 3:08 pm

Chip wrote:Hi Muz
It's great to see a new level from you. :D
After an exhaustive brainstorming Stinky found the appropriate tile to win (or to lose?) a step.
Thanks for this clever puzzle.
If you know how, this level can be ended with 4:53 on the clock. :P The solution itself doesn't take that much time, but finding it is a bit tricky. :wink:
Rest in peace, Kym. I hardly knew ya.
Rest in peace, Marinus. A bright star, you were ahead of me on my own tracks of thought. I miss you.
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Mark
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Post by Mark » Wed Jul 31, 2013 11:24 pm

Welcome back, Muzo! :D
What an awesome idea for a puzzle!
I got it on the first try, though it took me awhile.
But I'm not too sure if I could do it again.
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Liz Mayhew
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Post by Liz Mayhew » Tue Aug 06, 2013 7:44 am

Nice to see you back on the Forum Muzo! :D :D

As usual I'm completely stumped by your level and haven't managed to find the magic route yet. :roll:
Lizzie

To err is human,
To arr is pirate!
Muzozavr
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Joined: Wed Jan 11, 2006 2:55 pm

Post by Muzozavr » Tue Aug 06, 2013 10:07 am

The key is to synchronize the top two shadows horizontally, while desynchronizing them by one vertical tile.
If you can do that, the rest of the level will be much easier.
Rest in peace, Kym. I hardly knew ya.
Rest in peace, Marinus. A bright star, you were ahead of me on my own tracks of thought. I miss you.
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