Post, download, and discuss custom levels for Return To Wonderland.
DEVINT
Rainbow Seeker
Posts: 233 Joined: Wed May 16, 2007 11:03 pm
Post
by DEVINT » Thu Dec 26, 2013 12:26 am
I haven't made a level in a century.
It has a Z-Bot puzzle and some reflectors.
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I'm one of those odd guys who doesn't enjoy the WA series
Amnon
Rainbow Spirit Seeker
Posts: 6653 Joined: Wed Mar 22, 2006 5:29 am
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by Amnon » Thu Dec 26, 2013 5:10 am
My record is 6 seconds. Thanks!
Amnon
Rainbow Spirit Seeker
Posts: 6653 Joined: Wed Mar 22, 2006 5:29 am
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by Amnon » Thu Dec 26, 2013 5:44 am
I assume this is what you meant:
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Mark
Rainbow MegaStar
Posts: 3124 Joined: Sun May 07, 2006 9:26 pm
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by Mark » Thu Dec 26, 2013 6:14 am
Nice one! Thanks!
bob roest
Rainbow Spirit Chaser
Posts: 5385 Joined: Mon Jul 11, 2005 9:04 pm
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by bob roest » Thu Dec 26, 2013 4:35 pm
A fun level but I don't see the reason for the conveyor in the second version.
Thanks,
bob
Amnon
Rainbow Spirit Seeker
Posts: 6653 Joined: Wed Mar 22, 2006 5:29 am
Post
by Amnon » Thu Dec 26, 2013 4:56 pm
A fun level but I don't see the reason for the conveyor in the second version.
Without this conveyor you can exit in 6 seconds.
Chip
Rainbow Star
Posts: 1449 Joined: Wed Nov 04, 2009 12:46 pm
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by Chip » Thu Dec 26, 2013 6:17 pm
Hi Devint
I used the same loophole as Amnon in the first version, but in the second one I needed all the items to make it home.
Thanks for the fun puzzle.
bob roest
Rainbow Spirit Chaser
Posts: 5385 Joined: Mon Jul 11, 2005 9:04 pm
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by bob roest » Thu Dec 26, 2013 6:33 pm
Went back and took another look at this and yes you're right on the money but I kind of like watching the bottie earn his keep.
bob
DEVINT
Rainbow Seeker
Posts: 233 Joined: Wed May 16, 2007 11:03 pm
Post
by DEVINT » Thu Dec 26, 2013 8:57 pm
I don't really see this loophole others are talking about
Could someone point it out to me?
I'm one of those odd guys who doesn't enjoy the WA series
Mark
Rainbow MegaStar
Posts: 3124 Joined: Sun May 07, 2006 9:26 pm
Post
by Mark » Thu Dec 26, 2013 10:01 pm
I don't see what difference the conveyor makes either.
I solved both versions the exact same way.
Here's what I did:
I pushed the cube down two spaces and had the cannon destroy the box beside the TP. Everything else remained untouched.
Am I missing something?
.
Amnon
Rainbow Spirit Seeker
Posts: 6653 Joined: Wed Mar 22, 2006 5:29 am
Post
by Amnon » Thu Dec 26, 2013 10:31 pm
The loophole:
Just re-activate the timer, then push a box into the TP and follow it. As there's no place left to go in the first room, Stinky will remain on the TP and can turn left onto the red TP.
Jutomi
Moderator
Posts: 4670 Joined: Tue Oct 15, 2013 8:42 pm
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by Jutomi » Thu Dec 26, 2013 10:32 pm
In the first version, if you push a box up into the yellow teleporter, then you can just walk over it.
In the second, the conveyorbelt prevents that from being possible.
P.S. I see you posted as I did, Amnon.
DEVINT
Rainbow Seeker
Posts: 233 Joined: Wed May 16, 2007 11:03 pm
Post
by DEVINT » Fri Dec 27, 2013 1:57 am
Mark wrote: I don't see what difference the conveyor makes either.
I solved both versions the exact same way.
Here's what I did:
I pushed the cube down two spaces and had the cannon destroy the box beside the TP. Everything else remained untouched.
Am I missing something?
.
Heh, nice find! Didn't notice that, it wasn't intended to be solved like that. The cube was just there to prevent the z-bot from killing itself in the gates, but I guess that's a second solution then!
Also, thanks for the comments and pointing out the loophole!
I'm one of those odd guys who doesn't enjoy the WA series