New Level - PHANTASMAGORIA *

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Mark
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New Level - PHANTASMAGORIA *

Post by Mark » Fri Dec 27, 2013 11:29 am

.
PHANTASMAGORIA: (noun) Fan -ˌtaz - mə -ˈgȯr - ē - ə

Merriam-Webster Definition:
  • 1. An exhibition of optical effects and illusions.
SHADOW BOX: (verb) Sha - dō - Bäks

My Definition:
  • A Shadow standing on top of a box.
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Last edited by Mark on Sat Jan 04, 2014 4:28 pm, edited 7 times in total.
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bob roest
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Post by bob roest » Fri Dec 27, 2013 5:19 pm

I'm glad there were at least a few conventional moves in this one. :D

Interesting level, lots of fun and surprisingly not as difficult as I thought it was going to be. That means your next one will probably leave me completely mystified.

Thanks Mark.
bob
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Mark
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NEW UPDATE

Post by Mark » Sat Dec 28, 2013 3:44 am

Thank you for playing Bob. Unfortunately I discovered some problems, so it's been updated.
Amnon
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Post by Amnon » Sat Dec 28, 2013 12:21 pm

What a precision - thanks Mark!!!

(by the time I arrived, it was already the revised version)
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Mark
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Post by Mark » Sat Dec 28, 2013 2:51 pm

Amnon wrote:What a precision
Precision's the right word to describe the revision.
Unfortunately the first version was not so precise.
There were some routes that needed a dead end.
.
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bob roest
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Post by bob roest » Sat Dec 28, 2013 4:22 pm

Naturally I had to make a few changes to play the revised version but for the most part it played very close to the original. I didn't notice any easy exits in the first one unless the yellow sphere was supposed to be used for something...I destroyed it in the first version.

Still had fun, thanks Mark. :D
bob
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Mark
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Post by Mark » Sat Dec 28, 2013 5:11 pm

bob roest wrote:I didn't notice any easy exits in the first one unless the yellow sphere was supposed to be used for something...I destroyed it in the first version.
Bob,

In the first version the yellow sphere was meant as a wedge against the ice for guiding the Shadow.
Unfortunately, I added two green TP's at the last minute which rendered the sphere and ice useless.
The sphere was not meant to destroy the cube in the original version.
Hopefully now you can not initially generate enough boxes to do that.
.
Chip
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Post by Chip » Tue Dec 31, 2013 8:50 pm

Hi Mark
You're the inventor of many amazing phenomena in Wonderland.
And this 'SHADOW BOX' is no exception... :wink:
I thoroughly enjoyed this level. Thanks a lot!
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Mark
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Solution

Post by Mark » Sat Jan 04, 2014 4:30 pm

Here's the complete step-by-step walk through:
After the 2 generated boulders create a bridge:

Step 2 D on break-tile.
Push boulder U then step 1 D.
Push boulder U and stand on it.
Push boulder D then step 1 U.
Push boulder D and stand on it.
Push boulder U then step 1 D.
Roll last boulder U on green button.
Take coin on blue button.

Jump L and and take coin on L black TP.
Jump R to take coin.
Jump L and roll green sphere U and tramp it R.
Take coin on L green TP.
Tramp yellow sphere R on white button.

Step 1L - 1D - 1R - 2D - 2R.
Step 2L - 1U - 2R - 2D - 1R.

2 boxes will appear.

Enter L black TP and push box D into R green TP.
Push the other box 1 R.
Enter L black TP and push box D into R green TP into the water.

Repeat this for the next 2 boxes.

Enter L black TP and push L box 1 L.
Enter R black TP taking bonus coin.
Push box D into L green TP.

Push box U into R black TP and D into L green TP into the water.

3 boxes will appear.

Push L box 1U.
Push R box U and follow into TP.
Push box D into L green TP and into water.
Take coin on aqua button.
Push box below generator 1R and U and follow into black TP.
Push box D into L green TP and all the way D.

Step U into R green TP.
Step D into R green TP.
Take clock on break-tile and push box on aqua button.

Step U into R green TP.
Step D into R green TP.

Enter room with fire.
Jump R to take coin on tramp.

On bottom L corner of map jump D - U - D - U.
Before before cannon fires jump U - R below cannon.
Quickly step 2D, then push keg 1U and step 1D.
Take last coin to open exit gate.

Roll sphere D & R into fire.
Jump D and take bonus coin on break-tile.
Tramp sphere U & R.
Jump R and roll sphere U.

Cross break-tile and roll boulder into the box on the aqua button.
Enter R green TP and roll green sphere U to destroy the other box.

This will trigger the generator.

Step U in R green TP.
Push L box 1U and enter L black TP.
Push box under generator 1L - 1U and tramp it R and follow to exit.
Mark
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sassy
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Post by sassy » Tue Jan 07, 2014 7:00 pm

Great fun and so ingenious!! Thanks for the walkthrough!!
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