New Level (Adv) Stick By Me *

Post, download, and discuss custom levels for Return To Wonderland.
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Mark
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New Level (Adv) Stick By Me *

Post by Mark » Thu Apr 10, 2014 12:58 am

.
Using Popo's cool Seabed texture. 8)

Enjoy! :)
MARK295
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Last edited by Mark on Tue Apr 15, 2014 3:03 pm, edited 1 time in total.
Mark
annedanner
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Post by annedanner » Thu Apr 10, 2014 2:26 am

Hey Mark,

I'm at a loss as to how to start. May I have the first 3 steps?
Anne
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Mark
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Post by Mark » Thu Apr 10, 2014 2:52 am

annedanner wrote:I'm at a loss as to how to start. May I have the first 3 steps?
Here you go Anne:
Your first goal is to get the chomper to the green door.
1. Jump.
2. Teleport
3. Button.
Mark
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Post by Amnon » Thu Apr 10, 2014 7:33 am

This was a hard one - but harder to play than to figure out because there are so many possible accidents around each corner and the game is very unforgiving.

Qookie is not happy to report that she is out of danger. Thanks!

(one breaktile was not used, hope it's OK)
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Mark
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Post by Mark » Thu Apr 10, 2014 1:09 pm

Amnon wrote:the game is very unforgiving.
one breaktile was not used.
It looks like you found a different and more difficult solution. :oops:
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Post by Amnon » Thu Apr 10, 2014 1:29 pm

It looks like you found a different and more difficult solution.
I find it hard to imagine how this level could be done any easier.
The concept is quite simple, but what I mean by "unforgiving" is that any wrong move or wrong timing can cause an accident to Qookie, her friends or her equipment.

Anyway, it is the tile above the warp gate which Qookie doesn't ever need to step on.
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Mark
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Post by Mark » Thu Apr 10, 2014 2:01 pm

Amnon wrote:Anyway, it is the tile above the warp gate which Qookie doesn't ever need to step on.
And that's why I believe you discovered a different solution.
Just finished the first draft on my walk-through so we can compare notes.
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Post by Amnon » Thu Apr 10, 2014 2:35 pm

Indeed a different solution: the intended solution seems more complicated while mine is more risky.
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Post by annedanner » Thu Apr 10, 2014 2:48 pm

Hey Mark,

I haven't had any "well, duh" moments. How do you keep the green button covered? I can't seem to kill my helper (if that's what needs to happen).

I know that I'm not seeing something :(
Anne
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Post by Amnon » Thu Apr 10, 2014 2:51 pm

I can't seem to kill my helper
Here: Let him pass through the gate, but leave the button just when he crosses it.
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Liz Mayhew
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Post by Liz Mayhew » Sun Apr 13, 2014 2:48 pm

Thanks for the help Mark!

I really enjoyed playing this one, once I knew what was going on.
Very clever action with the generator.

Another mini-masterpiece! :piratesmile:
Lizzie

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To arr is pirate!
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Mark
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Solution for "Stick By Me"

Post by Mark » Tue Apr 15, 2014 3:04 pm

Solution to "Stick By Me"

Goob 1D. Jump D. Goob 1L + 1D.
Enter TP from L. Step 1U + 1R on button. Exit TP on L.
Go counter-clockwise and stand on green button.
Step off button to destroy chomper in the gate.
Walk D + U to lure one chomper to the button, stepping L on the break-tile.
Quickly push goob L to space above generator and step 1U + 2L. (Chomper explodes keg).

Step 1D + 1U to lure other chomper clockwise on the aqua button (cross D on break-tile).
Step on and off break-tile (East of aqua button) and push goob just below the water.
Lure chomper counter-clockwise to bottom of generator and push goob up into water.
Have chomper follow you to the R side of TP. (Enter L in TP and Exit D in TP).
R goob 1D. Top goob U into water and step on and off break-tile below keg.
Push one goob U in the water and one goob just below the water.
Lure chomper counter-clockwise to bottom of generator. goob U into water.
Lure chomper into the corner of the West & North goobs.
Enter TP D and quickly step 1L to lure chomper to barrel. Exit D.
Stand 2 tiles below white button. When UFO is right of timer:
Take coin on white button.
Push R goob 1D. Top and L goob into the water above chomper generator.
Tramp last goob on pink button.

R goob 1D. Top goob 2 above TP. L goob 2 tiles below the white button.
When UFO is R of timer: Quickly push goob 2U on button and step 1D.
Stand 2 below white button. When UFO is R of timer:
Quickly push box 4R and walk 4L. When the UFO shoots the box exit D.
Step on the yellow button. When UFO enters lower area with box step D off button.
UFO will destroy the box. Now Pinch UFO in the yellow gate.
Push goob 2D into TP (on yellow button).
Step on pink timer and jump R for coin on pink button.
Get the last two coins to exit.
Mark
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bob roest
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Post by bob roest » Tue Apr 15, 2014 6:55 pm

I've been waiting for you to post a walkthrough for this one. I was completely certain that I had to use a chomper to block the generator but I was using the wrong set-up moves and getting nowhere.

A clever piece of work, thanks.
bob
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Post by Chip » Tue Apr 15, 2014 7:26 pm

Hi Mark
Like Bob I needed your walkthrough to finish this one.
What a clever solution! Thanks for the level and the hints. :D
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