Billy Bob's Kids Levels, which are great!

Post, download, and discuss custom levels for Return To Wonderland.
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Liz Mayhew
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Billy Bob's Kids Levels, which are great!

Post by Liz Mayhew » Thu Apr 10, 2014 8:17 am

I was just over on the Kids' Forum, and discovered this bundle of 50 Adventures made by Billy Bob.

They really are marvellous little puzzles and deserve a place here.

He posted them last September, so you may already have them. If not, you're missing out.

So if you don't normally frequent the Kids' Forum, here's the link to the zip-file download.

http://www.pcpuzzle.com/forum/viewtopic.php?t=25006
Last edited by Liz Mayhew on Sun Apr 13, 2014 6:55 am, edited 1 time in total.
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Amnon
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Post by Amnon » Thu Apr 10, 2014 9:36 am

Thank for bringing those to our attention, Liz,

I've done the first 10 and will continue on from time to time for relaxation.
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Post by Amnon » Thu Apr 10, 2014 12:47 pm

Done the next 10 - what a fun!
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Post by billy bob » Thu Apr 10, 2014 8:14 pm

Thanks Liz, good call on posting a link in this forum. 8)
I really tried to make them easy but temptation got the better of me. :twisted: I guess they're still easier than my grownup levels. :lol: :wink:
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Post by Jutomi » Thu Apr 10, 2014 8:32 pm

That was how the kids series I was making went. :?
Your only little stinker that's absolutely NOT a z-bot by this name,
Jutomi~ :mrgreen:

Also, if you want to see my level list, here it is! :D
(Also: List of Hubs, WA Manual)
Oh, and my YT wonderland channel. Forgot about that.
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Liz Mayhew
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Post by Liz Mayhew » Fri Apr 11, 2014 7:16 am

Billy Bob - I used to find all your grown up levels very challenging, and could rarely finish them.

And Jutomi just the same. I think I've only managed to complete one of your levels. They're way too difficult for me.

:piraterolleyes:
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Post by Amnon » Fri Apr 11, 2014 7:22 am

Meanwhile I've done the next 20, except #23 where I still struggle to get the last set of bonus coins, it's a matter of patience only, and a bit of luck.
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Liz Mayhew
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Post by Liz Mayhew » Fri Apr 11, 2014 8:00 am

Amnon - I also had to leave #23 without my gold star. These old fingers aren't fast enough and my timing isn't good enough, to get past all those z-bots.
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Post by Amnon » Fri Apr 11, 2014 8:06 am

I did take #23 to the editor, made a special version for practice where I only have to do the last bit... and I made it... 3 times out of 100.

Now it's a matter of luck when I can do everything up to that point than make it on the last move. I should be playing about 33 times to make it once!
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Post by Liz Mayhew » Fri Apr 11, 2014 8:21 am

I've just completed #28 which I found to be an extreme speed challenge and very cleverly arranged.

Got to the end of that so many times, only to be bouldered at the exit.
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Post by Jutomi » Fri Apr 11, 2014 4:30 pm

Aw, thanks for saying that, Liz. :lol:
I find most-all of yours very difficult as well; I've only solved a few of them.

I have actually solved all of these, but...
I don't recall off chance how many I got gold on. :oops:
Your only little stinker that's absolutely NOT a z-bot by this name,
Jutomi~ :mrgreen:

Also, if you want to see my level list, here it is! :D
(Also: List of Hubs, WA Manual)
Oh, and my YT wonderland channel. Forgot about that.
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Post by Liz Mayhew » Sat Apr 12, 2014 7:57 am

I'm stuck on #32 where a UFO shoots down a very long passage before Loof can reach the end.

I've put Stinky where shown in the screenie, and he should draw the UFO's fire, but for some reason, the UFO still shoots at Loof.

And even if Loof gets to the other end, how will Stinky get there?

Help please.
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Post by Muzozavr » Sat Apr 12, 2014 9:08 am

When the UFO gets to the other side, it's directly near a wall and won't shoot at Stinky. So you can't "cover" both spots from which the UFO can shoot at the same time. Either "cover" one spot and time a fast run with Loof (it's possible) or place Stinky at the top and move him back and forth to "cover" the UFO at both shooting spots. You'll have to switch between characters a lot if you do that.

At the end there's a box to be destroyed. Once you do, it closes the red gate and locks the UFO in, allowing Stinky to pass.
Rest in peace, Kym. I hardly knew ya.
Rest in peace, Marinus. A bright star, you were ahead of me on my own tracks of thought. I miss you.
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Post by Amnon » Sat Apr 12, 2014 9:39 am

I've put Stinky where shown in the screenie, and he should draw the UFO's fire, but for some reason, the UFO still shoots at Loof.
You could also place Stinky below the enclosure and time it right so Loof can pass without any switching.
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Post by Amnon » Sat Apr 12, 2014 2:09 pm

Done the last 10, now all that's left is to complete #23.

Any help needed?
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Post by Amnon » Sat Apr 12, 2014 2:18 pm

Made #23 with gold - all complete!

Thanks again Liz for bringing those.
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Post by billy bob » Sat Apr 12, 2014 5:41 pm

Liz Mayhew wrote:but for some reason, the UFO still shoots at Loof.
If you switch to Stinky and look you'll see that the UFO still shoots Loof when the UFO is on the left side. This is because the UFO can't shoot left as there is no space to fire into, so it will shoot right instead.

So now that we know which space the UFO will fire at Loof, we know when to time the run. Put Stinky and Loof at the same positions as in the picture below. Then use shift/Stinky's view to see where the UFO is. When it reaches the same position as in the picture, release shift/switch back to Loof then press the up arrow key then immediately hold the right arrow key. Now at any point along this path hold down the down arrow key at the same time as holding the right arrow key, this means that when the turning point is reached you will immediately go down. Once as you've made the turning release the arrow keys (you'll get the rest).
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Liz Mayhew
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Post by Liz Mayhew » Sun Apr 13, 2014 6:56 am

Thanks everyone for the help, and especially Billy Bob for the detailed instructions.

Managed to complete #32 now. 8)
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Liz Mayhew
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Post by Liz Mayhew » Sun Apr 13, 2014 4:52 pm

Well, I've done them all except #23 (no gold star) and #49. I can't see how to eliminate the UFO in the middle of the water.
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Post by Amnon » Sun Apr 13, 2014 10:05 pm

and #49. I can't see how to eliminate the UFO in the middle of the water.
But why do you need to eliminate it?
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Post by Liz Mayhew » Mon Apr 14, 2014 7:02 am

Actually I didn't explain my problem properly.

See screenshot. The red timer is under the boulder. All I could do was push the boulder off the white button onto the red timer and run for it. But there are about 20 squares from there to the gate so it's impossible to reach in time.

Then there are the blocking boxes. I took a peek in the Editor and saw that help was around - of a kind :roll: :roll: :roll:

Which means I have to operate the green timer to destroy the UFO, and then hope I can survive.
:pirateredface:
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Post by Amnon » Mon Apr 14, 2014 7:58 am

When you push the boulder off the white button, Peegue should stay on that white button himself for a while, this way the boulder will travel longer!
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Post by Muzozavr » Mon Apr 14, 2014 8:04 am

Yes, let the boulder roll on the trampoline, THEN run to the red gate. The boulder will bounce back and open the gate late enough for you to go through.
Rest in peace, Kym. I hardly knew ya.
Rest in peace, Marinus. A bright star, you were ahead of me on my own tracks of thought. I miss you.
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Post by Liz Mayhew » Mon Apr 14, 2014 8:36 am

Thanks Amnon and Muzo :D :D

That worked perfectly, and the ending wasn't as dreadful as I was expecting.

A special thanks to Billy Bob for all these levels. I've had loads of fun solving them.
:piratesmile:
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