New Level (Adv) Solstice *

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Mark
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New Level (Adv) Solstice *

Post by Mark » Sat Jun 21, 2014 12:00 am

.
Every once in awhile, I encounter a level that causes problems.
Well this one provided many headaches, trouble and dilemmas. :roll:

Today is the summer solstice and the first day of the season.
Hope you enjoy this problem child as much as I had taming it. :wink:

Thanks to Janet Galle for providing her 'Underground' texture. :) MARK307
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Last edited by Mark on Thu Jun 26, 2014 11:53 pm, edited 9 times in total.
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Liz Mayhew
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Post by Liz Mayhew » Sun Jun 22, 2014 2:44 pm

Happy Solstice Mark!

At the moment this level is completely opaque to me.
Working on it! 8)
Lizzie

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To arr is pirate!
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Post by annedanner » Sun Jun 22, 2014 2:55 pm

Hey Mark,

I can get down to the white button and can get behind the tree to the farthest left side. I'm not seeing a way to put it all together. Still working on it.
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Amnon
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Post by Amnon » Sun Jun 22, 2014 4:40 pm

I still haven't solved the central water puzzle. I could only complete this level by cheating and generating many extra, or "illegal" boxes, which I am sure is not the intended way.
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Post by Amnon » Sun Jun 22, 2014 4:44 pm

I can get down to the white button and can get behind the tree to the farthest left side. I'm not seeing a way to put it all together.
The white button should be covered by a coloured shere.
The area behind the tree should allow you to extract an ice-box, which is a very effective tool!
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Mark
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Post by Mark » Sun Jun 22, 2014 4:52 pm

Amnon wrote:I still haven't solved the central water puzzle. I could only complete this level by cheating and generating many extra, or "illegal" boxes, which I am sure is not the intended way.
Hi Amnon,
The box generator is used only once.
I don't know how you are cheating:?

Sorry everyone, I didn't mean for this to be so obscure. :oops:

Here' a clue:

Near the beginning, find a way to block the south white TP. :wink:
Last edited by Mark on Sun Jun 22, 2014 5:04 pm, edited 2 times in total.
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Amnon
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Post by Amnon » Sun Jun 22, 2014 5:01 pm

Hi Mark,
I don't know how you are cheating.
Simple, I only generate a box when the kaboom is behind the generator.

I'll keep looking for the intended solution.
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Mark
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Post by Mark » Sun Jun 22, 2014 5:03 pm

Amnon wrote:Hi Mark,

I only generate a box when the kaboom is behind the generator.
How ironic, that was a move I used (for an extra box) in an earlier version. :roll:

BTW, I just updated a new version to fix the generator from producing more boxes and make the pool area smaller.
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Mark
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Post by Mark » Mon Jun 23, 2014 2:47 pm

Sorry everyone,

I experienced a new problem with one Coily so I reverted back to the original version.

This level's been a total nightmare for me.
So I will be taking a break for the summer.
Mark
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bob roest
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Post by bob roest » Mon Jun 23, 2014 3:30 pm

Mark wrote:This level's been a total nightmare for me.
Welcome to the club. :wink: :lol:
bob
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Post by Amnon » Mon Jun 23, 2014 3:32 pm

Hi Mark,

Sorry this level is so frustrating for you. It is frustrating for me as well...
Near the beginning, find a way to block the south white TP.
This is easy enough to do, but I still fail to see how it helps in the big scheme of things.
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Mark
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Post by Mark » Mon Jun 23, 2014 3:40 pm

Amnon wrote:I still fail to see how it helps in the big scheme of things.
Amnon,

You only need one barrel and one box to collect the coins in the pool.

The previous update was not solvable due to a coily.
I reposted the original version so that may help you.
Mark
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Jutomi
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Post by Jutomi » Mon Jun 23, 2014 4:43 pm

I know that feeling, Mark... :?

That's what I'd call a "chaotic level", where every thing's all over, and just barely solve-able without being broken - if that.

I'd love to play these levels, but I've been so busy that all I can do in Wonderland right now is make chaotic barrel murderer dungeons. :shock:

Hopefully when I have more time, I'll be able to actually play some of these levels - although, I have all ready watched your video solutions...

still, even by watching them, I don't think I could solve half of them. :oops:
Your only little stinker that's absolutely NOT a z-bot by this name,
Jutomi~ :mrgreen:

Also, if you want to see my level list, here it is! :D
(Also: List of Hubs, WA Manual)
Oh, and my YT wonderland channel. Forgot about that.
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bob roest
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Post by bob roest » Mon Jun 23, 2014 5:10 pm

Here's where I am...I can cover the white button and I have a boulder stuck inside a timer in front of the red button. I think that's wrong. :?
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Post by annedanner » Mon Jun 23, 2014 5:11 pm

Yup, that's where I got hung up, too. A little help, please, Mark?
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Mark
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Post by Mark » Mon Jun 23, 2014 5:50 pm

bob roest wrote:I have a boulder stuck inside a timer in front of the red button. I think that's wrong. :?
Yes, that's right! The boulder with the Mickey Mouse ears! :D
Be sure to cover the white button with the green sphere.
You'll need to do more jumping to get that goob and keg.
So generate enough boulders for the cube "before" the Mickey Mouse. :wink:
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bob roest
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Post by bob roest » Mon Jun 23, 2014 8:05 pm

Mark wrote:You only need one barrel and one box to collect the coins in the pool.
Well that's where I am now and I don't know where you're putting those two items but I can only get three coins not all four.

Man this level.... :evil:
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Post by annedanner » Mon Jun 23, 2014 8:51 pm

What! There's a generator here? Where? I'm trying very hard to stay out of the editor. And, Mark, you may not take the summer off.

[Edit] OK, I found it. I got killed.
Last edited by annedanner on Mon Jun 23, 2014 10:01 pm, edited 2 times in total.
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Post by Mark » Mon Jun 23, 2014 8:53 pm

bob roest wrote:I don't know where you're putting those two items but I can only get three coins not all four.
Remove the SE break tile.
Travelate Keg, then jump.
Push Keg R into the water.
Travelate Box, then jump.
Push Box L into the water.
Collect the 3 coins to exit.
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bob roest
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Post by bob roest » Tue Jun 24, 2014 3:33 pm

All done, a gold star. :D

I wish I could say I figured this out on my own but that would be a giant fib. I managed to work out most of it but I definitely needed Mark's help in places. Thanks pal!

Now take a break...my brain needs to rest. :lol:
bob
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Post by Amnon » Tue Jun 24, 2014 5:46 pm

I wish I could say I figured this out on my own but that would be a giant fib.
Same here - I was not able to complete the water-puzzle without the help and without cheating with the boxes.
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Mark
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Solution for "Solstice"

Post by Mark » Fri Jun 27, 2014 12:02 am

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Liz Mayhew
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Post by Liz Mayhew » Fri Jun 27, 2014 7:57 am

Mark - this is an absolutely incredible level, full of complexities and surprises.

Even with the video solution I still can't do it because my timing is not the best. One attempt I even got a coin on the raft trapped inside the plasma cube!

Thanks for this tour de force. :piratesmile:
Lizzie

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To arr is pirate!
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Mark
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Post by Mark » Fri Jun 27, 2014 2:01 pm

Liz Mayhew wrote:I even got a coin on the raft trapped inside the plasma cube!
Yes, I've seen that glitch, and sometimes the plasma cube will actually melt through the solid wall. :lol:

Thank you, Liz. :)
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Post by annedanner » Fri Jun 27, 2014 2:46 pm

I just looked at the video, Mark. Wow! Thanks for the level.
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Post by TheoX » Sat Jul 19, 2014 2:58 am

I just watched the video solution because I hadn't the faintest idea of where to start. I imagine if it took you 4+ days to design this level, it would take me even longer to solve it, and I barely have any time to devote to level solving this summer. :lol:

What a crazy solution! Has anyone used this "bounce off a boulder" trick in a less-complicated level?
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