New Level - PQ2.22 Map Part 5

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Liz Mayhew
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New Level - PQ2.22 Map Part 5

Post by Liz Mayhew » Sat Jun 28, 2014 2:18 pm

572LIZM - PQ2.22 Map Part 5

Sorry for the long delay folks!

Qookie and Loof have dug their way down to some caves under Banana Island.

I expect there are many ways to solve this, but I do it my way.

Hope you enjoy! :piratesmile:

EDIT: I made a mistake with this one, so I've posted a revised version further down the page.
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Last edited by Liz Mayhew on Sun Jun 29, 2014 7:38 am, edited 1 time in total.
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bob roest
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Post by bob roest » Sat Jun 28, 2014 4:37 pm

Fun level Liz but I have a small problem...I can't exit. I keep getting run over. :oops:

Edit: Okay never mind, the 'duh' moment passed and the adventurers are on their way. :D

Thanks Lizzie and BTW Mark, I covered the red button with a box as well.
Last edited by bob roest on Sat Jun 28, 2014 7:08 pm, edited 2 times in total.
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Mark
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Post by Mark » Sat Jun 28, 2014 6:04 pm

Fantastic level! 8)

What an arsenal of ingenuity! A collection of clever tricks! :twisted:
I didn't use the cube by the z-bot, but leaving it protected him later.
Have a sneaky feeling that I did the first room differently.
I put a box on the red button instead of a sphere.
bob roest wrote:Mark, I covered the red button with a box as well.
Well, maybe we did it the intended way! :wink:

Thank you, Liz! :)
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Post by annedanner » Sat Jun 28, 2014 8:10 pm

Hey Liz,

I'm not seeing the green timer/button. Where is it, please?

[Edit] I peaked in the editor. Off to finish.
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PQ2.22 Map Part 5

Post by doodlebug » Sat Jun 28, 2014 8:31 pm

I am stuck at the ball generator and can't exit. I just keep getting ran over. How do you do this part. I will never see this without help. Thanks

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Post by Amnon » Sat Jun 28, 2014 9:01 pm

Even if there are many ways to do this, still the intended way is the easiest.

Thanks for the fun!
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Post by Amnon » Sat Jun 28, 2014 9:04 pm

I am stuck at the ball generator and can't exit. I just keep getting ran over. How do you do this part.
The secret is to kick the boulder near the generator to the right - not down. This requires a second character coming from the left!
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PQ2.22 Map Part 5

Post by doodlebug » Sun Jun 29, 2014 12:58 am

Thanks Amnon for the hint. I had to start all over because I was doing it all wrong except the first part, but made it with your help. Thanks Liz for the fun.

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Post by annedanner » Sun Jun 29, 2014 2:48 am

What a fun level, Liz! I'm loving these pirate quest adventures. Thanks!
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Liz Mayhew
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Post by Liz Mayhew » Sun Jun 29, 2014 7:37 am

About the red button - the intended way is:
to cover it with a box!
:lol:

Re the green timer - it's in the top alley near the red TP.

And Mark - yes I made a mistake there with the aqua button.
So here's a version which needs it to be covered!
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Post by Amnon » Sun Jun 29, 2014 8:01 am

Playing the revision was almost the same, so I guess I did it the intended way, how unusual... I did need to cover the aqua button this time, which I didn't earlier, but it was not a significant difference. Thanks again.
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Post by Mark » Sun Jun 29, 2014 2:28 pm

Liz Mayhew wrote:Mark - yes I made a mistake there with the aqua button.
So here's a version which needs it to be covered!
Sorry for not hiding my previous comment. :oops:

Ironically, I would sometimes cover the aqua button in the first version, even though it wasn't necessary.
But now in the revised version it must be covered. Here's what I was previously doing in the first version:
I pushed the cube all the way right. This protected the z-bot from the possibility of being run over by the boulder when travelling north.
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Post by annedanner » Sun Jun 29, 2014 4:58 pm

Hey Mark,

The way that I did it the zbot was never in danger. I just left the cube where it was. The boulder did it's job without ever hurting the bottie.
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Post by Amnon » Sun Jun 29, 2014 5:08 pm

The boulder did it's job without ever hurting the bottie.
And most of the time it would, but it's better to plan and kick that boulder down at an auspicious moment anyway.
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Post by Mark » Sun Jun 29, 2014 5:08 pm

annedanner wrote:The way that I did it the zbot was never in danger. I just left the cube where it was. The boulder did it's job without ever hurting the bottie.
Hi Anne,
Not the boulder from the generator, but the one that's tramped to destroy the keg.
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Post by annedanner » Sun Jun 29, 2014 7:56 pm

Hi Mark,

That's the one I was talking about, also. I just went back to the level and went, "OH my gosh, I could have killed my zbot". I got lucky on all of my start overs, I guess. :shock: :shock:
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Post by Mark » Sun Jun 29, 2014 8:38 pm

annedanner wrote: I got lucky on all of my start overs, I guess. :shock: :shock:
Hi Anne,
Once I wasn't so lucky with either the generator or the tramps. :roll:
But I replay levels many times after I solve them to find alternate paths, refine my moves and for the fun of it. :wink:
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Post by Chip » Thu Jul 03, 2014 10:17 pm

Hi Liz
There was not much time to play RTW during the last few weeks because I spent all my computer time with the editor. I tried to launch my new series as fast as possible.
But now I've found the minutes (OK, the hours... :lol: ) to catch up the missed pirate levels. Your video solutions and Amnon's hints were needed a few times, but must of the problems I could solve on my own.
I thoroughly enjoyed the adventures and loved especially your carefully designed maps. Hope to be a better 'follower' in the future.
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Liz Mayhew
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Post by Liz Mayhew » Sun Jul 06, 2014 7:58 am

Glad you're still around Chip! :D :D

Thanks for playing.
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To arr is pirate!
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Liz Mayhew
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Post by Liz Mayhew » Fri Jul 11, 2014 6:15 am

Lizzie

To err is human,
To arr is pirate!
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