New Level - Wind Tunnel *

Post, download, and discuss custom levels for Return To Wonderland.
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Mark
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New Level - Wind Tunnel *

Post by Mark » Tue Jul 15, 2014 1:14 am

.
A simple and easy one.

Have Fun! :)



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Last edited by Mark on Fri Jul 18, 2014 11:28 pm, edited 2 times in total.
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Jutomi
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Post by Jutomi » Tue Jul 15, 2014 2:02 am

I played the first version....

'Twas really a beautiful composition of how to break the laws of sanity. :lol:

I look forward to the next version, judging by the updating post;
though I can't play it right away. :P

Thanks :D
Your only little stinker that's absolutely NOT a z-bot by this name,
Jutomi~ :mrgreen:

Also, if you want to see my level list, here it is! :D
(Also: List of Hubs, WA Manual)
Oh, and my YT wonderland channel. Forgot about that.
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Mark
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Post by Mark » Tue Jul 15, 2014 3:01 am

Jutomi wrote:I look forward to the next version, judging by the updating post
Hi Jutomi,

You don't need to play the revision.
I just patched a few shortcuts is all.

Thank you for playing! :)
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Post by Amnon » Tue Jul 15, 2014 5:34 am

Strange! That's not your usual style, Mark.
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Post by Mark » Tue Jul 15, 2014 5:42 am

Amnon wrote:Strange! That's not your usual style, Mark.
You mean the "simple and easy"?
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Post by Amnon » Tue Jul 15, 2014 9:06 am

You mean the "simple and easy"?
I mean "linear".
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Mark
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Post by Mark » Tue Jul 15, 2014 9:33 am

Amnon wrote:
You mean the "simple and easy"?
I mean "linear".
I made it linear to keep it simple.

After my last one, which may be my most challenging ever,
I went to the opposite extreme to attempt something easy.

In fact, I was very tempted to post this in the Kid's section. :wink:
Last edited by Mark on Tue Jul 15, 2014 7:41 pm, edited 1 time in total.
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Chip
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Post by Chip » Tue Jul 15, 2014 2:32 pm

Hi Mark
What a crazy adventure! :D
After I figured out everybody's 'operative term' it was straight away but very fun to play.
Thanks for this extraordinary experience.
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Post by annedanner » Tue Jul 15, 2014 4:32 pm

Hey Mark,

I think my game has a glitch in it. Is Stinky supposed to disappear and move invisibly and Loof not be able to move at all?
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Mark
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Post by Mark » Tue Jul 15, 2014 5:20 pm

annedanner wrote:Hey Mark,

I think my game has a glitch in it. Is Stinky supposed to disappear and move invisibly and Loof not be able to move at all?
Hi Anne,

It was intended for Stinky to be transparent, and Loof remain immobile.
I was hoping that my signs gave some indication to what was going on.
There are many side effects of a wind tunnel, some will blow you away!
Mark
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Post by annedanner » Tue Jul 15, 2014 7:55 pm

Hey Mark,

I never read signs - guess I should, huh? This was a fun level. Thanks!
Anne
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Post by TheoX » Wed Jul 16, 2014 4:57 am

Definitely not quite easy enough to warrant the "kids" title! The invisible bouncing in the black teleporter tripped me up the first time. Finished this splendid little adventure on the second try. I have to say, invisible Stinky was bizarre! I don't recall seeing it done in that way before... though my memory may be failing me tonight.

Thanks for an easier one. They are all I have time to do these days. :lol:
(If I'll be making more, they'll likely be rather easy as well)

EDIT: Also just went back and played your old level "Legerdemain". It's one of my all-time favorite trick levels ever made. :wink:
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Post by Mark » Wed Jul 16, 2014 7:23 am

TheoX wrote: Also just went back and played your old level "Legerdemain". It's one of my all-time favorite trick levels ever made. :wink:
Wow Theo, that one was almost a decade ago! :shock:
I'm guessing you like the simplicity of its layout.
I'm not fond of it because it has a hidden object.
Those type of games belong to BigFish these days. :wink:
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Post by Liz Mayhew » Thu Jul 17, 2014 9:55 am

Mark the Magician is back again!

What an amazing level.

The Invisible Man got all the way round and back to another exit and then the level was complete. This took me about 5 tries though. I really liked your use of the rafts and break tiles to show Stinky's progress.

But what happened to Loof? I don't understand it at all.

Thanks for the virtuoso performance. :piratesmile:
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Post by Mark » Thu Jul 17, 2014 12:36 pm

Liz Mayhew wrote:But what happened to Loof? I don't understand it at all.
Hi Liz,
I'm not sure what happened to Loof. His presence was necessary for the magic trick.
But he didn't want to participate anymore after Stinky pulled his illusion of invisibility.

I think Loof was experiencing his first OOBE (Out Of Body Experience). :wink:
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Post by Amnon » Thu Jul 17, 2014 12:43 pm

What happened to Loof?
The game has a character-counter - when it drops to 0, you win!

So when the character-counter is 1, the Enter key doesn't switch characters, which means that Loof just rests there until the game is done.
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Post by Mark » Thu Jul 17, 2014 1:57 pm

Amnon wrote:So when the character-counter is 1, the Enter key doesn't switch characters
I guess the question is why would the character-counter be 1
if Loof never came in contact with an exit. :?
BTW, you can switch to Loof at the beginning of "Wind Tunnel"
Last edited by Mark on Thu Jul 17, 2014 2:01 pm, edited 2 times in total.
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Post by Amnon » Thu Jul 17, 2014 2:00 pm

Guess the question is why would the character-counter be 1
Because Stinky "exited".
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Post by Mark » Thu Jul 17, 2014 2:02 pm

Amnon wrote:
Guess the question is why would the character-counter be 1
Because Stinky "exited".
But yet Stinky is still present. In my previous setup for invisibility (which was similar) both Stinky and Loof were present. (See "My Partner the Ghost")
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Post by Amnon » Thu Jul 17, 2014 2:06 pm

But yet Stinky is still present.
But only due to a bug.

Normally, when a character passes through an exit, the character-counter is decremented AND control passes to the next character. However, because there was a double-trampoline, control was not passed.
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Post by Mark » Thu Jul 17, 2014 2:17 pm

Amnon wrote:Normally, when a character passes through an exit, the character-counter is decremented AND control passes to the next character. However, because there was a double-trampoline, control was not passed.
If you view My Partner, the Ghost in the editor, you will see the same setup of two exit tramps, and yet bot Stinky and Loof can be controlled here.
So in my previous level, the character-counter remains set at 2, where in this level it changes to 1.
Last edited by Mark on Thu Jul 17, 2014 2:26 pm, edited 1 time in total.
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Post by Amnon » Thu Jul 17, 2014 2:25 pm

So the games switches TO the exiting character, but not FROM the exiting character.
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Post by bob roest » Thu Jul 17, 2014 3:22 pm

Definitely not a kid's level but good fun. :D

Thanks Mark.
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Jutomi
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Post by Jutomi » Thu Jul 17, 2014 4:21 pm

All of these technical terms...

I'm familiar with "Stinky go poof" and "Loof was paralyzed by this art". :lol:
Your only little stinker that's absolutely NOT a z-bot by this name,
Jutomi~ :mrgreen:

Also, if you want to see my level list, here it is! :D
(Also: List of Hubs, WA Manual)
Oh, and my YT wonderland channel. Forgot about that.
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Post by Chip » Thu Jul 17, 2014 7:15 pm

Hi Mark
The function of the 'invisibility trick' depends on the order of the characters:
Stinky, Loof, Qookie, Peegue - it's the same order as the characters appear in the beginning of a level or as they distract UFO-fire.
If the higher character goes over the tramps he becames invisible but both remain active. This version makes it possible to switch between a visible and an invisible character.
If the lower character goes over the tramps he becames invisible and the other one gets inactive. This version is helpful if you want to create a completely empty but playable level. (Just hide the higher character inside a wall or so to get this effect.)
I used the second version once in "Myths Of Distant Shores 16". Here's the link: http://www.pcpuzzle.com/forum/viewtopic.php?t=22841
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Mark
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Post by Mark » Thu Jul 17, 2014 7:48 pm

Thank you Chip for explaining everything! 8)
You're a genius for all things Wonderland! :D
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Solution for "Wind Tunnel"

Post by Mark » Fri Jul 18, 2014 11:28 pm

Mark
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Liz Mayhew
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Post by Liz Mayhew » Sat Jul 19, 2014 11:00 am

Thanks for the explanation Chip!

And thanks again for the fun Mark.
Looking at the video, I did it exactly the same way, but I'm sure that's the only possible way.

:piratesmile:
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Post by TheoX » Sat Jul 19, 2014 2:41 pm

Mark wrote:Wow Theo, that one was almost a decade ago! :shock:
I'm guessing you like the simplicity of its layout.
I'm not fond of it because it has a hidden object.
Yeah quite old! I actually remembered that level specifically and looked for it until I found it. I think the hidden object is acceptable because it's done in a really clever way; hiding it in the foreground where the player can't see the fake wall. No hex editing or glitches, just vanilla trickery. An aptly named level. :wink:
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