New Level - We Must Perform A Quirkafleeg

Post, download, and discuss custom levels for Return To Wonderland.
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TheoX
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New Level - We Must Perform A Quirkafleeg

Post by TheoX » Sat Aug 09, 2014 6:17 am

Warning: This level will test your patience. :shock:
I don't even know how I feel about this, after making it. But I hope it doesn't drive you all crazy! :lol:

Tips: The break tile is a two step.
Don't follow an object right after you've pushed it across the gap!

And bonus points if you get the reference. :wink:
[size=0]THEOB152[/size]
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(✿ ◕ᗜ◕)━♫.*・。゚
Currently making synth music as treehann
I make 2d games too at: treehann.itch.io
My old sig-bar image broke but I'm still thanking Pauline and Janet forever for their art!
Amnon
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Post by Amnon » Sat Aug 09, 2014 12:47 pm

Great level.

As far as patience is concerned, I've seen worse (especially by Jutomi).

I have only stepped on the breaktile once, and even that just because I wanted the bonus coin.

Thanks, Theo!
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Mark
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Post by Mark » Sat Aug 09, 2014 3:22 pm

What a challenge, Theo! But I was finally able to escape! :)
This is a good back & forth puzzle with a timing exercise! 8)

Is your title a reference to "Jet Set Willy"?
Last edited by Mark on Sat Aug 09, 2014 3:42 pm, edited 3 times in total.
Mark
Amnon
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Post by Amnon » Sat Aug 09, 2014 3:24 pm

But when you are living in a population of millions, there are practical limits on how social matters can be organised.
What's that?

I assume one cannot get the promised bonus points otherwise...
Chip
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Post by Chip » Sat Aug 09, 2014 6:22 pm

Hi Theo
Ferryman Stinky made it. :D
This was an exciting adventure and the cannons gave it a high intensity.
Thanks for the level and the hint about the breaktile, it was very helpful...
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TheoX
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Post by TheoX » Sat Aug 09, 2014 6:59 pm

Thanks for playing, everyone! :D I'm glad you enjoyed working through it more than I enjoyed testing it. It took me forever. :lol:
Amnon wrote:I have only stepped on the breaktile once, and even that just because I wanted the bonus coin.
I figured there was another way to maneuver the cannon and the boulders around, however I didn't want to make the level any more convoluted and was beginning to feel frustrated making it. :lol: I'm glad you found another way if it made the level easier!
Mark wrote:Is your title a reference to "Jet Set Willy"?
Yep! :D I played that and "Top Hat Willy" on my dad's old computers (one was a Commodore Amiga) when I was young. This level takes its name because they both involve crossing a large, dangerous gap with tight timing!
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(✿ ◕ᗜ◕)━♫.*・。゚
Currently making synth music as treehann
I make 2d games too at: treehann.itch.io
My old sig-bar image broke but I'm still thanking Pauline and Janet forever for their art!
Amnon
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Post by Amnon » Sat Aug 09, 2014 7:05 pm

I figured there was another way to maneuver the cannon and the boulders around,
Boulders? What boulders? They were gone long before the manoeuvring around the break-tile area was needed!

At this stage, only the cannon and boxes remain.
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bob roest
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Post by bob roest » Sun Aug 10, 2014 4:20 pm

I used everything available to complete this, I couldn't see another way and it worked. :D

Thanks Theo.
bob
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